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PRESENTING Momotaz Begum Panna 4 th Year 1 st Semester

Material Design on Goolge material desing

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Page 1: Material Design on Goolge material desing

PRESENTING

• Momotaz Begum Panna• 4th Year 1st Semester

Page 2: Material Design on Goolge material desing

PRESENTATION ON

MATERIAL DESIGN

Page 3: Material Design on Goolge material desing

TOPICS:

STYLE:• Color• Typography• Icons• Imagery

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COLOR:

• Color is inspired by bold color statements with muted environments.

• Emphasize bold shadows and highlights.

• Introduce unexpected and vibrant colors.

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COLOR(CONT..)

Contents:

I. UI Color Palette

II. UI Color Application

III. Themes

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COLOR(CONT..)

i. UI Color Palette :• The color palette starts with primary

colors and fills in the spectrum to create a complete and usable palette for Android, Web, and iOS.

• The primary colors are the 500 range.

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COLOR(CONT..)ii. UI Color Application :

• We can limit our choice of colors by choosing three color hues in the primary and one accent color in the secondary palette.

• To effectively convey the hierarchy of information, use alpha values for grey text, icons, and dividers , like the standard alpha value for text on a white background is 87% (#000000).

• The vibrant accent color are used for primary action buttons as well as components such as switchers or sliders.

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COLOR(CONT..)

iii. Themes • Themes are a way to apply a

consistent tone to an app. The style specifies the darkness of the surfaces, level of shadow, and appropriate opacity of ink elements.

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TYPOGRAPHY

• The Android design language relies on traditional typographic tools such as scale, space, rhythm, and alignment with an underlying grid.

• Successful deployment of these tools is essential to help users quickly understand a screen of information.

Contents:

i . Roboto

ii. Standard Styles

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TYPOGRAPHY(CONT..) i. Roboto :

• To support such typography, Ice Cream Sandwich introduced a new type family named Roboto , created specifically for the requirements of UI and high-resolution screens.

• Roboto has been the standard typeface for Android. In this version, Roboto has been refined extensively to work across the wider set of supported platforms.

ii. Standard Styles :• Too many type sizes and styles at once can

wreck any layout. A typographic scale is a limited set of type sizes that work well together, along with the layout grid.

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TYPOGRAPHY(CONT..)

ii. Standard Styles :(cont..)• Text should maintain a minimum contrast

ratio of at least 4.5:1 for legibility. • Type sizes are specified with SP ( scaleable

pixels).• Dynamic type sizes enable large type in

cases where the length of the text in a layout is unknown. Dynamic sizes are selected from a typographic scale based on available space and letter size estimates.

• There should have around 60 characters per line if we want a good reading experience

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ICONS:

Contents:

i . System Icons

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ICONS(CONT..)

i.System Icons:• A system icon, or UI icon, symbolizes a

command, file, device, or directory.• Shapes of icons are bold and geometric in

execution.• Two sets of shapes with varying sizes are

available for icons in our app: The Status Bar and Contextual Icon set and the Action Bar and Desktop icon set.

• A play on round corner and sharp corners can be applied to square and rectangular shapes that have a protrusion or indentation. All stroked icons have sharp corners.

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ICONS(CONT..)

• i.System Icons:(cont..)• Consistency is important. Use the existing

system icons whenever possible and across different apps.

• Icons are nestled in the 24 dps bounding box determined by the grid.

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IMAGERY

• In material design, imagery—whether illustration or photography—is constructed but never contrived, magical but never overproduced.

• The principles of imagery support the goal of purposeful, thoughtful, beautiful UIs.

Contents:

I. Principles

II. Best Practices

III. UI Integration

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IMAGERY(CONT…)

i.Principles:• When using illustration and photography to enhance

the user experience, choose images that express personal relevance, information and delight.

• Incorporate logic to ensure images are dynamic, context-intelligent, and context-relevant.

ii.Best Practices:

• Both illustration and photography can live within the same product.

• Photography automatically implies a degree of specificity and should be used to showcase specific entities and stories.

• Illustration is effective for representing concepts and metaphors where specific photography might be alienating.

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IMAGERY(CONT…)

ii.Best Practices:(cont..)• Create an immersive story and a sense of

context.• Maintain the original integrity of the image.

Don’t apply heavy filters or gaussian blurs to imagery, especially when trying to hide degradation.

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IMAGERY(CONT…)

iii.UI Integration:• Make sure our images are appropriately

sized for their containers and across platforms.

• To make typography legible on imagery, add text protection scrims.

• Hero images are images that are usually anchored in a prominent position, above the fold, such as a banner at the top of the screen.

• Gallery images are bold visual hero images within homogeneous layouts in either a grid or as a single image.

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THANK YOU ALL