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Enterprise Gamification Exploiting users by letting them have fun Mario Herger – 2013 SAP Labs LLC www.enterprise-gamification.com | www.gamificationcommunity.com | @mherger

Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

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PARC Forum Presents: Using game mechanics and game design techniques in non-game contexts like business applications have shown significant increases in user engagement, and increased the ROI and other metrics. In this talk we will learn what business can learn from Angry Birds. We will shatter stereotypes about games, show what gamified applications you already use, give you some facts and figures on the impact of gamification on results, and highlight examples in the corporate world. Mario Herger is a Senior Innovation Strategist at SAP Labs in Palo Alto, California and Global Head of the Gamification Initiative at SAP. He has worked in the past as developer, development manager, architect, product manager and other roles on a series of new SAP products. He has been driving communities for more than 15 years, including innovative topics at SAP, like Visual Composer, Business Process Experts, mobile and gamification. In his work as head of the Gamification Initiative at SAP he has encountered and supported gamification efforts in the enterprise from multiple levels and departments, like Sustainability, On Demand, Mobile, HR, Training & Education, Banking etc. He has driven the awareness around gamification inside and outside SAP by organizing and leading innovation events around this topic, holding full day gamification workshops, working with gamification platform- & service-providers and game studios, consulting and advising organizations, and by incorporating gamification into SAP's strategy. He has a Ph.D. in Chemical Engineering from the Vienna University of Technology and an undergraduate degree in International Business Management from the Vienna University of Economy. He recently played through all levels of the iPad game Air Attack and currently works with his five year old son on reaching the final level of Angry Birds in Space.

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Page 1: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

Enterprise GamificationExploiting users by letting them have fun

Mario Herger – 2013 SAP Labs LLC www.enterprise-gamification.com | www.gamificationcommunity.com | @mherger

Page 2: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 2www.enterprise-gamification.com | www.gamificationcommunity.com

Page 3: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 3www.enterprise-gamification.com | www.gamificationcommunity.com

Page 4: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 4www.enterprise-gamification.com | www.gamificationcommunity.com

Page 5: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 5www.enterprise-gamification.com | www.gamificationcommunity.com

Page 6: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 6www.enterprise-gamification.com | www.gamificationcommunity.com

Phunny Phacts

Average age of gamers in years: 37

% of gamers older than Fifty: 25

% of youth playing computer & video games: 97

% of female gamers: 42

Social vs. Competitive Games: >3:1

Avg. of hours/week played in World of Warcraft (WoW): 22

# of articles in WoWWiki: ˜250,000

Rank of WoWWiki compared to all Wikis: 2nd

Rank of Wikipedia: 1st

Most popular games played by US soldiers in Iraq & Afghanistan when off-duty: Halo, Call of Duty

Page 7: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 7www.enterprise-gamification.com | www.gamificationcommunity.com

Game WorkTasks repetitive, but fun repetitive and dullFeedback constantly once a yearGoals clear contradictory, vaguePath to Mastery clear unclearRules clear, transparent unclear, in-transparentInformation right amount at the right time too much and not enoughFailure expected, encouraged,

spectacular, brag about itforbidden, punished, don’t talk about it

Status of Users transparent, timely hiddenPromotion meritocracy kiss-up-o-cracyCollaboration yes yesSpeed/Risk high lowAutonomy high mid to lowNarrative yes only if you are luckyObstacles on purpose accidental

The Grass is Greener…

Page 8: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 8www.enterprise-gamification.com | www.gamificationcommunity.com

Quotes

“The opposite of play isn't work, it’s depression.”

Brian Sutton-Smith

“Fun is just another word for learning.”

Raph Koster

“Games are giving us unnecessary obstaclesthat we volunteer to tackle.”

Jane McGonigal

Page 9: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 9www.enterprise-gamification.com | www.gamificationcommunity.com

What’s Gamification?

Gamification is the use of

game design techniques & mechanics

to solve problems and engage audiences.

Gamification strives to encourage users

to engage in desired behaviors

in connection with non-game applications.

