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Blekinge Institute of Technology
PhD Candidate
Digital Game Development Degree
EU FUGA (“Fun of Gaming”) project
Fun & player experience research
Biometrics consulting
1. Related Work
2. A Game Usability Model
3. Take Home Message
Playability from Järvinen et al.
“a collection of criteria with which to evaluate a product’s gameplay or interaction”
Playability is
1. Functional
2. Structural
3. Audiovisual
4. Social
Desurvire et al.
1. Game play
2. Game story
3. Game mechanics
4. Game usability
Korhonen et al.
1. Game usability
2. Mobility
3. Gameplay
Development dimension
1. Constructs
2. Quality level
3. Analysis approach
Functional dimension
Concrete
Abstract
Different game quality checks require different approaches
Game quality focuses around
1. Technology
2. Player experience
3. Community
Quality control should include all of these aspects
Desurvire, H., Caplan, M. and Toth, J. A. Using Heuristics to Evaluate the Playability of Games. In CHI '04 extended abstracts on Human factors in computing systems (Vienna, Austria). ACM, 2004, 1509-1512. DOI = 10.1145/985921.986102.
Järvinen, A., Heliö, S. and Mäyrä, F. Communication and Community in Digital Entertainment Services. PrestudyResearch Report, Hypermedia Laboratory, University of Tampere, Tampere, 2002. Retrieved on 2009-02-09 from http://tampub.uta.fi/tup/951-44-5432-4.pdf.
Korhonen, H. and Koivisto, E. M. I. Playability Heuristics for Mobile Games. In Proceedings of the 8th conference on Human-computer interaction with mobile devices and services (Helsinki, Finland). ACM, 2006, 9-16. DOI = 10.1145/1152215.1152218.
gamescience.bth.se
www.acagamic.com
Connect at www.linkedin.com/in/nacke
Blekinge Institute of Technology
Box 214
SE-374 24 Karlshamn
Sweden