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ALL INUX
@ noAlvaro
ALL INUX
@ noAlvaro
ALL INUX
@ noAlvaro
ALL INUX
@ noAlvaro
VR
ALL INUX
@ noAlvaro
Daydream View
ALL INUX
@ noAlvaro
ALL INUX
@ noAlvaro
BATMAN ARKAM
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GRANTURISMO SPORT
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RESIDENT EVIL 7
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FINAL FANTASY XV
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RIGS MECHANIZED COMBAT LEAGUE
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FARPOINT
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WE’RE ONEUX
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+
UX@ noAlvaro
/ CONTEXTO VR
/ FOTO DO MERCADO
/ UPDATES NO SKILL
/ O QUE VEM POR AÍ
UX@ noAlvaro
2013 2017 2021
VR AR
UX@ noAlvaro
REAL VIRTUAL
Paul Milgram (1994)
MIXED REALITY
AUGMENTED
REALITY
AUGMENTED
VIRTUALITYAR VR
VR AR
VALUE
Dr. Antonio Saborit Diretor do Museu de Antropologia (Mexico City)
DISTRIBUIÇÃO =OPORTUNIDADE
THE GOODSUX
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/ DIGITAL EM TERRA FIRME• MERCADO
• PESSOAS
• PRODUTOS
• SERVIÇOS
• MEDIA
• ENTRETENIMENTO
THE BADSUX
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/ MERCADO SATURADO• VERTICAIS
MADUROS
• GAME SPEED
• ESTAGNAÇÃO DAS
CATEGORIAS
• DISCOVERABILITY
j.mp/the-bads-mashable j.mp/the-bads-recodej.mp/the-bads-bi
WAY OUTUX
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/ MOVIMENTO INTENSO• Facebook Apps
• Trello Apps
• Slack Apps
• Smartwatches
• Uber + Pandora
• Apple subscription
• Android Instant
• App search ads
• Google Pixel
• AI chabots
NEAR FUTUREUX
@ noAlvaro
/ RUNTIME 3D DESIGNER
• Performance aware
• Sketchfab portfolio
Dave Miller Recruiter @ Artefact
bit.ly/next-jobs
NEAR FUTUREUX
@ noAlvaro
/ MACHINE-LEARN DESIGNER
• Data collection & analysis
• Anticipatory design
Aaron Shapiro CEO @ Huge
bit.ly/next-jobs
NEAR FUTUREUX
@ noAlvaro
/ AR DESIGNER
• Embodied interactions
• IoT (AR & other materials)
Gavin Kelly Principal @ Artifact
bit.ly/next-jobs
NEAR FUTUREUX
@ noAlvaro
/ AVATAR PROGRAMMER
• Digital assets & routines
• Enhance user profiles
• Exclusive AR/VR skills
Glen Murphy UX @ Android/Chrome
bit.ly/next-jobs
NEAR FUTUREUX
@ noAlvaro
/ APP ORCHESTRATOR
• Multi-platform
• Consumable APIs
• Information delivery
• Voice interactions
Bill Buxton Principal @ Microsoft
bit.ly/next-jobs
NEAR FUTUREUX
@ noAlvaro
/ MACHINE ART-DIRECTOR
• Automated visuals
• Aesthetic personalization
Matias Duarte VR @ Material Design
bit.ly/next-jobs
START TODAYUX
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/ ABOUT IMMERSION• Getting in
• Controlling assumptions
• Wish fulfillment
• Affordances
• Consistent interactivity
• Feeding the flow
• The “0" person
• Don’t pause too much
• Movement & user controls
START TODAYUX
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/ IDEATION• Co-criate
• Get technical
• Dream technically
• Evaluate team skills
• Mind challenges & motivations
• Execute more than innovate
• Early rough prototypes
• Use VR, observe and copy
• Doubt the wins
START TODAYUX
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/ VIRTUAL VISUALS• Fun over real
• Boundless canvas
• FOV limitations
• Res. limitation
• FG Contrast
• Env. Control
• Dynamic colors and opacity
• Distances
• Text readability
START TODAYUX
@ noAlvaro
/ ENVIRONMENT MOVEMENT• Ease, ease end
ease
• Things can bump, not users/hud
• North-facing technique
• Perspectives & Narratives
START TODAYUX
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/ AVATAR CONCERNS• Eye-contact
• Head orientation
• Hand & Body-signals
• Personalization
• Emoji and expression
START TODAYUX
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/ PUBLISHING• Can take about
4-6 weeks
• Oculus libraries
• Expert analysis
• Lot’s of SW tests
• Iterate fast
• It’s under improvement
START TODAYUX
@ noAlvaro
/ PROFESSIONAL GROWTH• Git, asset setups,
and build
• Use VR, feed yourself
• Be prepared to learn
• Experiment bravely
• SHARE the fails & stages