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NMC Horizon Report: 2013 Museum Edition Presentation

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This Museum Computer Network 2013 session showcased emerging technologies and their applications in interpretation and museum education as cited in the NMC Horizon Report > 2013 Museum Edition from the New Media Consortium.

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2. The NMC Horizon Report > 2013 Museum Edition is a publication of the New Media Consortium and the Marcus Institute for Digital Education in the Arts The research behind the NMC Horizon Report > 2013 Museum Edition is a collaboration between the New Media Consortium (NMC) and the Marcus Institute for Digital Education in the Arts. 3. 38Editions 12 Reports in 2013 50+ Translations 12 Years of Global Research into Emerging Technology Uptake 4. Higher Education K-12 Education Museums European Union (K-12) Latin America (Higher Ed) Australia / New Zealand / Brazil UK / Norway / Singapore Training / eLearning STEM+ / Community Colleges 5. Badging / Microcredit Learning Analytics Mobile Learning MOOCs Online Learning Open Content Open Licensing Personal Learning Environments Remote Labs Virtual Labs Learning Technologies 6. Mobile Apps 3D Video Tablet Computing Telepresence Quantified Self BYOD Digital Preservation Flipped Classroom Gamification Location Intelligence Consumer Technologies Digital Strategies 7. Collaborative Environments Crowd Funding Digital Identity Crowd Sourcing Tacit Intelligence Collective Intelligence Social Media Technologies Social Graph 8. Internet of Things Cloud Computing Real-Time Translation Semantic Applications Single Sign On RSS 3D Printing InfoViz Visual Data Analysis Volumetric Displays Internet Technology Visualization Technology 9. Open Hardware Next-Gen Batteries Speech-to-Speech Virtual Assistants Wireless Power Affective Computing Cellular Networks Electrovibration Flexible Displays Geolocation Location-Based Services Machine Learning Mobile Broadband Natural User Interfaces Near Field Communications Enabling Technologies 10. http://museum.wiki.nmc.org/ 11. 1Cross-institution collaboration is growing as an important way to share resources. 2Collection-related rich media are becoming increasingly valuable assets in digital interpretation. 3Digitization and cataloguing projects continue to require a significant share of museum resources. 4Expectations for civic and social engagement are profoundly changing museums' scope, reach, and relationships. 5Increasingly, visitors and staff expect a seamless experience across devices. 6More and more, people expect to be able to work, learn, study, and connect with their social networks wherever and whenever they want. 7The need for data literacy is increasing in all museum-related fields. 12. 1. Cross-institution collaboration is growing as an important way to share resources. http://3.bp.blogspot.com/-T6fwAb_- E0g/US97mj2hZqI/AAAAAAAAT48/uYamNI3J5zo/s640/100_0384.JPG 13. 2. Collection-related rich media are becoming increasingly valuable assets in digital interpretation. http://cyrilu.files.wordpress.com/2012/05/new-media.jpg 14. 3. Digitization and cataloguing projects continue to require a significant share of museum resources. http://0.s3.envato.com/files/1559824/NewBookScanLoop_preview.jpg 15. 4. Expectations for civic and social engagement are profoundly changing museums' scope, reach, and relationships. http://curitibainenglish.com.br/wp-content/uploads/2013/03/crowds.jpg 16. 5. Increasingly, visitors and staff expect a seamless experience across devices. http://frederickcountymd.gov/images/pages/N5383/sledding-girl.jpg 17. 6. More and more, people expect to be able to work, learn, study, and connect with their social networks wherever and whenever they want. http://www.etown.edu/offices/marketing-and-communications/images/brushing-teeth-phone.jpg 18. 7. The need for data literacy is increasing in all museum-related fields. http://www.greenbookblog.org/wp-content/uploads/2012/03/big-data.jpg 19. 1Greater understanding is needed of the relationships, differences, and synergies between technology intended to be used within the museum and public-facing technology such as websites, social media, and mobile apps. 2Museums of all sizes are struggling to adapt to how technology is redefining staff roles and organizational structures. 3A comprehensive digital strategy has become a critically important part of planning for long-term institutional stability. 4In many cases, museums may not have the necessary technical infrastructure in place to realize their vision for digital learning. 5As our disabled population increases as a percentage of overall population, and as a percentage of our active, engaged, museum- attending population, accessibility cannot be an afterthought. 6Museums are not doing a sufficient job of creating a sustainable environment to manage and deploy collection information and digital assets. 20. 