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Immersive Future Media Technologies: Sensory Experience
Christian Timmerer
Alpen-Adria-Universität Klagenfurt (AAU) Faculty of Technical Sciences (TEWI) Department of Information Technology (ITEC) Multimedia Communication (MMC) Sensory Experience Lab (SELab)
http://research.timmerer.com http://blog.timmerer.com http://selab.itec.aau.at/mailto:[email protected]
MobiMedia 2011, Cagliari, Italy5th September, 2011
Acknowledgments. This work was supported in part by the European Commission in the context of the NoE INTERMEDIA (NoE 038419), the P2P-Next project (FP7-ICT-216217), the ALICANTE project (FP7-ICT-248652), and the COST Action IC1003 QUALINET.
Christian Timmerer, Alpen-Adria-Universität, Austria 2
Quality of ExperienceFactors impacting Quality of Experience
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T. Ebrahimi, “Quality of Multimedia Experience: Past, Present and Future”, Keynote at ACM Multimedia 2009, Beijing, China, Oct 22, 2010. http://www.slideshare.net/touradj_ebrahimi/qoe
Quality of Experience
(QoE)
DeviceNetwork
Content Format
EnvironmentContent
User Expectation
TaskApplication
Technical Factors
Social andPsychological
Factors
User
Context
Christian Timmerer, Alpen-Adria-Universität, Austria 3
Sensory Experience• Consumption of multimedia content may stimulate also other
senses– Vision or hearing– Olfaction, mechanoreception, thermoception, …
• Annotation with metadata providing so-called sensory effects that steer appropriate devices capable of rendering these effects
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… giving her/him the sensation of being part of the particular media
➪ worthwhile, informative user experience
Christian Timmerer, Alpen-Adria-Universität, Austria 4
Outline
• Background / Introduction– MPEG-V Media Context and Control featuring Sensory Information
(SEDL+SEV)– Demo/Software/Hardware components: SEVino, SESim, SEMP,
amBX+SDK, and AmbientLib
• Improving the QoE through Sensory Effects Sensory ➪Experience– Motivation towards Sensory Experience– Results from Subjective Tests: Experiment I + II
• Sensory Experience on mobile devices?
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Christian Timmerer, Alpen-Adria-Universität, Austria 5
Part One: Background / Introduction
• MPEG-V Media Context and Control• Concept of MPEG-V Sensory Information• Sensory Effect Description Language (SEDL)
and Sensory Effect Vocabulary (SEV)• Demo/Software/Hardware components:
SEVino, SESim, SEMP, amBX+SDK, and AmbientLib
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Christian Timmerer, Alpen-Adria-Universität, Austria 6
Introduction to MPEG-V
• MPEG-V: Media Context and Control (ISO/IEC 23005) :== system architecture + associated information representations
• Interoperability between virtual worlds– E.g., digital content provider of a virtual world (serious)
gaming, simulation, DVD• And real world– E.g., sensors, actuators, vision and rendering, robotics
(e.g. for revalidation), (support for) independent living, social and welfare systems, banking, insurance, travel, real estate, rights management
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Christian Timmerer, Alpen-Adria-Universität, Austria 7
MPEG-V: Media Context and Control
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System Architecture
Pt. 1: Architecture
Pt. 3: Sensory Information
Pt. 4: Virtual World Object Characteristics
Pt. 2: Control Information
Pt. 6: Common Types and Tools
Pt. 7: Conformance and Reference Software
Pt. 5: Data Formats for Interaction Devices
http://www.chiariglione.org/mpeg/working_documents.htm#MPEG-V
Christian Timmerer, Alpen-Adria-Universität, Austria 8
Sensory Effect Description Language (SEDL)
• XML Schema-based language for describing sensory effects– Basic building blocks to describe, e.g., light, wind, fog, vibration, scent– MPEG-V Part 3, Sensory Information: Effects, GroupOfEffects– Adopted MPEG-21 DIA tools for adding time information (synchronization)
