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HTML5 Mobile Web Framework - High Level Design
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ENTERPRISE HYBRID-‐APPS MOBILE FRAMEWORK
Version 2.0 by [email protected] 1
Agenda
Version 1.0
1. Introduction
2. HTML5 + Native Hybrid-‐Apps
3. Mobile Chart: TBD
4. Mobie Map
5. Reference
2
61% of CIOs put mobile as priority
increased productivity with mobile apps 45%
10 Billion devices by 2020
① Mobile Cloud for the ENTERPRISE
Challenges with Implementing Mobile Application
Ø Highly fragmented set of … • Platforms and Devices • Languages, APIs, and tools
Ø Native programming models not portable across platforms
Accommodate different Mobile Platforms: iOS, Android, Windows 8, Blackberry 10, …
Ø Higher frequency of releases and updates
Ø Added pressure on teams to deliver on time and with quality
We need to develop different Applications for different Customers – quickly.
Ø Existing services typically need to be adapted for mobile
Ø Enterprise Integration and Bring Your Own Device (BYOD)
We need to connect to existing systems: DMS, Cloud Gateway, Azure, SAP, Salesforce
Ø High quality user experience: • Pro[ile: Phone vs. Tablet • Native API: Push, Camera, …
Ø Quality in[luenced as much by design as it is by function
How do I design and develop a High-‐Quality User Experience?
4
1.3. Evolving Mobile Landscape Development Challenges
q Mobile Development is more expensive than traditional Web App Development: v Which smartphone? Which tablet? Which form factor?
àAndroid, iOS, Windows Phone, then Blackberry v Skills? à Web or native apps? Java or Objective C? Or other? v Maintenance?
à Separate software stacks for each major OS à Separate applications for each major OS à How do We keep software current?
v Enterprise Integration? à How do I build cross-‐channel app? How do I use existing authentication frameworks, customer pro[ile repositories, Reuse existing investments in backends?
v Security? à Encryption? Authentication? Response to stolen/lost devices?
v Management? à Can I see my apps? Can I disable them remotely? q Since the Mobile [ield is still evolving, so an enterprise would want to pick a
platform that can adapt to the future.
Version 0.5 (Draft) 5
1.4. Delivering for Multiple-‐Mobile-‐Platforms
Client Challenge
Key Capabilities
Using standards-‐based technologies and tools and delivering an enterprise-‐grade services layer that meets the needs of mobile employees and customers
Mobile optimized middleware § Open approach to 3rd-‐party integration § Strong authentication framework § Encrypted of[line availability § Enterprise back-‐end connectivity § Uni[ied push noti[ications § Data collection for analytics § Direct updates and remote disablement § Packaged runtime skins
Version 0.5 (Draft) 6
1.5. Native Apps VS Web Apps
• Existing Native Apps: iOS, Android, MonoTouch … • Existing Web Apps: Map, Dashboard, Collaboration, … • What if we can develop apps with bene[its from both Native and Web Apps?
Version 0.5 (Draft) 7
1.6. Hybrid Apps – Why not?
• What if we can develop with bene[its from both Native and Web apps? Hybrid Apps
• But company regulatory, audit, legal or time-‐to-‐market restrictions ?
Version 0.5 (Draft) 8
1.7. Open, Cost-‐effective, Cross-‐Platform App Development
Compatible with prominent HTML5 libraries and tools:
App development using native and/or familiar web technologies: • HTML5 • CSS3 • JavaScript
App delivery in variety of forms: • Mobile Web App • Hybrid App • Native
Version 0.5 (Draft) 9
Mobile Cloud Platform for Enterprise
Mobile Cloud Solution 10
Mobile Applications File System
(Mobile Device)
Native Container
HTML, CSS, JavaScript
Mobile Operating System
Combine the best of both worlds: • Mostly written in HTML5, CSS, JS • Allowing total access to device features.
Mobile-‐Cloud Business to Enterprise
10/8/12 Mobile Cloud Solution 12
Device and back-‐end diversity
Device choice Device and App management
Security Ease of use
Apps and more Apps
End-‐user requirements
Enterprise requirements
Development Tools and TCD/TCO (*)
(*) Total cost of deployment/total cost of ownership
ERP
CRM
ECM
Portal CLOUD GATEWAY
Mobile Solution for the ENTERPRISE
1. Market Trend Market Trend
Mobile-‐Cloud Business to Enterprise
2. Cross-‐Platforms Mobile Cloud Mobile Application: Cross-‐Platform & Native API
Cloud-‐SaaS
Enterprise Mobility Platform Cross-‐Platform Mobile-‐Application
Seamly Integrated to Enterprise Data Access
BYOD – Bring Your Own Device Manage Mobile Application Lifecycle
Mobile Device Management
Enterprise Data Access Local Device Data Catching, Sync, Security, NotiNication
Enterprise Service Bus (ESB)
① Comprehensive BYOD Approach – Why?
