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How Launch A Product No Matter Where You Work by PM from American Express and TheStreet / Productscho @ProductSchoo l / ProductmanagementN

How To Launch A Product No Matter Where You Work By PM From American Express

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Page 1: How To Launch A Product No Matter Where You Work By PM From American Express

How Launch A Product No Matter Where You Work by PM from American Express and TheStreet

/Productschool

@ProductSchool /ProductmanagementNY

Page 2: How To Launch A Product No Matter Where You Work By PM From American Express

PRODUCT SCHOOL

august 10th, 2016shendi wang

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HELLO!

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HOW TO LAUNCH A PRODUCT NO MATTER WHERE YOU WORKgoals of this session:1. understand agile product development lifecycle2. understand how interactions with various stakeholders vary depending

on industry, product type, or company size3. balance competing stakeholder priorities while avoiding scope creep and

still launching on time

Page 5: How To Launch A Product No Matter Where You Work By PM From American Express

5 WATERFALL VS. AGILE

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SOFTWARE DEVELOPMENT LIFECYCLE (SDLC)

1. • discover & define requirements

2. • design

3. • build

4. • test

5. • release

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discover/define

design

build

test

release(complete)

WATERFALL

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discover/define design beta test

final release(MVP)

iterative build/design

incremental release

test

user and customer feedback

1 or 2 week cycles (sprints)

AGILE

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MVP

minimum viable product (MVP): version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort

product vision MVP iteration

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VALUE DELIVERED VS. RISK OF FAILURE

waterfall

Series1

value delivered risk of failure

time

agile

value delivered risk of failure

time

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SUCCESS RATEwaterfall

18%

49%

33%

failed successful challenged

agile

8%

64%

28%

failed successful challenged

* “challenged”: solution was delivered but did not fully meet success criteria within acceptable ranges (i.e., quality fine, delivered on time, but ROI too low)

source: www.ambysoft.com/surveys/success2013.html

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FIXED VS. VARIABLE

features

waterfall (plan-driven)

agile(value-driven)

requirements

resources and time

resources and timefixed

variable

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14 AGILE IN PRACTICE

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discover/define design

iterative build/design

beta test final release

incremental release

test

user and customer feedback

1 or 2 week cycles (sprints)

AGILE

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DISCOVER/DEFINEstakeholders external partner/client biz dev business legal tech risk compliance privacy marketing servicing customer service

product what is scope of contract/SOW? what are external partner/client goals? what are internal business goals? what is product construct? what are constraints? what is timeline? what are potential long poles? where are possible conflicts?

discover/define

initial design

beta test

sprint cycle

final release

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INITIAL DESIGNstakeholders external partner/client biz dev business legal tech risk compliance privacy marketing servicing customer service

product what is product construct for MVP? what features are post-MVP? what is E2E UX? what does UI look like? which scrums are impacted? what dependencies exist? what does timeline look like? what trade-offs are we making? what are comprehensive constraints?

discover/define

initial design

beta test

sprint cycle

final release

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SPRINT CYCLEstakeholders external partner/client biz dev business legal tech risk compliance privacy marketing servicing customer service

product do any requirements need to be clarified? did any unanticipated obstacles come up? does UX function as expected? does UI function as expected? does product construct need to be modified? is timeline still in tact?

discover/define

initial design

beta test

sprint cycle

final release

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BETA TESTstakeholders external partner/client biz dev business legal tech risk compliance privacy marketing servicing customer service

product did we test all use cases? what bugs/defects were found? of defects found, which can’t be fixed by launch? of defects that can’t be fixed by launch, are they

launch critical? are all legal, privacy, compliance, risk

requirements met? do we launch?

discover/define

initial design

beta test

sprint cycle

final release

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FINAL RELEASEstakeholders external partner/client biz dev business legal tech risk compliance privacy marketing servicing customer service

product is everything functioning as expected in prod? are there any new defects? what hot fixes do we need?

discover/define

initial design

beta test

sprint cycle

final release

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21source: www.russelltate.com

discover/

define

design

sprint cycle

beta test

final release

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AN EXAMPLE – TARGET PREPAID REDCARD overview: target has a REDcard portfolio that consists of a debit and a

credit card; the partnership with amex is to round out the portfolio with a prepaid card

target goal: increase the number of REDcard members by x% with the inclusion of the prepaid REDcard

amex goal: increase revenue through spend of target prepaid REDcard members

timeline: four months to MVP considerations:

chip and on/offline PIN technology extent of banking functionality mobile app?

