21
© 2016 ABI Research • www.abiresearch.com The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same corporate or other entity as such Licensee, without the express written permission of Licensor. 1 Opportunities and Hurdles for Embedded Vision in Augmented Reality Sam Rosen Vice President September 20, 2016

"Opportunities and Hurdles for Embedded Vision in Augmented Reality," a Presentation from ABI Research

Embed Size (px)

Citation preview

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

1

Opportunities and

Hurdles for

Embedded Vision in

Augmented Reality

Sam Rosen Vice President

September 20, 2016

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

2

Agenda

Device Classes

Augmented Reality & Virtual Reality Device Shipments by Device Type

Augmented Reality Use Cases & Vertical Segmentations

Augmented Reality Value Chain

Evolution of Augmented Reality – Augmented Vision

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

3

Device Classes

Tablet based AR

Smartglass based AR

Mobile and Standalone

VR

Tethered VR

Immersion – in enterprise and consumer settings

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

4

AR & VR Device Shipments by Device Type (Millions)

0

10

20

30

40

50

60

70

80

2016 2017 2018 2019 2020 2021

AR Smart Glasses VR Standalone

VR Mobile VR Tether

Source: ABI Research, MD-ARVR-102, Table 3

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

5

Logistics Training and

Education

Remote

Collaboration

Remote Field

Work Navigation Marketing

Augmented Reality Use Cases Sample

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

6

$114 Billion AR Market (2021) Hardware + Software/Services

Revenues driven by:

• Revenues are split 41% to 51% for software/services and hardware, respectively (with other revenues

accounting for 8%)

• By vertical the top three contributors are; Industrial at 33%, Healthcare at 19%, and Government & Military at

11%.

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

7

AR Verticals, Use Cases, and Applications

Enterprise

Healthcare Industrial Education Government

and Military

Retail,

Commerce,

and Marketing

Other

In-Surgery

Consultations

Training

Consumer

Augmented Reality

Educational Institutes

At-Work Training

eCommerce

Marketing

UAV Piloting

Architecture

Transportation

Factory Floor

Remote Field Work

Automation

Training

School

Fire

Police

Military

Security

Tourism

Insurance Location-based

Administration

Workflow Creation Workflow Creation

HUDs

Digital Signage Digital Signage

Navigation

Planning

Points of Interest

Creative

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

8

Augmented Reality

Vertical Segments

• Augmented Reality is driven by

industrial (energy, logistics,

manufacturing, etc.), healthcare,

and government/military

verticals

• Total AR Market Revenues by

Vertical, shown to the right

(2021: market size $114B)

Education 5%

Gaming 2%

Healthcare 25%

Industrial 41%

Media & Entertainment

1%

Government & Military

16%

Retail, Commerce, and Marketing

3%

Transportation 2%

Tourism 2%

Telepresence 2%

Other 1%

Source: ABI Research, MD-ARVR-102, Table

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

9

Augmented Reality Value Chain Example Players

System Integration

Suppliers Hardware Platform Development Application

Value Added

Reseller

Value Added Services

Cloud Backend

Infrastructure Maintenance Analytics

Device Management

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

10

Augmented Reality Market

Revenue by Category

• Software and content (which will

span industry verticals) have

significant room for growth

• Total AR Market Revenues by

category, shown to the left

(2021: market size $114B)

Smart Glasses

Hardware 41%

Enterprise Software and

Content 14%

Consumer Software and

Content 12%

Non-Smart Glasses HW

10%

AR Advertising 15%

Other 8%

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

11

Augmented Reality Evolution 1.0 -> 2.0

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

12

Augmented Reality 3.0

Greater reliance on Mixed

and Merged reality

technologies (via improved

depth perception, etc.)

Integration with Robotics

– such as military drone

piloting or oil rig control

of a submarine from the

surface, etc.

Deeper IoT integration,

feeding data back to AR

devices specializing in data

visualization

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

13

Augmented Vision

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

14

Technology Components

• Sensors • Processing

Architecture &

Performance

• Displays

• Algorithms • Power • Network

+ &

LCD

LCoS

DLP

Si OLED

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

15

Sensors

• 3D objects/text overlaid on camera view

• Typically not hands free

• Lower cost option if tablets already used by enterprise

• Large touchscreen allows for more variety of applications

• Other sensors could include: Magnetometer, Altitude Sensor, Humidity Sensor, etc.

Capacitive

Touch panel (UI)

Camera Accelerometer

Gyroscope

Etc.

Camera

Capacitive

Touchscreen (UI)

Accelerometer

Gyroscope

Etc.