Simple Approach
Comprehensive Approach
I Can Use iPads/Androids on My Network End User
Drive New Business Models Enabled by Mobile Devices
Reduce Costs and Increase Employee Productivity with BYOD
Business
Increase Agility Through Enabling Mobile Collaboration
Attract/Retain Top Talent Who Highly Value Their Devices à 2 Devices: company & personal
10/8/12 Mobile Cloud Solution 14
Bring Your Own Device (BYOD) strategy is the extent that an IT organization prohibits, tolerates, supports or embraces the use of personal mobile devices at work and the controls to enforce such policy.
Challenges q Proliferation of mobile devices on corporate networks impacts security
q Consumers are setting the rules with personal and mobile device and application use
q IT teams need visibility and control; user, device, application, data and network
Risks q Data loss Lost phone or laptop Unauthorized access Compromised system Unknown data protection
q Malware Phishing, access mobile/app
q Compliance Rogue devices, unauthorized apps, inconsistent policy
10/8/12 Mobile Cloud Solution 15
① BYOD – Challenges & Risks
CONNECT Heterogeneous Sources
DB, FILES MULTIMEDIA
REST-WS JSON, ODATA
AZURE, SAP SALESFORCE
USER AUTH (LDAP/AD)
CONSUME
ARDROID
IOS
WINPHONE 8
BLACKBERY
Heterogeneous Devices
SENCHA / PHONEGAP
CREATE
MOBILE HYBRID-APPS Development Platform
MO
BIL
E B
USI
NES
S O
BJE
CTS
HYBRID MOBILE APPLICATION
MVC CHART MAP
HTML5 & CSS3
NATIVE APPLICATION
DEVICE API PUSH STORAGE
MOBILE NATIVE DEPLOYMENT
ECLIPSE / XCODE
MDM
CONTROL (BYOD)
MAM
Mobile Components
Version 0.5 (Draft) 17
1.1. HTML5 & CSS3
Version 0.5 (Draft) 18
Performance
3D Effects
Semantics
Of[line & Storage
Styling
Connectivity
Multimedia
Device Access
1.3. Old School Web
1) Browser to Server: HTTP Get 2) Server to Browser: Dynamically generated HTML
Version 0.5 (Draft) 19
Data Model
Cloud Platform
Sync Engine
Back End
Integration
Browser
HTML Data
1.3. Ajaxi[ied Web
1) “Run JS” to Server: HTTP Get 2) Server to Browser: Data only 3) Browser: Display Data
Version 0.5 (Draft) 20
Data Model
Cloud Platform
Sync Engine
Back End
Integration
Browser
Run JS
Display Data HTML Data
1.3. Of[line-‐able Data
1) “Run JS” to Server: HTTP Get 2) Server to Browser: Data only 3) Browser: Local Storage 4) Browser: Display Data
Version 0.5 (Draft) 21
Data Model
Cloud Platform
Sync Engine
Back End
Integration
Browser
Run JS
Display Data HTML Data
Of[line-‐able Web Apps
1) Browser: using Cached/Local HTML 2) Of[line-‐able Data:
Run JS à Local Storage à Display Data 3) Sync via HTTP POST + GET when online
Version 0.5 (Draft) 22
Data Model
Cloud Platform
Sync Engine
Back End
Integration
Browser
Run JS
Display Data
2. Hybrid-‐App MVC
q Model – View – Controller q Store: act as a cache, which contains a collection of Models. q Pro[ile: enable to easily customize UI for tablets & phones
Version 0.5 (Draft) 23
3. Native API
q Native Device q Native Libs: Barcode scanning, biometrics
Version 0.5 (Draft) 24
Push Noti[ication
Back-‐end System Back-‐end System
Back-‐end System Back-‐end System
Polling Adapters
Message-‐based Adapters
Uni[ied Push API
Noti[ication State DB
User-‐Device Database
iOS Dispatcher
Android Dispatcher
Apple Push Servers (APNS)
Google Push Servers (GCM)
3rd Party SMS Gateway
Administrative Console
SmartMobile Client-‐Side Push Services
SmartMobile Client-‐Side Push Services
iOS Push API
Android Push API
SMS API SMS Dispatcher
REQUIREMENTS REUSE
Why do we need it? § Performance monitoring and compliance § Facilitate in impact analysis § Reduce elicita:on and analysis effort § Assist in maintenance of exis:ng solu:ons § Corporate governance § Consistency across enterprise
What do we need to do? § Iden:fy requirements that are
candidates for long-‐term usage by the enterprise
§ Reference Organiza:onal Process Assets
§ Manage requirements traceability
What are the reusable requirements? § On-‐going (approved) § Sa:sfied (approved) § Deferred (unapproved)
What are the output? § Suitable for long-‐term usage across enterprise … key factors:
• Packaging, classifying, tracing • Stored in a common repository • Easily available; easy to find and access • Clearly named and described
MANAGE REQUIREMENTS TRACEABILITY
Traceability helps manage scope by connecting requirements to the business need behind an initiative. It also assists in making sure that the implemented solution “conforms to requirements”, and in turn supports the business need.
