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Evaluation Q7 Scott Bryan

Evaluation Q7

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Page 1: Evaluation Q7

Evaluation Q7Scott Bryan

Page 2: Evaluation Q7

Drafting• Drafting is one of the most important skills to have throughout this

entire process as it allows you to prepare ahead for each of the other different types of skills. • Drafting allows the entire production to be prepared and planned

prior to any actual film being shot, this allows the whole process to become much easier as each person or group already knows what they should be doing at a specific time in order for the production to keep moving forward. This allows you to become more consistent with the genre and audience that the film is being created for and helps maintain the focus on the highlighted genre.

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Editing • The skill of editing is also incredibly important as it can decide on a

mood and pace for the entire piece. Regarding the appropriate genre, good editing skill will be required to, first acknowledge and understand the conventions found within the certain genres editing, and to secondly be able to implement this into the piece itself, this allows the piece to remain consistent with other similar films of the same genre.• The editing allows the piece to also build an relieve tension when

needed, this skill to be able to do this is incredibly important as poor editing can lead to audiences completely rejecting the preferred reading of the piece.

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Design and Photography

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Comparing to the preliminary, Typography and Idents.• Starting with the use if typography and idents; for our preliminary we

used very basic fonts and transitions with things that held very little bearing of what was actually going on with the production, making its seem out of place and almost lazy. For the “Article 5” final production we used far more appropriate font and ident choice that helped get the best possible reading from out audience as the typography held the same mood as the actual production.

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Sound Design • This one is harder to show and is much easier to describe.• the use of sound within out preliminary was littered with background

noise from the corridor, the vocal audio itself was jarring and poorly timed as it simple cut whenever the camera would (this usually being at a bad time).• The use of sound for our final piece was far better, we used a radio-like

voice over for the exposition if the piece, this was done in Audacity and a microphone instead of through the cameras built in speakers. The use of a soundtrack also allowed the piece to be come more “real” as it cemented it within its relevant setting of the Post Apocalyptic.

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Framing• One of the key issues with our preliminary piece is that the framing was not the best

as it would usually cut off too much of a given character or leave too much space around them (see left), the image here appears to be too low down and on a bad angle, especially given the context of the piece (a conversation), the centrality of the frame doesn’t allow for any actual information to be given to the viewer.

• In the final production we took more consideration of our framing and decided to align shot differently instead of placing them dead in the middle of frame unless intentionally doing to give the audience more perspective on the shot itself.

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Lighting• It is clear that very little consideration was taking with regards to the lighting of the

preliminary as when it cuts to storm, it is difficult to make out his facial features due to a lighting fixture being placed behind him and none being placed in front of him, this looks incredibly sloppy and if included into our final piece would break the viewers suspension of disbelief.

• Due to us filming in ambient light with no artificial lighting, one of most important thing to avoid was lens flare on the footage, meaning we had to have the cameras with the backs to the sun (however this did mean we had to be more aware of our shadows.

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Editing and Colour • The editing of the preliminary was incredibly janky and had little to no

rhythm to it as it barley held the shot reverse shot and match on action shots together.• For the final piece more time was put into the pace of the editing and how it

should be done, for example it starts at a slower pace with fewer cuts, with each shot lasting significantly longer, whereas towards the end the speed is increased and the length of each individual shot is drastically reduced. • We also decided to use as filter on our final production as it better suited

the context of the setting, being that is was a post-apocalyptic setting we used an almost ashy red as though it were the debris found in the aftermath of an explosion.

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Camerawork• The evolution of the type of camera work has changed drastically

since the preliminary. The prelim itself contained only stationary camera shots and did very little to excite the audience. There is now a noticeable change when looking at the final production. There is now a huge difference in the variety of shot used including panning shots and POVs, both of which are used to create defendant effects

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What I Have learnt • Thought this entire process I have learnt and developed multiple skills

such as the use of both Audacity and Final Cut Pro, neither of which I had any experience with prior to this coursework (even the prelim was edited only in IMovie). I have also picked up far more experience with presentation software in the forms of Emaze, Prezi, Zoho and SlideShare as well as the general use of blogger.• The importance of cutting on action within the piece as well in order

to break up the flow slightly and make it seem less repetitive( IE start shot on character enterm cut when they leave)