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Sarah Scoggins

M onopoly 2

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A short Monopoly re design.

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Page 1: M onopoly 2

Sarah Scoggins

Page 2: M onopoly 2

User Experience Hierarchy of Needs

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The Bad• 80/20 Rule• Aesthetic – Usability effect• Color• Constraint• Control• Framing• Performance Load• Storytelling• Visibility • Horror Vaculi• Signal to Noise• Accessibility• Consistency

Page 4: M onopoly 2

The Bad• 80/20 Rule• Aesthetic – Usability effect• Color• Constraint• Control• Framing• Performance Load• Storytelling• Visibility • Horror Vaculi• Signal to Noise• Accessibility• Consistency

Page 5: M onopoly 2

Redesign

•Focus = Encourage and ease interact between players.

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Basic Design

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Usability

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Ideas

•Place for players to organize their items•Magnetic or embedded Houses/Hotels.