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Green ITU: Context and Perspec4ves Philippe Bonnet, [email protected] h3p://energyfutures.itu.dk/
With contribu4ons from Michal Moucka, Javier Gonzalez and Aslak Johansen
Energy Futures: The Fossil-‐Free Society will be Digital
h3p://energyfutures.itu.dk/
Energy System Digital Society
Energy Futures
Renewables All electric Energy reducGons
Green ITU
• Denmark is fossil free in 2050 • ITU is fossil free in 2020
1. HolisGc approach to reducing electricity consumpGon – building (FM) AND usage (TAP, VIP, students, management)
2. Flexible electricity consumpGon – Supply-‐aware load – remote/local renewables
3. Focus on social aspects – Sustainable incenGves and feedback structure throughout the organizaGon
Buildings, Energy & IT
energimaal.dk
InstrumentaGon
Data
Models
Social structures
User behaviour
Usage Building
Policies
Decisions
Related Work
Project Dasher – AutoDesk Research h3p://www.digital210king.org/
Project Local – UC Berkeley h3p://local.cs.berkeley.edu/ h3p://www.ezgreenbuildings.com/ h3p://code.google.com/p/smap-‐data/
Building InstrumentaGon 1. Leveraging legacy instrumentaGon – Open format, open protocols, open data [Culler et al]
2. Complementary instrumentaGon – Monitoring boards
• Open source (HW + SW) • Wireless networking
– Low bandwidth, low frequency, high security • Non intrusive sensing
– Split-‐core current transformer (clamp-‐on)
– We experimented with Open Energy Monitor • Arduino-‐based
Building InformaGon Management • Model Driven Engineering applied to building maintenance and energy opGmizaGon
• Computer vision-‐based data acquisiGon (heat dissipaGon)
• Energy consumpGon as a scheduling problem at different scales: – Building (FM) – Aisle (collecGon of individuals) – Classrooms (course scheduling + collecGon of individuals)
– Offices (individual)
InteracGng with Energy ConsumpGon
• Feedback and incenGves: – Individual vs. group-‐based
• Privacy issues – InformaGonal vs. value-‐based feedback
• PosiGve vs. NegaGve feedback • Impact of cultural/sociological factors • Role of energy consumpGon in public spaces
• VisualizaGon: – 3D – Augmented reality – Tangibles
• Control: – Dematerialized control over physical environment
• Individual vs. group-‐based