Source: Wikipedia http://en.wikipedia.org/wiki/Gamification

Page 10: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 10www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification Matrix

Play Game Serious Simulation Gamification

Spontaneous ✔ ✖ ✖ ✖ ✖Rules ✖ ✔ ✔ ✔ ✔Goals ✖ ✔ ✔ ✔ ✔Structured ✖ ✔ ✔ ✔ ✔

Real World Outcome

✖ ✖ ✖ ✖ ✔

In-System(writ-large)

✖ ✖ ✖ ✖/✔ ✔

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© 2012 Mario Herger. All rights reserved. 11www.enterprise-gamification.com | www.gamificationcommunity.com

Page 12: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 12www.enterprise-gamification.com | www.gamificationcommunity.com

Gamified apps that you (may) have played

Frequent Flyer Programs

Page 13: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 13www.enterprise-gamification.com | www.gamificationcommunity.com

Gamified apps that you (may) have played

Intuit - TurboTax

Page 14: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 14www.enterprise-gamification.com | www.gamificationcommunity.com

Gamified apps that you (may) have played

LinkedIn XING

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© 2012 Mario Herger. All rights reserved. 15www.enterprise-gamification.com | www.gamificationcommunity.com

Gamified apps that you (may) have played

EVs & Hybrids – Prius, Nissan Leaf, Chevy Volt, Fiat, Ford

Page 16: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 16www.enterprise-gamification.com | www.gamificationcommunity.com

Gamified apps that you (may) have played

Amazon

Page 17: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 17www.enterprise-gamification.com | www.gamificationcommunity.com

Gamified apps that you (may) have played

Nike+

Page 18: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 18www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification – Zombies Run!

Page 19: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 19www.enterprise-gamification.com | www.gamificationcommunity.com

Contrex [Video]

Page 20: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 20www.enterprise-gamification.com | www.gamificationcommunity.com

The Gartner Hype Cycle

Page 21: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 21www.enterprise-gamification.com | www.gamificationcommunity.com

2011 2012 2013 2014 2015 2016$0

$500,000,000

$1,000,000,000

$1,500,000,000

$2,000,000,000

$2,500,000,000

$3,000,000,000

Enterprise Gamification Market

“If a company like SAP can not just reach these users, but engage them in a gamified experience that is compelling and fun, SAP can potentially make users something more than just users: they can be participants in a community environment where that old coercive model of engagement is a thing of the past.”

M2 Research

will have at least one gamified application by

2014

70 % Global 2000

will gamify innovation

processes by 2015

50 % Innovators

A little fun can go a long way, especially in the enterprise.

Joshua Greenbaum, February, 2011 ”SAP Plays Games with the Analysts, and the Gamification of the Enterprise Begins” Gartner

Gamification Software Market: $2.8B by 2016Enterprise Gamification Software Market: 38% in 2012 = $92Mio

will use gamification as primary vehicle

to transform business operations

by 2015

Global 100040 %

Page 22: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 22www.enterprise-gamification.com | www.gamificationcommunity.com

Common Reactions to Gamification

“I don’t need to waste my time on fun stuff,I have to do serious work.”

German colleague

“Do we make now a shooting game out of invoicing?”

Skeptic colleague

“This is just exploiting employees. Nobody is gonna do that just for points.”

Skeptic German colleague

“FarmVille: I don’t play that, who’s playing that anyways?”http://enterprise-gamification.com/index.php/en/blog/2-news/39-common-criticism-of-gamification-and-how-to-respond-to-it

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© 2012 Mario Herger. All rights reserved. 23www.enterprise-gamification.com | www.gamificationcommunity.com

The Schopenhauer Truth Hype Cycle

Every truth passes through 3 stages before it is recognized: 1. In the first it is ridiculed.2. In the second it is opposed.3. In the third it is regarded as self-evident.

