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New Technology 2017 Course Introduction

L01 New Technology 2017 Course Description

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New Technology 2017Course Introduction

Ólafur Andri Ragnarsson

Adjunct at Reykjavik University Technical Visionary for Novomatic Lottery Solutions (Betware) Founder Raw Fury Games Board of Directors: Azazo, Solid Clouds, IGI, SSG

Teacher

Ólafur Andri Ragnarsson

[email protected] http://www.olafurandri.com http://twitter.com/olandri @olandri is.linkedin.com/in/olandri

Office hours after Friday lecture

Teacher

TAs TBA

Teacher

The Adjacent Possible

Disruptive Technology Software and Machine LearningBecoming Invisible

Evolution of Technology Exponential World

The Rise of the Machine

How Innovation Happens

Diffusion of Innovation

Big Data and Visualisation The Innovator´s Dilemma

Software and Artificial Intelligence

Augmented and Virtual Reality

The Broadcast Century

A Worldwide Network

The Mobile Revolution The Social Layer Games

The Internet of Things

Digital TransformationGamifcation

Future Trends

Robotics and Drones

Contents

What does technology mean?

How do we define technology?

The Study of People

L02 Evolution of Technology

Waves of development

What exponential means?

Local and linear vs. global and exponential

Moore’s Law

L03 Exponential World

Why are things invented when they are?

Layers of technology

L04 The Adjacent Possible

Elements of revolutions

L05 Technological Revolutions

INSTALLATIONPERIOD

TURNINGPOINT DEPLOYMENT

Age of Information 1971 Internet mania and

financial casino2000 & 2008 The New Golden Age?

Importance of crashesInstallation and deployment periods

Are we in a new Golden Age?

How does technology evolve?The Slow Hunch

Liquid NetworkSerendipity

L06 Innovation

Why do people adopt new technology?

Why do good technologies fail and inferior succeed?

What are customers really

buying?

Crossing the Chasm

The Hype Cycle

L07 Diffusion of Innovation

When products mature, technology is irrelevant

Importance of style and emotion

Why engineers are bad designers

L08 Becoming Invisible

Technologies that change everything

Why do businesses always fail to respond?

Reactions to disruptive technologies

L09 Disruptive Technology

Making all the right decisions and still failing

Why listening to your customers is fatal

L10 The Innovator's Dilemma

Why sell cheap version when you have high-end product?

The transformation of the TV industry is beginning

TV of the Future

The Cognitive Surplus

End of the Movie StartThe Long Tail

L11 The Broadcast Century

The Power Law

L12 Digital TransformationThe Business of Music

Beyond selling digital copies

Freeconomics

Freemiums

Sharing

Economics of connecting

Millennials

From adding machines to electronic brains to

general purpose computersDisruption of Automation

Birth of the IT industry

MITS Altair 8800How IBM created an industry

L13 The Rise of the Machine

Xerox Parc

Beginning of GUIs

L14 Software and Artificial Intelligence

Artificial Intelligence

Mobile

Machine Learning

Importance of software

Rise of algorithms

Rise of data

L15 Big Data and Analytics

Analysing dataDigital Footsteps

Intelligent data

Visualisations

Beyond the Desktop

Touch, gesture and audio

New User Interfaces

Displays anywhere

L16 Augmented and Virtual RealityThe DEMO of the Century

The Accidental network

Brief History of the Internet

The Future of the Internet

The Wi-Fi revolutionStandards

RFID

Near-field communications

L17 From the Internet to Blockchain

Cellular networks

Generations

Smartphones

The iPhone effect

L18 The Mobile RevolutionThe most powerful technology of the 21st century (so far)

Everything connected

From Products to smart to ecosystems

L19 Internet of Things

Devices communicating

The Smart Home

Hacking the Refrigerator

The Intelligent Doornop

P2PUGC

Collaboration

Crowdsourcing

The Long Tail

Folksonomy

L20 The Social Network

Checking in

Mining the digital footprint

Exploiting context

Machine learning

The Local in SoLoMo

Predictive IntelligenceBig Data

L21 Importance of Local

The rise of computer games

The crash of 1986

Multiplayer games

Serious games

Casual games

Future of games

Gamification

Why you’re surgeon should play video games Status and rewards

Player types

Player emotions

L22 Games and Gamification

Race against the machine

Personal programmable robots

Drones

Future of Work

L23 Robotics and Drones

What’s next?

