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GAMING IN THE LIBRARY Staff Day 2008

Gaming In The Library(Compatable)

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Page 1: Gaming In The Library(Compatable)

GAMING IN THE LIBRARYStaff Day 2008

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THREE 7TH GENERATION SYSTEMS

•X box 360•Nintendo Wii• Playstation 3

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X-BOX 360Im

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NINTENDO WIIIm

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PLAYSTATION 3Im

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WHY GAMING AT THE LIBRARY?

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EDUCATED WORKFORCE

• Education system invented during industrial revolution

• American students falling behind and unable to offer skills desirable in modern workforce

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21ST CENTURY SKILLS

• Teamwork/Collaboration

• Critical Thinking/ Problem Solving

• Creativity/Innovation

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JAMES PAUL GEE-THE PHRR CYCLE

Playing a good video game well requires players to engage in this cycle:

• Probe the virtual world

• Form hypothesis based on probing

• Reprobe the world with hypothesis in mind, tests what happens

• Rethink or Accept hypothesis

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IF AT FIRST YOU DON’T SUCCEED…

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…TRY SOMETHING ELSE

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DANCE DANCE REVOLUTION• Studies show it can

help improve memory and concentration

• Studies also show it provides users with a health benefit. It is being used in some gym classes

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RESOURCES• Gee, James Paul. What Video Games Have to Teach Us About

Learning and Literacy. Palgrave McMillan, 2007. (Revised and Updated)

• Shaffer, David Williamson. How Computer Games Help Children Learn. Palgrave McMillan, 2006.

• Are They Really Ready To Work? Employer’s Perspectives on the Basic Knowledge and Applied Skills of New Entrants to the 21st Century U.S. Workforce. (2006)

Study conducted by The Conference Board, Corporate Voices for Working Families, Partnership for 21st Century Skills, and The Society for Human Resource Management

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DON’T FORGET TO TRY OUT SOME VIDEO GAMES AT LUNCH!