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Game Design, October 3rd, 2013

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Page 1: Game Design, October 3rd, 2013
Page 2: Game Design, October 3rd, 2013

TODAY

1. Paper Prototyping and you2. Keys to the practice3. Practicing the Practice4. What to expect next week5. Homework

Page 3: Game Design, October 3rd, 2013

I gave you a wide range of readings on paper/physical prototyping to read over for today. I don’t want to dwell in them, but we’ll talk through the key points. I want to start, though, with my set of logics for prototyping and prototyping tips.

Page 4: Game Design, October 3rd, 2013

Why to Paper Prototype

Page 5: Game Design, October 3rd, 2013

1. It’s “usually” a lot easier than making a full-on digital

(or even pen/paper or tabletop) game.

Page 6: Game Design, October 3rd, 2013

2. It makes you think about the core mechanics and

rules.

Page 7: Game Design, October 3rd, 2013

3. If it’s not fun, you know you have a problem.

Page 8: Game Design, October 3rd, 2013

4. More than brainstorming, and more than writing the

game design document, the prototype stage spurs

innovation.

Page 9: Game Design, October 3rd, 2013

5. Working with your hands changes how you think; it helps you think in different

ways.

Page 10: Game Design, October 3rd, 2013

6. Thinking about how to simulate mechanics can help you simplify your

mechanics.

Page 11: Game Design, October 3rd, 2013

7. Changing a prototype is quick and easy.

Page 12: Game Design, October 3rd, 2013

8. It lets you “Brain dump,” which means you can quit

fearing that you’ll lose small details.

Page 13: Game Design, October 3rd, 2013

9. Just like having words on a page when writing, a

prototype means means your game ‘exists.’

Page 14: Game Design, October 3rd, 2013

10.The biggest reason: the prototype can be play-

tested (and your descriptions cannot).

Page 15: Game Design, October 3rd, 2013

So armed with thatI want us to do an activity to help you understand how paper prototypes work. I brought… PAPER! I was going to bring more supplies, but I discovered much to my horror that I have no supplies. I need to correct that. Hopefully you have scissors. And writin’ sticks.

We’re going to prototype.

Page 16: Game Design, October 3rd, 2013

The catch…

To practice today, I want you to paper prototype a game that exists. Your group can decide what game. Just make , that we’ve played this semester.

When you’re comfortable with your prototype, invite me over, and I will attempt to play it with your guidance.

Page 17: Game Design, October 3rd, 2013

For Tuesday

I’ve linked two chapters from the book Fundamentals of Game Design from the course website (on character and narrative). Please read them and be ready to talk more prototyping and development in class.

We’ll also talk about WoW, which we’re going to play next.