22
GAMEIFICATION AND GENERATION Y CREATING A SHARED UNDERSTANDING

Gameification & gen y

Embed Size (px)

DESCRIPTION

 

Citation preview

Page 1: Gameification & gen y

GAMEIFICATION AND GENERATION YCREATING A SHARED

UNDERSTANDING

Page 2: Gameification & gen y

Problem: Redefining a user experience Create a shared understanding across a development team comprising multiple generations

Page 3: Gameification & gen y

A team based view

Page 4: Gameification & gen y

Presenting a mix of transactional information that will assist a manager in making a decision

Page 5: Gameification & gen y

How do we make the lives of our Managers easier? How do we help them become more effective? How do we deliver:

How?

Action List Planning Tools Perspective

Page 6: Gameification & gen y

Sport was something the team had in common..

Explore ideas

Page 7: Gameification & gen y

Gaming

Page 8: Gameification & gen y
Page 9: Gameification & gen y

7 habits of effective people...

.... more ideas

Page 10: Gameification & gen y

Effective People Prioritise

Page 11: Gameification & gen y

Epic Fail

.... same idea, try another angle

Page 12: Gameification & gen y

Visual Representations

Page 13: Gameification & gen y

Fail One last try....

...... connect with the Gen-Y's

Page 14: Gameification & gen y

Visual Representations

So the Zombies that are moving the fastest, with the biggest weapons are the most urgent?

We finally got Kory to understand!

Page 15: Gameification & gen y

Provide advice, not data...

How?

Page 16: Gameification & gen y

Think differently

Page 17: Gameification & gen y

Prototype

Page 18: Gameification & gen y
Page 19: Gameification & gen y

Prototype

Page 20: Gameification & gen y
Page 21: Gameification & gen y
Page 22: Gameification & gen y

Gaming and sport provided us with the ability to establish a common understanding

and develop a rich new user experience