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One of Agile methods: “Scrum” [email protected] – Wireless/LTE Alcatel-Lucent France Certified Scrum Master

fast Introduction scrum

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This is a fast introduction to Agile Scrum that I created (from Mike Cohn Creative Common one) to bootstrap agility in a new team at Alcatel-Lucent.

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Page 1: fast Introduction scrum

One of Agile methods:“Scrum”

[email protected] – Wireless/LTE Alcatel-Lucent FranceCertified Scrum Master

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Rugby instead of Relay race

“The… ‘relay race’ approach to product development…may conflict with the goals of maximum speed and flexibility. Instead a holistic or ‘rugby’ approach—where a team tries to go the distance as a unit, passing the ball back and forth—may better serve today’s competitive requirements.”

Hirotaka Takeuchi and Ikujiro Nonaka, “The New New Product Development Game”, Harvard Business Review, January 1986.

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Agile origin

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Scrum = most used Agile Methodology

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Sequential vs. overlapping development

Source: “The New New Product Development Game” by Takeuchi and Nonaka. Harvard Business Review, January 1986.

Rather than doing all of one thing at a time...

...Scrum teams do a little of everything all the time

Requirements Design Code Test

T1

T1+d

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Iterative & Incremental (iterate the whole)

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Agile Manifestowww.agilemanifesto.org

We are uncovering better ways of developingsoftware by doing it and helping others do it.Through this work we have come to value:

Individuals and interactions over processes and tools

Working software over comprehensive documentation

Customer collaboration over contract negotiation

Responding to change over following a plan

That is, while there is value in the items onthe right, we value the items on the left more.

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Characteristics

• Self-organizing teams

• Product progresses in a series of 2-4 weeks “sprints”

• Requirements are captured as items in a list of “product backlog”

• No specific engineering practices prescribed nor forbidden

• One of the “agile processes”

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Agile Scrum rules

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Putting it all together

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Sprints• Scrum projects make progress in a series of “sprints”

• Analogous to Extreme Programming iterations

• Typical duration is 2–4 weeks

• A constant duration leads to a better rhythm

• Shorter sprint leads to faster impediment solutions

• Product is designed, coded, and tested during the sprint

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No changes during a sprint

• Plan sprint durations as long as you can commit to keep change out of the sprint

Change

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Scrum framework

•Product owner•ScrumMaster•Team

Roles

•Sprint planning•Daily scrum meeting•Sprint review•Sprint retrospective

Rituals

•Product backlog•Sprint backlog•Burndown charts

Artifacts

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Scrum framework

•Sprint planning•Daily scrum meeting•Sprint review•Sprint retrospective

Rituals

•Product backlog•Sprint backlog•Burndown charts

Artifacts

•Product owner•ScrumMaster•Team

Roles

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Product owner role• Define the features of the product

• Decide on release date and content

• Be responsible for the profitability of the product (ROI)

• Prioritize features according to market value

• Adjust features and priority every iteration, as needed 

• Accept or reject work results

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ScrumMaster role

• Not a project manager but a facilitator

• Responsible for Scrum values and practices

• Removes impediments

• Ensure that the team is fully functional and productive

• Enable close cooperation across all roles and functions

• Shield the team from external interferences

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Team

• Typically 5-9 people

• Cross-functional:

• Programmers, testers, user experience designers, etc.

• Members should be full-time

• May be exceptions (e.g., database administrator)

• Teams are self-organizing

• Ideally, no titles but rarely a possibility

• Membership should change only between sprints

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•Product owner•ScrumMaster•Team

Roles

Scrum framework

•Product backlog•Sprint backlog•Burndown charts

Artifacts

•Sprint planning•Daily scrum meeting•Sprint review•Sprint retrospective

Rituals

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Sprint planning meeting

Sprint planning

• Analyze and evaluate product backlog

• Create sprint backlog from product backlog items (user stories / features)

• Estimate sprint backlog stories in relatives Story Points

• Decompose stories in tasks• Evaluate tasks in days or hours.

SprintbacklogSprint

backlogBusiness

conditionsBusiness

conditions

Team capacityTeam

capacity

Product backlogProduct backlog

Techno-logy

Techno-logy

Current productCurrent product

Inputs Outputs

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Sprint planningTeam selects items they can commit to finish from the prioritized product backlog

• Sprint backlog is created• Stories are identified and decomposed in tasks

• Each task is estimated such as it does last 1 or 2 days

• Collaboratively, not done only by the ScrumMaster

• Business value is considered (eg: Web travel agency)

As a “tourist”(1), I want to “see photos of the hotel”(2) so that “I am sure it is near the sea”(3).

As a “tourist”(1), I want to “see photos of the hotel”(2) so that “I am sure it is near the sea”(3).

Code the database access (1 d)Code the user interface (2 d)Write test (1 d)Code the foo class (0.5 d)Update performance tests (2 d)

(1): User role, (2): what to do, (3): business value

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The daily scrum

• Characteristics• Daily

• 15-minutes

• Stand-up

• Everyone may come

• BUT Only team members including ScrumMaster can talk

• Goal• Keep the team synchronized and focused• Update the work done and burndown chart• Create a team spirit

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Everyone answers 3 questions

• These are not status for the ScrumMaster• They are commitments in front of peers

What did you do yesterday?What did you do yesterday?1

What will you do today?What will you do today?2

Is anything in your way?Is anything in your way?3

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Sprint Demo/Review

• Team presents what it accomplished during the sprint

• Typically takes the form of a demo of new features • Informal

• 2-hours prep time rule• No slides

• Whole team participates• Everyone may come and discuss

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Sprint retrospective

• Take a look at what is and is not working• Typically less than 1 hour• Done after each sprint• Whole team participates

• ScrumMaster• Team

Start doingStart doing

Stop doingStop doing

Continue doingContinue doing

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•Product owner•ScrumMaster•Team

Roles

Scrum framework

•Sprint planning•Daily scrum meeting•Sprint review•Sprint retrospective

Rituals

•Product backlog•Sprint backlog•Burndown charts

Artifacts

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Product backlog

• The requirements• A list of all desired work on the

project• Ideally expressed such that each

item has value to the users or customers of the product (user stories)

• Prioritized by the product owner• Reprioritized at the start of each

sprint

This is the product backlog

This is the product backlog

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A sample product backlogBacklog Stories Estimate

As a guest, I want to cancel a reservation. 5As a guest, I want to change the dates of a reservation. 3As a hotel employee, I can run RevPAR reports (revenue-per-available-room)

8

...

... 30

... 50

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Managing the sprint backlog• Individuals sign up for work of their own

• Work is never assigned by someone to someone

• Estimated work remaining is updated daily

• If work is unclear, define a sprint backlog item with a larger amount of time and break it down later

• Update work remaining if you get more information

– Either thanks to your work

– By discussing with the Product Owner

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Sprint backlog

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Sprint Burndown Chart

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Reading List• http://agilemanifesto.org/

• http://www.infoq.com/minibooks/scrum-xp-from-the-trenches

• http://www.scrumprimer.com/

• Lots of weekly articles at www.scrumalliance.org

• www.agile-Lean-et-compagnie.com

• French Scrum User Group: http://fr.groups.yahoo.com/group/frenchsug/

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Questions ?

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Copyright notice

• Adapted from Presentation of Mike Cohn

www.mountaingoatsoftware.com

You are free:

to Share―to copy, distribute and transmit the work

to Remix―to adapt the work

• Under the following conditions

• Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).

• Nothing in this license impairs or restricts the author’s moral rights.

• For more information see http://creativecommons.org/licenses/by/3.0/

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