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An autonomous, full stacked group of people
Squad
Several squads working on similar features
Tribe
Squad Squad Squad Squad
A group of people with the same skills lead by a chapter lead
Chapter
Squad Squad Squad Squad
Several tribes responsible for the same core metric
Alliance
Squad Squad Squad Squad Squad Squad Squad Squad
Tribe Tribe
Playlist Your Library Playback Social ?
01. Visibility of system status
02. Match between system and the real world
03. User control and freedom
04. Consistency and standards
05. Error prevention
06. Recognition rather than recall
07. Flexibility and efficiency of use
08. Aesthetic and minimalist design
09. Help users recognize, diagnose, and recover from errors
10. Help and documentation
https://www.nngroup.com/articles/ten-usability-heuristics/
Material is the metaphor Bold, graphic, intentional Motion provides meaning
https://www.nngroup.com/articles/ten-usability-heuristics/https://material.google.com
Design principles
Tools
Illustration courtesy of Sharon Chen
Time / Effort
Power /Flexibility
and I guess we have to use these for a while longer...
“The time to acquire a target is a function of the distance to and size of the target"
Fitts’s law
Consider the context
Discover Define Develop Deliver
Double Diamond
General problem
statement
Specific problem
Specific solution
Research Insights Ideation Prototype
Illustration courtesy of Dan McKinley
3 9 12
25%
75%
Illustration courtesy of Dan McKinley
change
New experience
Old experience
Old experience
control + change
difference = effect
control
Illustration courtesy of Dan McKinley
Test 1Test Control
Test 1Test Control
Test
2Te
stC
ontro
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