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Introducing Samsung Multi-screenGaming PlatformAlan QueenSr Director, Innovation Lab.Samsung Electronics Co., Ltd.
SAMSUNG DEVELOPERSCONFERENCE
I. Service Background
1. Gamer NeedsI. Service Background
▶ it enhances gaming experience on a big screen TV in living room without purchasing a new console or accessories▶ it is seamlessly playable with multiple devices currently inpossession
“I’d be excited to play games on multiple screens if…”
※ Source : 1 on 1 interviews with 23 gamers(mixed type) worldwide
2. Developer NeedsI. Service Background
▶ the market is big enough while addressable with less resources ※ high cost and outdated distribution of next-gen console perceived as riskfactors▶ it opens new market opportunities where the competition is low
“I’d be excited to develop games on a new platform if…”
※ Source : 1 on 1 interviews with 10 developers(PC, console, mobile)
3. HW TrendI. Service Background
Worldwide Smart DeviceShipments
※ Source : IDC's Worldwide Smart Connected Device Tracker Forecast Data,February 28, 2013
(Unit Millions)
▶ Solid Growth of the Smartphone/Tablet/TV Market : 1.2B (’12) ! 2.3B (’17) ! Samsung sold over 200m Smartphones, 20m Tablets and 30m TVs in 2012▶ Gap between Smartphone and Console is narrowing rapidly ! Samsung Galaxy S4 is twice as fast as the Samsung Galaxy S3 and iPhone5
Gaming H/WComparison
※ The information provided above is confidential and strictly forinternal use
4. Samsung Gaming Service overview and valueproposition
I. Service Background
SAMSUNG DEVELOPERSCONFERENCE
II. Samsung Games
1. Mobile Console : Service OverviewII. Samsung Games
(1) HW Composition : Samsung Smartphone + Game Pad(s) + TV(2) Target Gamers : “above mid-core gamers” + “have Samsung Smartphone” + “console
skeptical”(3) Service : Use of Samsung Smartphone as a game console for any big screen TV(4) Industry Examples : OUYA, Green Throttle, Game Stick, Shield
② NFC Tagging(Samsung TecTiles)
① Connect Smartphone toTV
(HDMI, Wi-Fi)
③ Auto-connect to BT Controllers& Auto-execution of optimized
game launcher
④ Game on-the-go
1. Mobile Console : Initial Set-UpII. Samsung Games
1.1. When tagging gamepad, the mobile device reads gamepad information from the NFC tag in thegamepad.
BT session is automatically set up between the gamepad and the mobile device
1.2. When turning the power on without tagging gamepad, general BT pairing is also available
BTConnection
2. Mobile Console : Key MappingII. Samsung Games
2.1. Principles of gamepad behavior
- Gamepad provides key input message according to the Google’s HID profile
- Gamepad is basically to control the game launcher and game applications
- However, analog sticks, D-pad, and action keys also work in the Android home screen and otherAndroid apps.
Category 1 Category 2 Name
Game Control
D-Pad
Up
4-way navigation
Down
Left
Right
Analog SticksStick1
Stick2
Action Buttons
A
Game ButtonB
X
Y
Shoulder ButtonsL1 L1
R1 R1
Console System KeysPause/Restart Pause/Restart
D-pad Analog Stick 2
Analog Stick 1 Action keys
SelectStart(Pause/Start)
‘G’key
3-ColorLED
L1
R1
Power Switch
3. Mobile Console : The “Game” KeyII. Samsung Games
3.1 “Game” Key provides specialized functionality for Samsung mobile devices- When a user press ‘Game’ key, the mobile device launches the game launcher application at any case- Even when the LCD is off, “Game” key turns it on
Game Launcher
Game Application
Are you sure toquit this game?
Yes or ‘Game’ key press
No
Android UX
‘Game’ Key(Short press)
LauncherDownload page
Launcherinstalled?
Run the gamelauncher
Yes
No
‘Game’ Key(Short press)
MobileConsoleDemo
II. Samsung Games
(1) HW Composition : Samsung TV + (*Samsung) Smartphone(s) + (Game Pads)(2) Target Gamers : “have Samsung TV” + “have (*Samsung) Smartphone” + “console skeptical”(3) Service : Samsung TV becomes an equivalent of game console(4) Industry Examples : Xbox SmartGlass, PlayStation Cross-Platform Play, Wii U
2. Samsung Multi-Screen : Service Overview
② Gamepad③ *Samsung Smartphone
providing Wii U-like multi-screen gameplay
① RemoteController
Finally, replaced by realgame controller
Now supports native gamedevelopment with Unity
SniperMode
Inventory
Map/Radar
Samsung Multi-Screen featuresintegrated in Unity IDE
II. Samsung Games2. Samsung Multi-Screen : Multi-Screen Scenarios
II. Samsung Games2. Samsung Multi-Screen : Pain points
Developing multi-screen game is possible, but not that easy.
II. Samsung Games2. Samsung Multi-Screen : Easy Development
Develop with customized Unity3DExport to Samsung Smart TV and Mobile
Single Project
Exportto
Samsung SmartTV
Exportto
Samsung Mobile Devices
II. Samsung Games2. Samsung Multi-Screen : Architecture
GameHost
GameClient
Multi-Screen GameFramework
Multi-Screen GameFramework
Multi-Screen Game Service Framework
SynchronizationGame Control
Game specific data
Game discovery, Verification, Automated launch
Need to be developed by game developers Samsung will provide
Multi-ScreenGameDemo
SAMSUNG DEVELOPERSCONFERENCE
III. Summary
1. Service FlowIII. Summary
develop once,runs on multiple
platforms
Single Dev. Tool
track salesseamlessly for
multiple platforms
Unified Seller Site
more financial& educational
support
Dev. Support
single sign on,game community,cross promotion
Unified Store
auto-installationof packagedapplications
Direct Download
true multi-screengames without
extra HW
Convergent Games
2. ScheduleIII. Summary
Mobile Console to be launched Q4 2013.Samsung Multi-Screen to be officially announced at the H1 2014,
Samsung Multi-Screen supporting Unity IDE to be released Q4 2014.
Q&A
License Notices
Except where noted, sample source code written bySamsung Electronics Co. Ltd and provided to you islicensed as described below. Copyright © 2010-2013, Samsung Electronics Co. Ltd.All rights reserved except as otherwise explicitlyindicated. Redistribution and use in source and binary forms, withor without modification, are permitted provided that thefollowing conditions are met:● Redistributions of source code must retain the above