• Actual effects are not part of SEDL but defined within the Sensory Effect Vocabulary (SEV)– Extensibility: additional effects can be added easily w/o affecting SEDL– Flexibility: each application domain may define its own sensory effects
• Description conforming to SEDL :== Sensory Effect Metadata (SEM)– May be associated to any kind of multimedia content (e.g., movies, music, Web sites,
games)– Steer sensory devices like fans, vibration chairs, lamps, etc. via an appropriate
mediation device
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Christian Timmerer, Alpen-Adria-Universität, Austria 9
Sensory Effect Description Language (cont’d)
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SEM ::=[DescriptionMetadata](Declarations|GroupOfEffects| Effect|ReferenceEffect)+
Declarations ::= (GroupOfEffects|Effect|Parameter)+
GroupOfEffects ::= timestamp EffectDefinition EffectDefinition (EffectDefinition)*
Effect ::= timestamp EffectDefinition
EffectDefinition ::= [activate][duration][fade][alt] [priority][intensity][location] [adaptability][xsi:type][si:{pts,…}]
Christian Timmerer, Alpen-Adria-Universität, Austria 10
Example
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<sedl:GroupOfEffects si:pts="3240000" duration="100" fade="15" location="urn:mpeg:mpeg-v:01-SI-PositionCS-NS:center:*:front">
<sedl:Effect xsi:type="sev:WindType" intensity="0.0769"/>
<sedl:Effect xsi:type="sev:VibrationType" intensity="0.56"/>
<sedl:Effect xsi:type="sev:LightType" intensity="0.0000077"/>
</sedl:GroupOfEffects>
Christian Timmerer, Alpen-Adria-Universität, Austria 11
Demo Setup
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Display
FanFan
Vibration Bar
Subwoofer
Wall-washer / Light
Light Light
Speaker Speaker
Christian Timmerer, Alpen-Adria-Universität, Austria 12
Demo Video with Effects
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Christian Timmerer, Alpen-Adria-Universität, Austria 13
SEVino, SESim, SEMP, and amBX
amBX (Ambient Experience) system + SDK• Two fan devices, a wrist rumbler, two sound speakers, a
subwoofer, two lights, and a wall washer• Everything controlled by SEM descriptions
except light effectWeb browser plug-in (AmbientLib)• Various browser support, HTML5, Flash
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Annotation Tool: SEVino Simulator: SESimPlayer: SEMP
Christian Timmerer, Alpen-Adria-Universität, Austria 14
Part Two:Improving the QoE through Sensory Effects
• Motivation towards Sensory Experience• Results from Subjective Tests– Experiment I: sensory effects a vital tool for
enhancing QoE?– Experiment II: relationship of the QoE to various
video bit-rates
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Christian Timmerer, Alpen-Adria-Universität, Austria 15
Introduction (cont’d)• Universal Multimedia Access (UMA)
– Anywhere, anytime, any device + technically feasible– Main focus on devices and network connectivity issues QoS➪
• Universal Multimedia Experience (UME)– Take the user into account QoE➪
• Multimedia Adaptation and Quality Models/Metrics– Single modality (i.e., audio, image, or video only) or a simple combination of two modalities
(i.e., audio and video)• Triple user characterization model
– Sensorial, e.g., sharpness, brightness– Perceptual, e.g., what/where is the content– Emotional, e.g., feeling, sensation
• Ambient Intelligence– Add’l light effects are highly appreciated for both audio and visual content– Calls for a scientific framework to capture, measure, quantify, judge, and explain the user
experience
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F. Pereira, “A triple user characterization model for video adaptation and quality of experience evaluation,” Proc. of the 7th Workshop on Multimedia Signal Processing, Shanghai, China, October 2005, pp. 1–4.
B. de Ruyter, E. Aarts. “Ambient intelligence: visualizing the future”, Proceedings of the Working Conference on Advanced Visual Interfaces, New York, NY, USA, 2004, pp. 203–208.E. Aarts, B. de Ruyter, “New research perspectives on Ambient Intelligence”, Journal of Ambient Intelligence and Smart Environments, IOS Press, vol. 1, no. 1, 2009, pp. 5–14.
