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iPhone Development for Indie Developers Parveen Kaler Smartful Studios Inc Monday, July 5, 2010

iPhone Development for Indie Developers

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Slides from DemoCamp 6 in Vancouver

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Page 1: iPhone Development for Indie Developers

iPhone Development for Indie Developers

Parveen KalerSmartful Studios Inc

Monday, July 5, 2010

Page 2: iPhone Development for Indie Developers

Strong OpinionsPhoto Credit: Sigalakos (Flickr)

Monday, July 5, 2010

Page 3: iPhone Development for Indie Developers

Monday, July 5, 2010

Page 4: iPhone Development for Indie Developers

1) Market Share

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Page 5: iPhone Development for Indie Developers

19% 15%

Source: NPD Group

Retail Music Market Share

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Page 6: iPhone Development for Indie Developers

NOW (almost) FUTURE?

iTunes Application Store

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Page 7: iPhone Development for Indie Developers

Fundamentally Different Audience

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Page 8: iPhone Development for Indie Developers

2) From Game To Product

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Page 9: iPhone Development for Indie Developers

• $40

• $20

• $0.99

• FREE (freetoplay.biz)

Price Points That Matter

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Page 10: iPhone Development for Indie Developers

Gamecasts- Episodic Content- À la carte

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Page 11: iPhone Development for Indie Developers

3) Call To Action

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Page 12: iPhone Development for Indie Developers

“If games are to become more than mere entertainment, they will need to use the fundamentals of gameplay -- giving

players challenges to work through and choices to make -- in entirely new ways. The forumula followed by virtually all games is a steady progression on toward victory: you

accomplish tasks until you win. Halo 3, for all its flawless polish, does not aspire to anything more. It does not succeed

as a work of art because it does not even try. ...”

Daniel Radosh. The Playʼs the Thing. New York Times. Published: September 28, 2007.

Monday, July 5, 2010

Page 13: iPhone Development for Indie Developers

“ ... Like cinema, games will need to embrace the dynamics of failure, tragedy, comedy and romance.

They will need to stop pandering to the playerʼs desire for mastery in favor of enhancing the playerʼs emotional

and intellectual life.”

Daniel Radosh. The Playʼs the Thing. New York Times. Published: September 28, 2007.

Monday, July 5, 2010

Page 14: iPhone Development for Indie Developers

Translation: I Donʼt Give A Shit

Monday, July 5, 2010

Page 15: iPhone Development for Indie Developers

Passage: Memento MoriJason Rohrer, Arthouse Games

Monday, July 5, 2010

Page 16: iPhone Development for Indie Developers

Monday, July 5, 2010

Page 17: iPhone Development for Indie Developers

Summary

• The market size will be huge but different

• Make games that are digestible for iPhone users

• Stop Making Bullshit

http://parveenkaler.com

Monday, July 5, 2010