1. Greater understanding is needed of the relationships, differences, and synergies between technology intended to be used within the museum and public-facing technology such as websites, social media, and mobile apps. http://images3.wikia.nocookie.net/__cb20120306020719/uncyclopedia/images/f/fa/Cat _using_computer.jpg 21. 2. Museums of all sizes are struggling to adapt to how technology is redefining staff roles and organizational structures. http://theelementaleye.files.wordpress.com/2013/04/five-silos.jpg 22. 3. A comprehensive digital strategy has become a critically important part of planning for long-term institutional stability. http://4.bp.blogspot.com/-BEfm6gT4eY4/T3XXQVw2cTI/AAAAAAAAAuc/uBPR8SmTwRo/s1600/Stability.jpg 23. 4. In many cases, museums may not have the necessary technical infrastructure in place to realize their vision for digital learning. http://hgtv.sndimg.com/HGTV/2009/09/25/JI-5810840_Extension-cords-in-wall_s4x3_lg.jpg 24. 5. As our disabled population increases as a percentage of overall population, and as a percentage of our active, engaged, museum- attending population, accessibility cannot be an afterthought. http://everybody.si.edu/sites/default/files/styles/overlay/public/T19.jpg?itok=7xK10VVB 25. 6. Museums are not doing a sufficient job of creating a sustainable environment to manage and deploy collection information and digital assets. http://betterwrappedinbacon.files.wordpress.com/2012/03/lego1.jpg 26. Technologies to Watch ONE YEAR OR LESS: TWO TO THREE YEARS: FOUR TO FIVE YEARS: BYOD Crowdsourcing Location-Based Services Electronic Publishing Natural User Interfaces Preservation and Conservation Technologies Creative Commons flickr photo by Mads Boedker 27. NMC Horizon Report Shortlist 2013 Higher Ed Edition NMC Horizon Report Shortlist 2013 Museum Edition NMC Horizon Report Shortlist 2013 K12 Edition Time-to-Adoption Horizon: One Year or Less Flipped Classroom BYOD BYOD Massive Open Online Courses Crowdsourcing Cloud Computing Mobile Apps Open Content Mobile Learning Tablet Computing Social Media Online Learning Time-to-Adoption Horizon: Two to Three Years Augmented Reality 3D Printing Electronic Publishing Game-based Learning Augmented Reality Learning Analytics The Internet of Things Electronic Publishing Open Content Learning Analytics Location-Based Services Personalized Learning Time-to-Adoption Horizon: Four to Five Years 3D Printing The Internet of Things 3D Printing Flexible Displays Natural User Interfaces Augmented Reality Next Generation Batteries Preservation & Conservation Technologies Virtual and Remote Labs Wearable Technology Wearable Technology Wearable Technology 28. Creative Commons flickr photo by *JRFoto* 29. one year or less: Tate Britains QuizTrail app guides visitors through the London gallery on themed trails ranging from Animals to Myths and Legends, and they can earn prizes and discounts based on the number of questions they answer correctly for each tour. go.nmc.org/mid 30. go.nmc.org/quiz 31. one year or less: In July 2013, the Marina Abramovic Institute kicked off a campaign to crowdfund the $600k needed to construct a building to house what renowned performance artist Abramovic calls the joining of art, science, technology, and spirituality. go.nmc.org/abram Creative Commons flickr photo by benbohmer 32. go.nmc.org/abram 33. http://go.nmc.org/coop 34. Creative Commons photo by Bosc d'Anjou 35. two to three years: Electronic museum collection catalogs can include more conservation documentation than previously possible in print versions. SFMOMAs Rauschenberg Research Project provides worldwide access to scholarly research and documentation. go.nmc.org/rau Creative Commons flickr photo by Mads Boedker 36. http://go.nmc.org/annosc 37. two to three years: LED light bulbs from the Massachusetts-based company ByteLight send location-specific information to visitors in the Museum of Science, Boston by interacting with their devices camera, using signals that are invisible to the human eye. go.nmc.org/mob Photo source: ByteLight.com 38. http://go.nmc.org/artlen 39. Creative Commons flickr photo by Northern Lights over Troms 40. four to five years: Highlands University programming students are using Kinect to create 3D representations of marionettes owned by the New Mexico Museum of Art. Users will be able to virtually manipulate the marionettes through body gestures, and the 3D models will also be available in the museums online database. go.nmc.org/mari 41. four to five years: Tates time-based media department is responsible for a number of conservation activities including documenting artist intention via interviews, along with planning and preparing for future obsolescence of the technologies incorporated in each work. go.nmc.org/tat 42. http://go.nmc.org/haber 43. Tag Articles or Reports Twitter, Facebook, Instagram: #NMCHz Comment on the 2013 Report Twitter: #NMCHz Facebook: www.facebook.com/TheNMCHorizonProject Sign up for the Advisory Board go.nmc.org/horizon-nominate Submit Your Projects go.nmc.org/projects Creative Commons flickr photo by Marina Cast