Christian Timmerer, Alpen-Adria-Universität, Austria 16
Experiment I
• Aim: demonstrate that sensory effects is a vital tool for enhancing the user experience depending on the actual genre
• Tools– Sensory Effect Media Player (SEMP)– Test sequences annotated with sensory effects: action
(Rambo 4, Babylon A.D.), news (ZIB Flash), documentary (Earth), commercials (Wo ist Klaus), and sports (Formula 1)
– Double Stimulus Impairment Scale (DSIS) also known as Degradation Category Rating (DCR)• Five-level impairment scale ➪ new five-level enhancement scale
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Christian Timmerer, Alpen-Adria-Universität, Austria 17
Experiment I (cont’d)
Test Procedure• Show test sequences in random
order• Two sequences presented twice but
not directly one after the other – test the reliability of the subjects
• First, show reference sequence w/o sensory effects
• Second, the same sequence enriched with sensory effects with a two second break in between
• Finally, subjects to rate the overall opinion of the audio/video resource and sensory effect quality
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Dur (sec) Genre #EffectsRambo 4 58.11 Action 10ZIB Flash 83.04 News 1Babylon A.D. 118.42 Action 28Wo ist Klaus? 59.16 Comm. 16Earth 66 Docu. 24Formula 1 116.2 Sports 43
Test Sequences
5 Big enhancement4 Little enhancement3 Imperceptible2 Annoying1 Very annoying
New Five-Level Enhancement Scale
Christian Timmerer, Alpen-Adria-Universität, Austria 18
Experiment I (cont’d)
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Christian Timmerer, Alpen-Adria-Universität, Austria 19
Major Findings from Experiment I
• Sensory effects is a vital tool for enhancing the user experience– Action, sports, and documentary genres benefit more from
these additional effects– Rambo 4 and Babylon A.D. are from the same genre, the results
differ slightly– Commercial genre can also profit from the additional effects but
not at the same level as documentary– News genre will not profit from these effects
• Those videos presented twice differ in the results ➪ test method may not have functioned properly
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M. Waltl, C. Timmerer, H. Hellwagner, "Increasing the User Experience of Multimedia Presentations with Sensory Effects", 11th Int’l Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS’10), Desenzano del Garda, Italy, Apr. 2010.
Christian Timmerer, Alpen-Adria-Universität, Austria 20
Experiment II• Aim: investigate the relationship of the QoE to various video bit-
rates of multimedia contents annotated with sensory effects.– Subjective quality gap between video resources annotated with and
without sensory effects at different bit-rates
• Tools– Sensory Effect Media Player (SEMP)– Test sequences annotated with sensory effects: action (Babylon A.D.)
and documentary (Earth)– Absolute Category Rating with Hidden Reference (ACR-HR) method
using a five-point discrete scale from excellent to bad– Novel voting device for continuous voting
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with
Christian Timmerer, Alpen-Adria-Universität, Austria 21
Experiment II (cont’d)
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Sequence Babylon A.D. EarthDuration 35s 21sResolution 1280 x 544 1280 x 720Motion High LowNr. of Effects W: 7; V: 9 W: 8; V: 1Bit-rates Kbit/s PSNR Kbit/s PSNRLow Quality 2154 38.93 2204 38.11Medium Quality 3112 41.27 3171 40.65High Quality 4044 42.95 4116 42.27Highest Quality 6315 N/A 6701 N/A
Test Sequences Voting Devices
Procedure
Christian Timmerer, Alpen-Adria-Universität, Austria 22
Experiment II (cont’d)
MOS vs. PSNR/bit-rate for Babylon A.D. MOS vs. PSNR/bit-rate for Earth.
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Christian Timmerer, Alpen-Adria-Universität, Austria 23
Major Findings from Experiment II
• Results confirm the observations from the previous experiment
• MOS of the lowest bit-rate version with sensory effects is (always) higher than the MOS of all higher bit-rate variants without sensory effects
• Sequence enriched with sensory effects is 0.5 MOS points higher on average than without sensory effects
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M. Waltl, C. Timmerer, H. Hellwagner, "Improving the Quality of Multimedia Experience through Sensory Effects", Proc. 2nd Int’l. Workshop on Quality of Multimedia Experience (QoMEX’10), Trondheim, Norway, Jun. 2010.
Christian Timmerer, Alpen-Adria-Universität, Austria 24
Part Three
Sensory Experience on Mobile Devices?
