Upload
prabindh-sundareson
View
387
Download
2
Embed Size (px)
DESCRIPTION
OpenGL ES is an API from Khronos consortium. This quiz is a part of the GFX2014 workshop.
Citation preview
OPENGL ES QUIZAS PART OF THE
GFX2014 ADVANCED GRAPHICS WORKSHOP
MARCH 2014
BANGALORE
2014QUIZ
GFX2014 Advanced Graphics Workshop - Quiz
The quiz on Khronos OpenGL ES Specification is divided into logical sections as presented in the workshop.
* Indicates Required Fields
Live version is available from below link http://www.gpupowered.org/sand2/launch2/#
Click on Quiz (Q) icon in the page
GFX2014 Advanced Graphics Workshop, Bangalore 3
2014HOW TO ACCESS THE QUIZ ONLINE
GFX2014 Advanced Graphics Workshop, Bangalore 4
2014
OpenGL Introduction, CFF APIs
What is the latest public version of OpenGL ES API ? *
1.1
2.2
3.0
4.4
GFX2014 Advanced Graphics Workshop, Bangalore 5
2014
Which of the below is specified by EGL API and GL API ? *
3D drawing - EGL, Platform interface - GL
3D drawing - GL, Platform interface - EGL
Windowing - GL, Qt - EGL
GFX2014 Advanced Graphics Workshop, Bangalore 6
2014
GL API is considered a client, and the application serves the GL engine *
True
False
GFX2014 Advanced Graphics Workshop, Bangalore 7
2014
240 fps rendering rate will improve quality for any display *
True
False
GFX2014 Advanced Graphics Workshop, Bangalore 8
2014
glFlush() ensures all drawing is complete *
True
False
GFX2014 Advanced Graphics Workshop, Bangalore 9
2014
The guaranteed minimum number of bits for "boolean" data type in OpenGL ES3.0 is
8 bits
16 bits
1 bit
GFX2014 Advanced Graphics Workshop, Bangalore 10
2014
Which of the below is "not" a primitive type supported by OpenGL ES2.0 ?
TRIANGLE_FAN
TRIANGLE_LOOP
TRIANGLE_STRIP
TRIANGLES
GFX2014 Advanced Graphics Workshop, Bangalore 11
2014
A mesh consisting of 30 vertices undergoes clipping. This will result in,
30 vertices always
26 vertices
30 vertices + 2 due to alignment
approximately 30 vertices + additions due to vertices generated in clipping process
GFX2014 Advanced Graphics Workshop, Bangalore 12
2014
The clipping process follows after transformation.
true
false
GFX2014 Advanced Graphics Workshop, Bangalore 13
2014
In "glvoid glVertexAttribDivisor( uint index, uint divisor )" call, if divisor is zero,
Attributes change for every 1 vertex
Attributes change for every 1 instance
GFX2014 Advanced Graphics Workshop, Bangalore 14
2014
To behave the same as "glDrawElements" call, the "instance" parameter in "glDrawElementsOneInstance" call should be
0
1
-1
(Next set of questions are updated in the live form in the web link provided earlier)