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W4CC projekti koolitus Helsingis 30.10
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Web 2.0 and knowledge building
Mart Laanpere,
head of the Centre for Educational Technology
Roadmap
• Network society
• Collaborative knowledge building
• Social software: knowledge recycling
• Web2.0 and IPR
• CC:between copyright and copyleft
Rise of the network society
• Manuel Castells: the new type of society, structural transformations in relationships of power, production and experience
• The Space of Places vs. Space of Flows, binary time and space
• Power of identity: the Self vs. the Net
• Three types of identity: legitimizing, resistance and project identity
Communities of practice• Praxis: knowledge hidden in action
• Lave & Wenger: “knowledge immersion” in communities of practice
• Apprenticeship learning
• Legitimate peripheral participation
• Web 2.0 and community building
• Examples: Plone developers, FLOSSE-POSSE, participatory design
Knowledge building
• Kolb: experiential learning cycle• Dialogic knowledge• Bereiter: problem-based, collaborative
knowledge building
Internalization of explicit structures
Coding of intuitive knowledge to explicit structures
Based on Teemu Arina
Private
Public
Internalization of explicit structures
Coding of intuitive knowledge to explicit structures
Teemu Arina põhjal
Private
Public
InformalSituatedTacitProcess
FormalModel
DefinedProduct
RigidStaticRituals
TurbulenceDynamicLearning
Decrease of productivity and organisation, uncertainty
Decrease of flexibility and capacity of change, security
Based on Teemu Arina
Public
Private
InformalSituatedTacitProcess
FormalModel
DefinedProduct
RigidStaticRituals
TurbulenceDynamicLearning
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Web 2.0 in nutshell
• Web 2.0: back to the beginning of the Web
• Read-only WWW >> Read-write WWW
• Personal publishing of thoughts, moments, experiences (blogs, Wikis, Flickr, YouTube)
• Distributed architecture creates new problems that are solved by tagging, social recommendation systems (Del.icio.us, Furl), RSS aggregators (Technorati), syndication of content, interoperability of tools
Web 2.0: SOCIAL software
• Information technology >> Interaction technology
• From consumer to co-author: Web 2.0 helps involving clients in design, testing, marketing
• Culture of sharing and re-mixing
• On half-way from buzzword to normal practice
Collaborative sense-making• Another Web 2.0: Semantic Web
• Hard ontology vs. soft ontology
• Example: iCampFolio
• Affordance: we perceive objects in terms of the possibilities for action they offer, or afford, us
• Activity structure: digital schema-based representation of activity, relates it to people, tools, artefacts and events (activity patterns)
• Unified Activity Management framework by IBM: people select the tools they like for activities
Web 2.0 and knowledge management in our university
• E-learning environment IVA: www.htk.tlu.ee/iva
• E-portfolio: eportfoolio.opetaja.ee
• LeMill.net: learning object authoring tool
• TATS: test authoring and conduction service
• iCamp Space: distributed learning environment consisting of Web 2.0 tools
• Taggin Tallinn: mobile tourist guide and community building environment
Intellectual Property Rights
• Copyright and Copyleft
• Predecessors of open licenses:
• 1969 RFC (Request For Comments)
• 1971 Project Gutenberg
• 1998 Open Content license (David Wiley)
• 1999 GNU Free Documentation License (FDL)
• 2001 Creative Commons (creativecommons.org)
Creative CommonsCC license grants five basic rights to user:
• copying
• distributing
• displaying or performing in public
• migrating to another type of media
• creating derivates
• BY: attribution
• NC: non-commercial
• SA: share-alike
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