discover/define

initial design

beta test

sprint cycle

final release

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TARGET PREPAID REDCARD – PRODUCT CONSTRUCT

card/account   funds ontemporary card y   direct deposit ypermanent card y   debit card ychip and PIN y   cash – @ US target stores only yonline account management y   credit card nsubaccounts y   remote check capture nreserve account ymobile app n               benefits   funds off5% off all in-store and online purchases at target y   free ATM – allpoint in-network ypurchase protection y   online bill pay yfree shipping y   amex network y30 day returns y   ATM – out-of-network nroadside assistance y   p2p n

discover/define

initial design

beta test

sprint cycle

final release

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TARGET PREPAID REDCARD – STORY MAP

as a target prepaid REDcard holder, I’d like to be able to register my temporary card.

as a target prepaid REDcard holder, I’d like to be able to load funds onto my card through direct deposit.

as a target prepaid REDcard holder, I’d like to be able to use my card wherever amex is accepted.

as a target prepaid REDcard holder, I’d like to receive 5% off all of my in-store and online purchases.

as a marketing manager. I’d like to receive daily reports with the metrics in attached spreadsheet.

as a target prepaid REDcard member, I’d like to be able to call amex customer service for support.

card funds on funds off benefits reporting servicingaccount

as a target prepaid REDcard holder, I’d like to be able to manage my account online.

epic

discover/define

initial design

beta test

sprint cycle

final release

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WHAT IS SCRUM?

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TARGET PREPAID REDCARD – HEAT MAP

card funds on funds off benefits reporting servicingaccount

as a target prepaid REDcard holder, I’d like to be able to register my temporary card.

as a target prepaid REDcard holder, I’d like to be able to load funds onto my card through direct deposit.

as a target prepaid REDcard holder, I’d like to be able to use my card wherever amex is accepted.

as a target prepaid REDcard holder, I’d like to receive 5% off all of my in-store and online purchases.

as a marketing manager. I’d like to receive daily reports with the metrics in attached spreadsheet.

as a target prepaid REDcard member, I’d like to be able to call amex customer service for support.

as a target prepaid REDcard holder, I’d like to be able to manage my account online.

epic

funding processor

direct deposit

funding processor sales processor batch customer service tool

sales processor communications

card spend

platform setup

account creation

decisioning

inventory fulfillment

RSW – onboarding

RSW – account mgmt

RSW – funds in/out

design

scru

mdiscover/define

initial design

beta test

sprint cycle

final release

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SPRINT PLANNING – PRODUCTSCRUM

epic #1epic #2epic #3epic #4epic #5epic #6epic #7epic #8

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

epic #1

epic #2

epic #3

epic #4

product backlog

sprint backlog

discover/define

initial design

beta test

sprint cycle

final release

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SPRINT PLANNING – SCRUM to do blockeddoing done

epic #1

epic #2

epic #3

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

user story

discover/define

initial design

beta test

sprint cycle

final release

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TARGET PREPAID REDCARD – LIVE! https://amex.serve.com/prepaidredcard/

discover/define

initial design

beta test

sprint cycle

final release

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PRODUCT MANAGERS DO A LOT!1. manage E2E experience

lead partner negotiations and facilitate scrum communication

2. see forest and trees understand overall business objectives and how to get there

3. collaborate with (lots of) people mobilize stakeholders towards a common goal even though they may not work for you

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AVOID SCOPE CREEP, NEGOTIATE WITH PARTNERS, PRIORITIZE!

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Upcoming Courses

New York

Apply Atwww.productschool.com

www.productschool.com

October CohortWeekdays: October 18th Weekends: October 15th

Page 34: How To Launch A Product No Matter Where You Work By PM From American Express

www.productschool.com

Upcoming Workshops

Rsvp On Eventbrite

August 17: 5 Lessons that will help with your transition into Product Management

August 24: Inside the world of a B2B Product Manager

August 31:Product Managers - What to know about Mobile Analytics and Engagement

Sept 7: Product Management Course - Info Session