Derivation Allocation
VISUALIZATION
Reusable Requirements Repository
Artefacts Global Product UOM
Global Product UOM Proj #1 Product UOM Proj #2 Product UOM Proj #3 Product UOM
Artefacts Proj #2 Product UOM
OR
A Business Analyst
Solution Requirements
Business & Stakeholder Needs
Con[iguration File
SCRUM Master Validate Products
Product Owner
Assess Products
• Business Problem • Business Opportunit
y • Business Vision • Resources • Supporting Materials
• Business Goals • Business Objectives • Strategies • Resources • Supporting Materials
FSB to define and align our products business goals, objec:ves and strategies. This will align our team and products to achieve the business targets set by FSB.
FSU3 to provide the current and future business problems, opportuni:es and their desired outcome (vision)
1. Product owner interacts with FSU3 2. Collect informa:on from FSU3 3. Assess product to ensure it meet the business
needs
1. Scrum Master interacts with FSB 2. Validate product to ensure the product’s futures are ali
gn and meet the business goal & objec:ves. 3. Validate product to ensure it brings value to FSB.
R&D Soldiers to analyse the collected informa:on from FSU3 and align them to FSBs & Consultants goals, objec:ves, & strategies. To make sure they will bring business value to the organiza:on, before they’ll be developed.
Informa:on
Requirements
Decomposi:on • Naviga:on • Mock-‐up • Business Rules
Manageable Stories
Product Backlog
R&D Soldiers define the requirements and solu:on scope, based on the given informa:on from FSU3. This will ensure FSB will have the full control and ownership of the solu:ons and products. Further it will help us focus on research & development.
1. Discover
Stakeholder Needs
2. Analyze, Prioritize
and Decide
3. Make Architectural
Trade-‐Offs
4. Communicate Your Plan
5. Build, Deploy and
Validate
6. Scale Mobile Solution
Mobile Center of Excellence
Executive Leadership
Project Teams Mobile Stakeholders
Advise Executive Leadership
Centralize Project
Coordination
Facilitate Stakeholder
Communication
33
Mobility Framework Detail
Architecture
Security
Applications
Process
People
Strategy
§ Application Procurement / Development § Deployment § Quality control § Architectural Governance § Project Planning and Management § Support § Mobility Center of Excellence
§ Update Security Policies § Assign Membership / Policies § Track Assets § Monitor / Track Security Violations § Disable Lost / Stolen device § Remote Kill / Lock § Over The Air Application Updates § Over The Air Client delivery § Compliance Activity logging
§ Application Portfolio Management § Mobile App Roadmap § Mobile App Store § User / Stakeholder Communities § Usability / Functionality / Reliability § Access Management § Authentication
§ Styles of computing § Device / platform standards § Integration with enterprise systems § Development tooling § Device testing § Frameworks
§ Aligned with overall business strategy § Business opportunities roadmap § Mobile capabilities roadmap § Mobile device management strategy § Mobility Governance
§ Roles and responsibilities de[inition § Talent Management / Skills Optimization § Recruiting § Training
Reference
• http://scn.sap.com/community/mobile/blog/2012/12/21/building-‐sap-‐mobile-‐apps-‐with-‐sencha-‐touch-‐-‐part-‐1
• http://www2.developerforce.com/mobile • http://www.sencha.com/blog/sencha-‐touch-‐spotlight-‐xero
• http://www.sencha.com/products/touch/whos-‐using/
Version 1.0 34