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Modern HCI Visionaries Julian Fietkau University of Hamburg July 13th, 2011

Modern HCI Visionaries (english version)

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Modern HCI Visionaries

Julian Fietkau

University of Hamburg

July 13th, 2011

Julian Fietkau

Things to clear up beforehand. . .

These slides are published under the CC-BY-SA 3.0 license.Sources for the numbered figures are in the →list of figures.

Non-numbered pictures and illustrations are from theOpenClipArt Project or are based on content from there.

Download these slides and give feedback:

http://www.julian-fietkau.de/mci_visionaere

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Julian Fietkau

DisclaimerThis enumeration of people is. . .� . . . spread across different sub-fields of HCI.� . . . subjective and influenced by personal interests.� . . . by no means comprehensive.

Note: These slides contain quotes instead of cold facts,because I want to give you a vivid impression of these people.

Facts are available for further research on the respective websites.

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Chris Harrison Julian Fietkau

Chris Harrison

“Electronics have becomeso small, we are the sizebottleneck.”

Figure 1: Chris Harrison

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Chris Harrison Julian Fietkau

� “This is the core of my current research – making small devices‘big’ by infusing them with sensing capabilities such that they cantemporarily ‘steal’ surface area from everyday things.”

� “People don’t love the iPhone keyboard. They use them. But theydon’t love them.”

� “Creativity is very much important to me and to nurture that Ithink you need experiences.”

� “You see what people value, what they use technology for, how itaffects them. And you realize, you can’t just give everyone alaptop and think it will help.”

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Julie Larson-Green Julian Fietkau

Julie Larson-Green

“User interface is customerservice for the computer.”

Figure 2: Julie Larson-Green

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Julie Larson-Green Julian Fietkau

� “A lot of what I’ve learned has come from empathy, an ability toforget what I know and think instead like a customer, seeing aproduct for the first time.”

� “I like the social part of software. I think a lot about themotivations and the collaboration model.”

� “We had to ask ourselves, everything we know to be true, is it stilltrue?”

� “We grouped people based on what pieces of software needed towork together, rather than around specific feature deliverables.”

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Daniel Cook Julian Fietkau

Daniel Cook

“Build an atmosphere of safetyand experimentation.”

Figure 3: Daniel Cook

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Daniel Cook Julian Fietkau

� “When a team demands that a designer’s first prototype be asuccess, the reality is that they are asking that the project besaddled by a design that sucks.”

� “From the first intuitive interaction with the application all the wayto the final stages where they play your application like aninstrument, we are charged with making our user’s experiencechock full of pleasure and value.”

� “This is probably the one design challenge that I obsess aboutmore than any other: how do you create layers of depth in theplayer’s mind, not in the user interface?”

� “Game design is to application development what dance is torunning.”

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External Links: Weblinks Julian Fietkau

Weblinks

Chris Harrisonhttp://www.chrisharrison.net/

Julie Larson-Greenhttps://www.microsoft.com/presspass/exec/julielar/

Daniel Cookhttp://www.lostgarden.com/

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External Links: List of figures Julian Fietkau

List of figures

1 Chris Harrison, via e-mail, personal permission2 Julie Larson Green, by D.Begley via flickr, CC-BY

3 Daniel Cook, via lostgarden, personal permission

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