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Narnia: Position and Direction
LO: to know and use the language of position and direction.
How do we read/identify the position of an object on a grid?
We can add numbers and letters to allow us to say its position.
5
4
3
2
1 A B C D E
Where is Aslan? Where is the White Witch? Where is her castle?
5
4
3
2
1 A B C D E
Aslan = D4, Witch = A1 , Castle = A5
5
4
3
2
1 A B C D E
If we add a compass we can also use
this to describe
movement on the grid.
What words can we use to describe movements around a grid?
Narnia’s Enemies Start War
5
4
3
2
1
A B C D E
N
E
S
W
Describe a route the witch could take to attack
Aslan.
Narnia’s Enemies Start War
5
4
3
2
1
A B C D E
N
E
S
W
East 1 square, North 2 squares,
East 1 square, North 1 square,
East 1 square.
10
9
8
7
6
5
4
3
2
1
A B C D E F G H I J
Cair Paravel
Witches camp
Stone table
Beaver DamWardrobe
Lantern Wastes
Witches Castle
Stormness Head
Shuddering Wood
Frozen Lake
Ettinsmoor
Archen River
Tables 1 and 2 :
Draw the creatures in the right squares. Centaur H2, Dwarf E3, Father Christmas F6, Mr Beaver C7, Mr Tumnus B8, Minoboar C9, Giant H9. Extension: add some characters of your own and note their positions.
Tables 3 and 4:
Add some characters of your own and describe the grids references.Extension: Describe the route Aslan takes from the stone table to the witch’s castle.
Table 5:
Copy the map onto a 10 x 10 grid. Add some characters and describe their positions. Draw and describe a route from the wardrobe to Cair Paraval.
A Tabitha Mellor production