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NetGen Learners AKA “MILLENNIALS”

Millennial Learners

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In school, students need to be allowed to use the technology they have been surrounded by their entire lives.

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Page 1: Millennial Learners

NetGen Learners

AKA “MILLENNIALS”

Page 2: Millennial Learners

ARE YOU A NetGen LEARNER?(born between 1982 and 2002)

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Millennials have always been surrounded by technology.

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Today’s teachers “….are struggling to teach a population that speaks an entirely new language.”

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A different approach must be taken…

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Today’s 21 year old has spent…

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10,000 hours playing video games

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20,000 hours watching TV

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10,000 hours talking on cell phones

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Sent 250,000 emails

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Today’s kids' brains are wired differently.

The average attention span of a NetGen student

is 7 minutes.

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Let’s give the millennials what they need to learn…

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Millennials are team-oriented and confident, so let them work together and take charge.

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They multitas

k and are

tech-savvy.

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Millennials prefer to learn any time, any place.

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If they must be in the class room, students should interact with smartboards…not watch them.

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Clickers work great with smartboards.

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STUDENTS NEED TO USE THE MEDIA CENTER!!!

Where are they?

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Smartphones and iPods: Toys or TOOLS?

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Students can blog or create wikis on their teacher’s website…

…with their CELL PHONES.

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Millennials prefer online environments, so provide it for them.

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Utilize YouTube, NetFlix, Hulu, and podcasts…

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And if you REALLY want students to learn…

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SURPRISE!!!

video games = learning

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References

Cox, M. J. (2013). Formal to informal learning with IT: research challenges and issues for e-learning. Journal Of Computer Assisted , 29(1), 85-105. doi:10.1111/j.1365-2729.2012.00483.x

Creative Commons. (n.d.). All pictures retrieved from a Bing image search within Microsoft PowerPoint and are licensed under Creative Commons Attribution Share-Alike 3.0 License

Lippincott, J. K. (2010). Information Commons: Meeting Millennials' Needs. Journal Of Library Administration, 50(1), 27-37. doi:10.1080/01930820903422156Matulich, E., Papp, R., & Haytko, D. L. (2008). Continuous improvement through teaching innovations: A requirement for today’s learners. Marketing Education Review, 18(1), 1-7. Retrieved from http://search.ebscohost.com.proxy.cecybrary.com/login. aspx?direct=true&db=ehh&AN=32739796&site=ehost-live

McAlister, A. (2009). Teaching the millennial generation. American Music Teacher, 59(1), 13- 15. Retrieved from http://search.ebscohost.com.proxy.cecybrary.com/login.aspx?direct=true&db=ehh&AN=43802552&site=ehost-

live

Short, D. (2012). Teaching scientific concepts using a virtual world - Minecraft. Teach Science: The Journal Of The Australian Science Teachers Association, 58(3), 55-58. Retrieved from http://search.ebscohost.com.proxy.cecybrary.com/login.aspx? direct=true &db=ehh&AN=83256656&site=ehost-live