• Sensory effects on traditional mobile devices– Haptic – vibration– Tactile (passive) – position/location, motion/rotation– Light – backlight, ambient– Scent, the Smellophone?
• How about other mobile devices?– E.g., in transportation (bus, train, car, plane)
• Open issues– Tradeoff with battery consumption (optimization
problem)– Applications and subjective quality assessments
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Christian Timmerer, Alpen-Adria-Universität, Austria 25
Conclusions
• MPEG-V Overview (ISO/IEC 23005)– Pt. 1: Architecture– Pt. 3: Sensory Information
• Sensory Information and HW/SW components– Sensory Effect Description Language– Sensory Effect Vocabulary– SEVino, SESim, SEMP, and amBX+SDK
• How to improve QoE? Results from experiments so far …➪– … to be continued!– Towards a Utility Model for Sensory Experiences
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Christian Timmerer, Alpen-Adria-Universität, Austria 26
Sensory Experience Labhttp://selab.itec.aau.at/
Software and Services
Standardization
Publications
Media
Funding
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Christian Timmerer, Alpen-Adria-Universität, Austria 27
Acknowledgments• EC projects for funding this activity
– NoE INTERMEDIA (NoE 038419)• http://intermedia.miralab.ch/
– P2P-Next project (FP7-ICT-216217)• http://www.p2p-next.eu
– ALICANTE project (FP7-ICT-248652)• http://www.ict-alicante.eu
– COST ICT Action IC1003• QUALINET – European Network on Quality
of Experience in Multimedia Systems and Services• http://www.qualinet.eu/
• Markus Waltl for implementing, preparing, conducting, evaluating almost all the experiments
• Benjamin Rainer for implementing the browser plug-in + Web tests• Hermann Hellwagner for his advice and feedback• ISO/IEC MPEG and its participating members for their constructive
feedback during the standardization process2011/09/05
Christian Timmerer, Alpen-Adria-Universität, Austria 28
References• Markus Waltl, Christian Timmerer, Hermann Hellwagner, “A Test-Bed for Quality of
Multimedia Experience Evaluation of Sensory Effects”, Proceedings of the First International Workshop on Quality of Multimedia Experience (QoMEX 2009), San Diego, USA, July 29-31, 2009.
• C. Timmerer, J. Gelissen, M. Waltl, and H. Hellwagner, “Interfacing with Virtual Worlds”, Proceedings of the NEM Summit 2009, Saint-Malo, France, September 28-30, 2009.
• M. Waltl, Enriching Multimedia with Sensory Effects, VDM Verlag Dr. Müller, February, 2010.• M. Waltl, C. Timmerer and H. Hellwagner, “Increasing the User Experience of Multimedia
Presentations with Sensory Effects”, Proceedings of the 11th International Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS’10), Desenzano del Garda, Italy, April 12-14, 2010.
• C. Timmerer, M. Waltl, and H. Hellwagner, “Are Sensory Effects Ready for the World Wide Web?”, Proceedings of the Workshop on Interoperable Social Multimedia Applications (WISMA 2010), Barcelona, Spain, May 19-20, 2010.
• M. Waltl, C. Timmerer, and H. Hellwagner, “Improving the Quality of Multimedia Experience through Sensory Effects”, Proceedings of the 2nd International Workshop on Quality of Multimedia Experience (QoMEX2010), Trondheim, Norway, June 21-23, 2010.
• M. Waltl, C. Raffelsberger, C. Timmerer, and H. Hellwagner, “Metadata-based Content Management and Sharing System for Improved User Experience”, Proc. of the 4th InterMedia Open Forum (IMOF 2010), Palma de Mallorca, Spain, September 1, 2010.
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Christian Timmerer, Alpen-Adria-Universität, Austria 29
Thank you for your attention
... questions, comments, etc. are welcome …
Ass.-Prof. Dipl.-Ing. Dr. Christian TimmererKlagenfurt University, Department of Information Technology (ITEC)
Universitätsstrasse 65-67, A-9020 Klagenfurt, [email protected]
http://research.timmerer.com/Tel: +43/463/2700 3621 Fax: +43/463/2700 3699
© Copyright: Christian Timmerer
2011/09/05