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#medellinux How to become a great mobile UX designer.

Introduction to mobile user experience

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Page 1: Introduction to mobile user experience

#medellinuxHow to become a great mobile UX designer.

Page 2: Introduction to mobile user experience

About meInformation Architect → User Experience → Product.

Belgium → London → New York → Medellin.

http://petervandijck.comhttp://craftinc.co [email protected]

Page 3: Introduction to mobile user experience

User Experience

Page 4: Introduction to mobile user experience

User Experience

creatives

technology

that other guy

:)

Page 5: Introduction to mobile user experience

Mobile

600M

0M

smartphones

PCTablet

2009 2010 2011 20122000 2001 2002

Computer unit sales

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How to be a great mobile UX designer.

1. Do Mobile.1. Do UX.2. Be great.

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1. MobileA. Use a phone (*). B. Use apps.C. Study UX guidelines.

(*) that matters.

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(with apologies)Winners:1. Apple2. Android 3. (Windows Phone)4. BlackBerry

The iPhone business by itself is bigger than Microsoft. Amazon. McDonalds. Coca Cola. Nike. Boeing. And it’s growing fast.

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UX GuidelinesStudy iOS and Android UX Guidelines.

● Why does Apple recommend using System Fonts?● Why do they recommend against showing the logo throughout the app?● In iOS7, how do users know borderless buttons are buttons at all?● When should you use system reminders?● What kind of transitions are available?● How does the user refresh a screen?● What are the types of keyboards available?● What standard UI elements are available?● What pixel sizes do icons need to be?● What’s the best way to design for different screen sizes in Android?● What’s Ice Cream Sandwich?● When should you use a double-tap?

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2. Do UX Design“Design is how it works.”

Easy test: What problems is this design solving for its audience?

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SolvingWeather change throughout day.Switch days.Overview week.Quick glance now.

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CritiqueLot of numbers - not always clear what they do.Horizontal scroll not discoverable.Today’s detail screen not discoverable.

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Mobile firstMobile = remove stuff. Mobile first = focus first.

Easy test: do you sketch ideas in mobile?

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3. Be GreatEasy test: do you have at least 1 mobile UX design in your portfolio that you are proud of?

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Where do I start?1. Critique a specific feature on a popular

app.2. Redesign a popular app.3. Update a popular app from iOS6 to

iOS7.4. Design an app from scratch.5. Offer to design someone’s app for

free.

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Thank You.Contact me with questions or if you need help with anything. http://petervandijck.comhttp://craftinc.co [email protected]

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UX Bootcamp● Inspired by SanFran dev bootcamps.● Small group: select 8-14 people from applicants.● 2 months, intense learning - 5 days/week, 9 hours/day. ● Local and international guest teachers, from different disciplines.● Success = great skills & great portfolio. Jobs.● Million questions: Free? How long? Where? Money? Is this even possible?

http://UXbootcamp.co