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All rights reserved © 2006, Alcatel IQPC IMS - March 2006 Mathematics of User-Centric Triple Play Service Creation and Service Delivery Marc Jadoul – Berlin, 29 th March 2006

Mathematics of User-Centric Triple Play (2006)

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“Mathematics of User-Centric Triple Play: Service Creation and Service Delivery” presented at the 2nd annual IMS Congress in Berlin, March 2005.

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Page 1: Mathematics of User-Centric Triple Play (2006)

All rights reserved © 2006, AlcatelIQPC IMS - March 2006

Mathematics of User-Centric Triple PlayService Creation and Service Delivery

Marc Jadoul – Berlin, 29th March 2006

Page 2: Mathematics of User-Centric Triple Play (2006)

All rights reserved © 2006, AlcatelIQPC IMS - March 2006

Page 2

Traditional Mathematics of Triple Play …

3. Video

1. Voice 2. IP

1+1+1=3 2.7

\

-10%

Page 3: Mathematics of User-Centric Triple Play (2006)

All rights reserved © 2006, AlcatelIQPC IMS - March 2006

Page 3

New Mathematics of Convergence …

3. Video

1. Voice 2. IP

4. VoIP

6. IPTV

5. Video Telephony

7. ‘Triple Experience’

1+1+1=7

Page 4: Mathematics of User-Centric Triple Play (2006)

All rights reserved © 2006, AlcatelIQPC IMS - March 2006

Page 4

New Dimensions to the TV Experience

1. better tv

pers

onal

co

nten

t

4.

iptv, vod, pvr, icc, epg

cont

ent

porta

l

commentator

director

creator

3. co

mmunitie

s

2. communications

sms2tv

voice chatreality

-tvdo

cusoa

ps

tvspectator

Page 5: Mathematics of User-Centric Triple Play (2006)

All rights reserved © 2006, AlcatelIQPC IMS - March 2006

Page 5

New Dimensions to the Phone Experience

1. better phone

pers

onal

co

nten

t

4.

one phone,pc, pda, tv

prbt

,in

gesti

on

initiator

communicator

creator

3. co

mmunitie

s

2. communications

push-to-x,

videophony, imyahoo

, msn,

ao

l, ten

cent

phoneuser

Page 6: Mathematics of User-Centric Triple Play (2006)

All rights reserved © 2006, AlcatelIQPC IMS - March 2006

Page 6

Triple Experience: Communications TV

get notified of incoming callsand divert them to any terminal

multimedia communicationand video mail

integration with mobile

self-managementportal on TV

Page 7: Mathematics of User-Centric Triple Play (2006)

All rights reserved © 2006, AlcatelIQPC IMS - March 2006

Page 7

Triple Experience: Amigo TV

send winks,animations, and

text messages

personalised experience with avatars, talking buddies and mood icons

buy and download personalisations

Page 8: Mathematics of User-Centric Triple Play (2006)

All rights reserved © 2006, AlcatelIQPC IMS - March 2006

Page 8

Triple Experience: My Own TV

create your own viewer community

EPG on mobile/wireless

distribute home-made movies and slideshows

upload yout own content via fixed and mobile

Page 9: Mathematics of User-Centric Triple Play (2006)

All rights reserved © 2006, AlcatelIQPC IMS - March 2006

Page 9

The ‘How to Make it Happen?’ Compass

applications & content

network infrastructure

partners, processes &IT systems

end-users &terminals

Page 10: Mathematics of User-Centric Triple Play (2006)

All rights reserved © 2006, AlcatelIQPC IMS - March 2006

Page 10

Zooming-in on the Axes of the Compass

Service Creation

• any access technology• fixed-mobile convergence• PSTN/PLMN interworking • QoS and security• open interfaces

Service Delivery

• any place, any terminal• operational excellence• OSS/BSS & partner integration• DRM and content management• service orchestration

IMS architecture System Integration= +

Page 11: Mathematics of User-Centric Triple Play (2006)

All rights reserved © 2006, AlcatelIQPC IMS - March 2006

Page 11

Conclusion: Mathematics of Integration

Content

Telecoms InformationTechnology

• innovative services• flexible creation• increased revenues• faster delivery• less complexity• reduced costs

1+1+1=

360°

0

dx

8

Page 12: Mathematics of User-Centric Triple Play (2006)

[email protected]

www.alcatel.com

All rights reserved © 2006, AlcatelIQPC IMS - March 2006