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IFI7103 Interface and Interaction Design
Hans PõldojaTallinn University
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
Focus of the course
• Focus on web-based user interfaces
• Topics: personas, scenarios, user stories, information architecture, wireframes, prototypes, usability, accessibility, user testing
Structure of the course
• 3 × 2 day workshop (30 hours)
• Group projects (30 hours)
• Independent reading and book summary (60 hours)
• Graded assessment
Learning environment
• Course blog: http://imkedesign.wordpress.com
• Delicious: http://delicious.com
• Slideshare: http://www.slideshare.net
• Scribd: http://www.scribd.com
• Tag: imkedesign
http://www.shelfari.com/ifi/tags/ifi7103
Historical background
IS / MIS
• Information systems / management information systems (1960’s and 1970’s):
• Humans seen as information processors with limited abilities
• Machine seen as an actor that is replacing well-defined routines
• System is in the centre
Participatory design
• Opposition movement agains MIS and technical view on design (1970’s, Nordic countries)
• User is seen as active actor and skilled craftsman
• System seen as a tool, not as an actor
Human-Computer Interaction
• Study of interaction between people (users) and computers
• Combines computer science, communication theory, graphic design, industrial design, linguistics, cognitive psychology
• Lab experiments, strong influence of cognitive psychology
• Gap between theory and practice
Usability
• Opposition to HCI in 1980’s and 1990’s
• Serving the needs of software industry
• Designing with “users in mind”
• Usability evaluation methods
Interaction design
• Shaping of interactive products and services with a specific focus on their use
• Design discipline affiliated with industrial design and architecture
• Disappointment in technical approaches (HCI, usability)
• More products and services are targeted for consumer markets
Current developments
• User experience design
• Happiness design ;) ?
Design as a process
Requirementsanalysis
Conceptualdesign
Mockups andprototypes Production Launch
Evaluation
The Pervasive Usability Process
Schedule of the course
• 09.02 — personas, scenarios, design sessions
• 10.02 — user stories, conceptual design
• 30.03 — information architecture
• 31.03 — wireframes and prototypes
• 16.04–17.04 — usability, accessibility, finalizing the design
Requirements analysis
• Requirements specification
• User interviews
• User surveys
• Competitive analysis
Requirements analysis
• Requirements specification > Personas, scenarios
• User interviews > Participatory design sessions
• User surveys
• Competitive analysis
Personas
Personas
• Photo
• Background info (age, gender, computer, tech skills, disabilities, ...)
• Goals with the web site (experience goals, end goals)
• Information seeking styles
• Usability needs
Scenarios
Participatory design sessions
Participatory design sessions
• Write guidelines for arranging the design session
• Find 2...4 users for the design session
• Present scenarios and ask feedback
• Take notes, record the session and make a summary
Competitive analysis
Competitive analysis
• Title and URL
• Screenshot
• Pros
• Cons
• Usability Issues
Project ideas
Your idea comes here....
References
• Brinck, T., Gergle, D., Wood, S.D. (2002). Usability for the web: designing web sites that work. Morgan Kaufmann Publishers.
Photos
• http://www.flickr.com/photos/hanspoldoja/1762379848/
• http://www.flickr.com/photos/cybertaur1/463401444/
• http://www.flickr.com/photos/enzomolinari/1306012480/
• http://www.flickr.com/photos/robandstephanielevy/234434882/
Thank you!
• Skype: hanspoldoja