Depth-Sensing

Camera +

Motion/Gesture

Control (UI)

Accelerometer

Gyroscope

Etc.

Voice Control (UI)

• Can be used mostly hands

free (still use touch panel)

• Lightweight, particularly if

monocular HMD used

• Digital images overlaid over

visual space

• Sensor packages similar to

tablets

• Can replace touch entirely to

go completely hands free

(voice + gesture/motion)

• Can make more precise

measurements.

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

16

AR Across a Spectrum Moving from Mobile adds value, but only sometimes

Entry Level Head-worn AR Mobile AR High-end Head-worn AR (Mixed Reality)

Workflow Creation

Marketing

Factory Floor Gaming

Education

Location-Based

Enterprise Consumer

Factory Floor

Remote Work

Insurance

Administration Gaming

Data Visualization

Home Office

In-Surgery

Remote Work

Data Visualization

Government/Military Workflow Creation

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

17

Processing Architecture & Performance

• Processing: due to Android’s ubiquity most current architectures are mobile centric

• 2.0 – mobile SoCs – TI, NVIDIA, Qualcomm

• 3.0 – Add HPU (holographic processing unit) or specialized chips/processors

• Bridge gap in HMD and software performance to meet expectations

• Machine vision, indoor positioning, etc. coming in later generations

Vuzix m300

Android 6.0

Vuzix m100

Android 4.04 ODG R-7

Android 4.4

Atheer AiR Glasses

Android based AiR OS

Daqri Smart Helmet

Epson BT-200

Android 4.0.4

Epson BT-300

Android 5.1

Microsoft Hololens

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

18

Displays

Heads-Up Display (HUD)

Head Mounted Display (HMD)

• Provides overlaid information

at fixed points of reference

(does not follow the viewer’s

gaze)

• Military and Automotive are

heaviest users – could extend

to larger viewable areas (e.g.

windshield+)

• Provides overlaid information

in the orientation of the HMD

or user’s gaze (e.g. uses eye

tracking – “remote gaze” can

focus on what viewer is

looking at, for see what I see)

• Monocular and binocular

configurations – monocular

currently lighter, more power

efficient, and more

comfortable to wear for longer

period of time.

Virtual Pace/ghost

Car to Follow

Projected image

to “see through”

A-pillars

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

19

Power

External Battery

Self-Contained HMD

• Provides longer service, but

comes with a cost to ergonomics

(extra weight, wires, etc.)

• Some battery packs include a

touchpad/remote to enhance user

experience

• In cases where external batteries

are not a problem ergonomically

they are optimal solutions for

more advances/full features

HMDs.

• Self contained could provide more

ergonomic solution, but battery life is

an issue – favors monocular HMDs

(battery and ergonomics – e.g.

lighter, obscures less of field of view,

etc.

• Additional weight and could limit

ergonomics

• Flexible batteries expand capacity

and fit in different form factors

• Wireless charging could enhance

charging experience – wire-free is a

longer term possibility

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

20

Network

On person (PAN)

IoT & Remote Devices (LAN/WAN)

• Bluetooth & Wi-Fi to connect

mobile devices – peripherals

are not a significant factor

now (more about hands free)

but could play a role in some

applications

• 802.11ad/WiGig – for high

end use cases WiGig could

enable external processing

while maintaining a wire-free

use case (like untethered VR).

This arrangement could also

improve battery-life.

• Data transmission – inventory,

video feeds (see what I see),

training/walkthroughs, etc.

• 4G LTE for remote

connectivity - not common

today but cellular network

connectivity will increase as

applications extend beyond in-

house operations

• Wireless display

applications could also

benefit applications where

machines are remotely

controlled (with vision)

© 2016 ABI Research • www.abiresearch.com

The material contained herein is for the individual use of the purchasing Licensee and may not be distributed to any other person or entity by such Licensee including, without limitation, to persons within the same

corporate or other entity as such Licensee, without the express written permission of Licensor.

21

Vision Applications

Complexity

Time

Reading

Instrumentation &

Maintenance

• Object

Detection

• 2 way

communication

• Fault detection

3D Spatial

Mapping

• Interior design

• Arch.

measurements

• Construction

Navigation & Security • Object/Facial

detection • Location • Multiple

targets, uncontrolled environments

Facial & Object

Detection

• Pick & Pack

• Inventory

Management

• Personnel

identification

Surgery

• Training first

• Requires more

rigorous testing

• Life & Death

• Complexities and

individuality of

human anatomy

Military • Multiple targets • Identification

(friendly vs. hostile)

• Location & squad management

• Visual augmentations (e.g. IR)

• Life & Death