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FYRIRLESTRAMARAÞON HR 2011 | RU LECTURE MARATHON 2011 ÓLAFUR ANDRI RAGNARSSON SCHOOL OF COMPUTER SCIENCE GAMIFICATION OF LIFE THE UNIVERSITY AND EVERYTHING

Gamification of Life, Universe and Everything

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Lecture held at the RU Lecture Marathon at Reykjavik University in March 2011.

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Page 1: Gamification of Life, Universe and Everything

FYRIRLESTRAMARAÞON HR 2011 | RU LECTURE MARATHON 2011

ÓLAFUR ANDRI RAGNARSSON

SCHOOL OF COMPUTER SCIENCE

GAMIFICATION OF LIFE THE UNIVERSITY AND EVERYTHING

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Gamification of Life, the Universe and Everything

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Gamifi cation

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Games are the most powerfulforce in the world

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$10 bn

2000 2010

$20 bn

$50 bn

Gaming

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2014

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Web Web 2.0 Social Games

Trends

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Games are the most powerful motivation to influence behavior

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Real life can be soboooooring

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How can we usegame dynamics tochange the real world?

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Too many cars…

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Too many parking spaces…

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16,5 circles around the world

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game dy•nam•ics

Techniques used by game designers to make games fun and addictive

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lederboard

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progression

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Influence and status

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Q#1 Can we use this in education?

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Q#2 Are games bad for you?

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Copyright © 2010, Ólafur Andri Ragnarsson

“ ... people who play action games far outperform the people who don’t”- Green and Bavelier’s experiment

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Play more games!

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Ólafur Andri Ragnarsson

olafurandri.comtwitter.com/olandridelicious/olandrifoursquare.com/[email protected]