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powerpoint presentation I created for Staff Day 2008
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GAMING IN THE LIBRARYStaff Day 2008
THREE 7TH GENERATION SYSTEMS
•X box 360•Nintendo Wii• Playstation 3
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NINTENDO WIIIm
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PLAYSTATION 3Im
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WHY GAMING AT THE LIBRARY?
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EDUCATED WORKFORCE
• Education system invented during industrial revolution
• American students falling behind and unable to offer skills desirable in modern workforce
21ST CENTURY SKILLS
• Teamwork/Collaboration
• Critical Thinking/ Problem Solving
• Creativity/Innovation
JAMES PAUL GEE-THE PHRR CYCLE
Playing a good video game well requires players to engage in this cycle:
• Probe the virtual world
• Form hypothesis based on probing
• Reprobe the world with hypothesis in mind, tests what happens
• Rethink or Accept hypothesis
IF AT FIRST YOU DON’T SUCCEED…
…TRY SOMETHING ELSE
DANCE DANCE REVOLUTION• Studies show it can
help improve memory and concentration
• Studies also show it provides users with a health benefit. It is being used in some gym classes
RESOURCES• Gee, James Paul. What Video Games Have to Teach Us About
Learning and Literacy. Palgrave McMillan, 2007. (Revised and Updated)
• Shaffer, David Williamson. How Computer Games Help Children Learn. Palgrave McMillan, 2006.
• Are They Really Ready To Work? Employer’s Perspectives on the Basic Knowledge and Applied Skills of New Entrants to the 21st Century U.S. Workforce. (2006)
Study conducted by The Conference Board, Corporate Voices for Working Families, Partnership for 21st Century Skills, and The Society for Human Resource Management
DON’T FORGET TO TRY OUT SOME VIDEO GAMES AT LUNCH!