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Presented at the 35th Annual Museum Computer Network Conference, Chicago IL. November 7, 2007http://www.mcn.edu
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Museum Metaverses
Richard UrbanUniversity of Illinois
http://isrl.uiuc.edu/~rjurban
Virtual Worlds
Multi-User Virtual Environment
• Persistent• Focused on Social
Activity• A platform for building
3D social spaces and activities
• Self-identified and/or socially defined goals
Why MUVEs are not Games
• What is a game?– Rules & Procedures– Objectives and goals - A quest– Provide challenges (and the challenge is the fun)– If the challenge and the player are well matched
there is a state of flow.
See Jesper Juulhttp://www.jesperjuul.nettext/withoutagoal/
Growth of Online Worlds
Growth of MMOG
Courtesy http://mmogdata.voig.com/
Subscriptions over 300K
Courtesy http://mmogdata.voig.com/
Second Life Residents
0
2,000,000
4,000,000
6,000,000
8,000,000
10,000,000
12,000,000
200620062006200620062006200620062006200620062006200720072007200720072007200720072007
Resident Registrations Unique Residents Population
http://www.secondlife.com
Number of User Hours (millions)
http://www.secondlife.com
Age in Second Life
Reported Age of Second Life Avatars
13-17
18-24
23-34
35-44
45 plus
unknown
Museums in Second Life
Science
Art
Van Gogh Museum
Architecture
Basilica of Saint Frances of Assisi
Archeology
Xibalba Maya Museum
History
Swedish Institute
Fantasy
Jules Verne Museum
Education
The Big Picture - Beyond Second Life
It’s not just Second Life
•There.com
•Virtual Laguna Beach
•Active Worlds
•Kanaeva
•Entropia
•Club Penguin
•Multiverse
•Whyville
•OpenSim
•Croquet Project
•Metaverse Roadmap Project
Metaverse Standards and Protocols
• OpenID
• Portable avatar standard(IBM/Linden Labs)
• Open Source SL Client– OnRez viewer/CSI Game
• Open source SL Server
This slideshow will be available at:
• http://www.slideshare.net/musebrarian
• http://isrl.uiuc.edu/~rjurban
Second Life SLURLs (Gridmarker)
• http://tinyurl.com/2gwjaa