Virtual reality is more real than reality

Your phone will tell youwhat you need to know

L24 The Future

New Technology 2017Course Introduction

TextbookNew Technology text available as PDF

Reading material are articles or videos from the Internet Some are posted on http://olafurandri.com Reading is either required or optional All readings will be posted on the course web

The book covers the first 10 lectures (maybe more)

see http://www.olafurandri.com/?cat=3

Interesting booksAlasdair Nairn: Engines That Move Markets Clayton M. Christensen: The Innovators DilemmaGeoffrey A. Moore: Crossing the ChasmMalcolm Gladwell: The Tipping Point The Invisible Computer: Donald A. Norman

see http://www.olafurandri.com/?cat=3

Interesting booksSteve Johnson: Where do good ideas come fromKevin Kelly: What Technology Wants Jane McGonigal: Reality is Broken Ray Kurzweil: The Singularity is Near Jonathan Zittrain: The Future of the Internet and how to Stop it

see http://www.olafurandri.com/?cat=3

Interesting booksSimon Sinek:Start with whySteven Johnson: How we got to nowEric Schmidt et. al.: The New Digital AgePeter Thiel: Zero to oneNick Bilton: I live in the Future

http://www.olafurandri.com/?page_id=1490

Economist - http://www.economist.com Technology Review - http://www.technologyreview.com NY Times - http://www.nytimes.com Businessweek - http://www.businessweek.com/ ZDNet technology News - http://news.zdnet.com/ CNet - http://www.cnet.com/ (news.cnet.com) Google News - http://news.google.com Yahoo Finance News - http://finance.yahoo.com/ Ars Technica - http://arstechnica.com/ Wired - http://www.wired.com/ Guardian - http://www.guardian.co.uk/technology Technology Trends - http://olafurandri.com

Interesting web sites

Trend!

GradingAssignments

Three assignments 40% (15%, 15%, 10%)

In-class ExercisesParticipation in class (10%)

Research PaperDraft 5% Review 5% Research paper 40%

ResearchObjectives

Term project Study or research of a particular topic chosen by the student Must be approved by the teacher

Area of studyCan be a device, a concept, a trend, a standard, philosophy or a metaphor, or a particular product Gather information and write a paper Best papers will be published

Your research starts now!

ResearchMilestones:

Research topic selection is due 25.01 (week 3) Research outline is due 08.02 (week 5) Research Paper Draft for Peer Review is due 22.02 (week 7) Peer-Review is due 08.03 (week 9) Paper is due 22.03 (week 11, after Easter break)

Research Paper is an individual work and is 40% of the course grade Draft and Peer-review is 10%

Research Study GroupGroup of 4-5 students - randomly selected Will read your paper and give you review Valuable service Peer review

Assignments

Three assignments 15%, 15%, 10% Questions about the contents in the reading and lecture

In class exercisesAim is to think about the material and/or discuss in class Student participation These are in class only - not online and not later

Web SiteCourse Web Site in MySchool Teacher’s web site: http://www.olafurandri.com Twitter: @olandri #nyti

Online ResourcesMySchool - primary source Piazza for discussions Turnitin for assignments Slides are in Slideshare Audio slides on Vimeo New Technology 2017 channel

Online ResourcesAll lectures are recorded New Technology channel on Vimeo

Timeplan (stundaskrá)

NEXTL02 Evolution of Technology