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This slider presentation speaks about HCL’s differentiated approach to managing and assisting treatment of chronic ailments, viz., ADHD/ADD leveraging gamification concepts enabled by mobile technology
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Copyright © 2014 HCL Technologies Limited | www.hcltech.com
AN ADHD CASE STUDY
HCL
Copyright © 2014 HCL Technologies Limited | www.hcltech.com
Gamification concepts are increasingly being deployed by the healthcare industry to build positive outcomes for disease management, physician training and improving overall fitness
In the US alone, approximately 40% of the population is affected by at least one chronic ailment
HealthX infographics figures show that around US $ 3 trillion is annual cost of managing these diseases
According to Ted Conversations, we spend over 3 billion hours a week playing video games
At an average a young adult spends around 10, 000 hours gaming by age of 21, which is similar to the time spent in their middle and higher schools
RELEVANCE OF GAMIFICATION IN CHRONIC DISEASE TREATMENT
Copyright © 2014 HCL Technologies Limited | www.hcltech.com
WHAT CAN BE DONE TO TREAT ADHD EFFECTIVELY?
Attention Deficit Hyperactivity Disorder (ADHD) or Attention Deficit Disorder (ADD) is one such
chronic disease which is witnessing an increased diagnosis annually
As per a recent JAMA study, it has increased by 25% in the last decade
Current drug therapy for ADHD is being supplemented by psychological or behaviour
modification or educational approaches
The Gamification approach or Digital Games has an effect of decreasing the
span of treatment thereby reducing overall need of medicines
Cognitive training and Neuro-feedback have emerged as a means to supplement ADHD
over the past decade
A 2012 IDC report points out that ‘the ability to make work more fun’ (including using games)
is a potential concept which can deliver significant value to the life sciences industry
Gamification when combined with mobile technology is another significant way to
manage ADHD in future
Copyright © 2014 HCL Technologies Limited | www.hcltech.com
RELEVANCIES
For Patients:• Gamification or Contextual Play
involves playing certain computer or console, mobile or smart TV games
• Memory related games are helpful in improving attention skills, focus issues and control behavior
• Each game can be customized to suit the needs of the patient
For the Parents/Caregiver:• Medical Reminder would remind the parent to
administer medicine on time
• Treatment Recorder allows user to record and store data on medications consumed with date/time
• Talk to an expert would send an auto-generated mail and user will receive a call for counseling
For Physicians/Pediatricians:• Will find gaming an effective assessment
tool to collect real time data and help achieve faster results for the treatment
• Conducts analytics based on various behavior metrics and helps measure if the drug gives desired results
• Comparisons can be created across various patients based on demography, age, gender, race etc.
For Pharmaceutical Companies:• Use of games with drug therapy can reduce dependence
on drugs
• In ADHD, the drop-out rate to comply and adhere to a drug range from 50% to 65%. Gamification can enhance compliance and adherence to drug therapy
Copyright © 2014 HCL Technologies Limited | www.hcltech.com
QUERIES
How will gamification help treat patients of ADHD?
What is the relevance of Gamification to the analysis and treatment of chronic ailments
like ADHD?
What are chronic ailments?
What is the gaming ecosystem and what value will it contribute value to
drug therapy?
How is gamification relevant to the patient, the guardian, the
physicians and pharmaceutical companies?
What role does mobile technology play in the future of gamification as a treatment?
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