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Lessons Learned from Shawn Patton & Jesse Schell (@ShawnDesign & @JesseSchell) New Puzzles, New Hands

Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Page 1: Lessons Learned from I Expect You To Die: New Puzzles, New Hands

Lessons Learned from

Shawn Patton & Jesse Schell

(@ShawnDesign & @JesseSchell)

New Puzzles, New Hands

Page 2: Lessons Learned from I Expect You To Die: New Puzzles, New Hands
Page 3: Lessons Learned from I Expect You To Die: New Puzzles, New Hands

Lessons Learned from

Shawn Patton & Jesse Schell

(@ShawnDesign & @JesseSchell)

New Puzzles, New Hands

Page 4: Lessons Learned from I Expect You To Die: New Puzzles, New Hands
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Page 12: Lessons Learned from I Expect You To Die: New Puzzles, New Hands

PRESENCE

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Presence > Gameplay

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Page 16: Lessons Learned from I Expect You To Die: New Puzzles, New Hands

Seven Common

Presence Breakers

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1. Motion Sickness

1. Keep Framerate > 60 fps2. Avoid Virtual Camera Motion3. Don’t Accelerate / Decelerate4. Keep the Horizon Level

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2. Confusion

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3. Shallow Object Interactions

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4. Too Intense

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5. Unrealistic Audio

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6. Proprioceptive Disconnect

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7. Unintuitive Interactions

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Page 32: Lessons Learned from I Expect You To Die: New Puzzles, New Hands

We Need New

Puzzles!

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Window Washing

Backstage

BigYacht

Bathroom

SecurityRoom

Bank Vault

Hunting Lodge

ElevatorAir Vent

Hotel Penthouse

Submersible

Casino

Lighthouse

Hot Air Balloon

Lifeboat

Commence Brainstorming!

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Affordances Helpful Deaths

Comfortable On Budget

Feel Clever

What made the Car Puzzle

work?

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0 = Nah1 = Maybe2 = Yes3 = Absolutely

Voting + Spreadsheet Time!

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0 = Nah1 = Maybe2 = Yes3 = Absolutely

Sweet, Sweet Data

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0 = Nah1 = Maybe2 = Yes3 = Absolutely

Sorted!

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0 = Nah1 = Maybe2 = Yes3 = Absolutely

Path Forward

Page 40: Lessons Learned from I Expect You To Die: New Puzzles, New Hands

Hunting Lodge Window Washing

Designer

EngineerTwo

Artists

Designer

EngineerTwo

Artists

Two Pods

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Whitebox

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At Work!

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At Work!

At Home!

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At Work!

At Home!

At the

Airport!

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The levels were terrible

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mostly terrible

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mostly terrible

1 4

25

3

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Solutions:

Put goal in front (literally)

Support Goal Types:• Long Term, Mid Term &

Immediate

Be careful switching goals

Problem 1:

No clear visual goal from start.

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Page 51: Lessons Learned from I Expect You To Die: New Puzzles, New Hands

Solutions:

VR is freeing, embrace it!

Don’t focus player too much

Balance parallel and serial tasks

Player should feel in charge

Problem 2:

No (perceived) freedom.

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Page 53: Lessons Learned from I Expect You To Die: New Puzzles, New Hands

Solutions:

VR is freeing, embrace it!

Don’t focus player too much

Balance parallel and serial tasks

Player should feel in charge

Problem 2:

No (perceived) freedom.

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Page 55: Lessons Learned from I Expect You To Die: New Puzzles, New Hands

Solutions:

Build goals from affordances

Lead from one to another

Goals need to fit together

Problem 3:

No clear bread crumbing.

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Page 57: Lessons Learned from I Expect You To Die: New Puzzles, New Hands

Solutions:

Solves should make sense

Solves make you feel clever

Solves make you feel cool

Problem 4:

No great puzzle solves.

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Solutions:

VR is AWESOME! Use it!

Let player cause moment

Player is hero in that moment

Problem 5:

No awesome moment.

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Yes.

Could we have done

it faster and cheaper?

Brownboxing

How?

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#Brownboxing

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Recap

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Affordances Helpful DeathsComfortable On Budget Feel Clever

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Affordances Helpful Deaths

Clear Goal Freedom Path to Clever

Comfortable On Budget

Great SolvesFeel Awesome

Feel Clever

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AffordancesClear Goal Freedom Helpful Deaths

Path to Clever

Comfortable On Budget

Great Solves Feel Awesome!Feel Clever

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Thanks!Slides: jesseschell.comEmail: [email protected]

[email protected]: @ShawnDesign

@JesseSchell