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@cattsmall
Beyond GamificationMore important lessons we can learn from game design
FOWD NYC 2015 – Catt Small (@cattsmall)
@cattsmall@cattsmall
• Product Designer, SoundCloud
• Game developer, Brooklyn Gamery
• Co-founder, Code Liberation
I’m Catt Small!
@cattsmall@cattsmall
• The state of user experience
• UX vs. game design process
• What UX can learn from games
• The future of games and UX
Today we’ll talk about:
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The state of UX
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Jurassic Park
UX is a
HYBRID
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Jurassic Park
The field is constantly
EVOLVING
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UX vs. game design
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UX Game Design
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Jurassic Park
Interaction with interfaces
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Removing frictionArranging information to help users accomplish tasks
Step 1 Step 2 Step 3 Step 4
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Removing frustrationCreating challenges that keep players engaged
Challenge 1Complicated
challengeChallenge 3 Challenge 4
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Useful Meaningful
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Jurassic Park
Familiar processes
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Emoji-only messenger
Ideation
Magical girl roguelike
Pachinko meets Brick Breaker with ponies
Cheese fighting game
AR transaction system
Social network for email threads
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Prototyping
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Testing
What is that?I thought they
would know what that is. Hmm!
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Documentation1. Logo Screen
Game Launch
2. Main Menu
4. Achievements
5. Encyclopedia
6. Options
7. Store(List of Items)
7.2. Item Information 7.3. Purchase Item7.1. Store Section
3. Level Select 3.2. Tank Select 3.3. Gameplay Level
3.4. Win/Lose Screen
3.5. Pause Screen
Level Select Next Level/Replay
3.2.1. Tank Upgrade (Store
Section)
View Tank
Play game
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In caseWhat UX can
learn from games
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Balance complexity with value
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Jurassic Park
Value for
TIME SPENT
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Very interestingMore meaning than complexity
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Very confusingNot enough meaning, too much complexity
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At least a 1:1 ratio
ComplexityValue
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Five Stages, © Asia Hoe, Catt Small & Chris Algoo
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Break it down
Feature goal
Part 1
Part 2
Part 3
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Share tracks on
SoundCloud
Upload track to system
Allow users to comment
on track
Create stream of
tracks
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Be consistent across platforms
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Both games © SEGA
Sonic 2, Game GearSonic 2, Genesis/Mega Drive
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Just right
Spelunky, © Mossmouth, LLC
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Prism Shell, © Brooklyn Gamery
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Since 2011,
MORE SMARTPHONES have sold than computers
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Don’t assume anythingAbout how people use your services
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:D :D
:D
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Focus on the “feel”
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GAME FEEL
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Both games © Vlambeer
Nuclear ThroneLUFTRAUSER
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Your product should give
FEEDBACK
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phandroid.com/2015/11/03/twitter-star-fav-button-replaced-with-heart-likes
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Test more than just
PROTOTYPES
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Your product should feel
RESPONSIVE
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Connect with your users
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Easter eggs are
RELATABLE
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Game Players Game Makers
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Sonic Generations, © SEGA
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Sonic Generations, © SEGA
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Your product has
PERSONALITY
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@cattsmall@cattsmall
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news.en.softonic.com/google-hangouts-easter-eggs-lets-you-change-background-colors-release-ponies
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BOND
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Capitalize on emotions
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FUN
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MEMORABLE
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Dys4ia, © Anna Anthropy
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Contrast, © Compulsion Games
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Prism Shell, © Brooklyn Gamery
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In caseThe future
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It will
BLEND!
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MEANINGFUL EXPERIENCES
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ACHIEVEMENTS LEVELING UP
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STRATEGY MOOD
EMOTIONS
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Recap!
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• How people interact with interfaces
• UX is about removing friction
• Game design is about challenging players
• Both involve ideation, prototyping, testing, & documentation
UX & game design
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• Ensure that complexity has value
• Create a cohesive cross-platform system
• Focus on the feedback and feel
• Connect with users through personality
• Capitalize on emotions
Beyond gamification…
@cattsmall@cattsmall
• Prune (iOS)
• Spelltower (Android, iOS, Mac)
• TwoDots (Android, iOS)
• Home Improvisation (Mac, Windows)
• Lumino City (Mac, Windows)
Games with great UX
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• Playful Designby John Ferrara
• The Art of Game Design by Jesse Schell
• Game Feelby Steve Swink
• A Game Design Vocabulary by Anna Anthropy & Naomi Clark
Books
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• Gamasutra gamasutra.com
• That Game’s UXthatgamesux.com
• The Independent Gaming Sourcetigsource.com
• Sirlin on Game Design sirlin.net
Websites
@cattsmall@cattsmall
Go forth and create!
@cattsmall
Thank you!Questions?
Tweet @cattsmall Email [email protected]
Work with me: soundcloud.com/jobs