Page 24: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 24www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification Facts & Figures 1 of 7

FoldIt -> 46,000 players solved problem in 10 days (scientists had failed 15 years to solve it)

Sources: http://fold.it http://enterprise-gamification.com/index.php/en/facts

Page 25: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 25www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification Facts & Figures 2 of 7

Bottle Bank Arcade -> 50x more usage than nearby bottle return

Sources: http://www.thefuntheory.com/bottle-bank-arcade-machine http://enterprise-gamification.com/index.php/en/facts

Page 26: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 26www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification Facts & Figures 3 of 7

Chevrolet Volt -> 53% reduction in speeding cars

Sources: https://seogadget.co.uk/5-new-examples-of-gamification/ http://enterprise-gamification.com/index.php/en/facts

Page 27: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 27www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification Facts & Figures 4 of 7

Restaurant -> 3.1% sales increase, 12% increase in gratuities

Sources: https://seogadget.co.uk/5-new-examples-of-gamification/ http://enterprise-gamification.com/index.php/en/facts

Page 28: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 28www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification Facts & Figures 5 of 7

Piano Staircase -> 66% more people used staircase

Sources: http://www.thefuntheory.com/piano-staircase http://enterprise-gamification.com/index.php/en/facts

Page 29: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 29www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification Facts & Figures 6 of 7

Sales Events -> Event reporting up from 50 to 85 per week; after game up >10%

Sources: http://ideas.salescontestbuilder.com/ http://enterprise-gamification.com/index.php/en/facts

Page 30: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 30www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification Facts & Figures 7 of 7

Call Center -> 15% call time reduced, 8-12% increased sales

Sources: http://online.wsj.com/article/SB10001424052970204294504576615371783795248.htmlhttp://enterprise-gamification.com/index.php/en/facts

Page 31: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 31www.enterprise-gamification.com | www.gamificationcommunity.com

Toilet Seat [Video]

Page 32: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 32www.enterprise-gamification.com | www.gamificationcommunity.com

Flow – “keeping the balance”

Mihaly Csikszentmihalyi: Flow: The Psychology of Optimal Experience, 1991Beyond Boredom and Anxiety: Experiencing Flow in Work and Play, 1975

Page 33: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 33www.enterprise-gamification.com | www.gamificationcommunity.com

Game Mechanics - Examples

SCVNGR: http://techcrunch.com/2010/08/25/scvngr-game-mechanics/Gamification.org: http://gamification.org/wiki/Game_Mechanics

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© 2012 Mario Herger. All rights reserved. 34www.enterprise-gamification.com | www.gamificationcommunity.com

Game Mechanics (full & barely legible list)

SCVNGR: http://techcrunch.com/2010/08/25/scvngr-game-mechanics/

1. Achievement2. Appointment Dynamic3. Avoidance4. Behavioral Contrast5. Behavioral Momentum6. Blissful Productivity7. Cascading Information Theory8. Chain Schedules9. Communal Discovery10. Companion Gaming11. Contingency12. Countdown13. Cross Situational Leaderboards14. Disincentives15. Endless Games16. Envy

17. Epic Meaning18. Extinction19. Fixed Interval Rewards Schedules20. Fixed Ratio Rewards Schedule21. Free Lunch22. Fun Once, Fun Always23. Interval Reward Schedules24. Lottery25. Loyalty26. Meta Game27. Micro Leader-board28. Modifiers29. Moral Hazard of Game Play30. Ownership31. Pride32. Privacy

33. Progression Dynamic34. Ratio Reward Schedules35. Real-time v. Delayed Mechanics36. Reinforcer37. Response38. Reward Schedules39. Rolling Physical Goods40. Shell Game41. Social Fabric of Games42. Status43. Urgent Optimism44. Variable Interval Reward Sched.45. Variable Ratio Reward Schedule46. Viral Game Mechanics47. Virtual Items

Page 35: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 35www.enterprise-gamification.com | www.gamificationcommunity.com

Skill Level

RookieLeve

l of E

xper

tise

Regular

Master

Onboarding

Habit-building

MasteryTeaching

Challenge Creation

Source: Amy Jo Kim - http://amyjokim.com/

Make it easy to onboard,

make it difficult to master.

Page 36: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 36www.enterprise-gamification.com | www.gamificationcommunity.com

Bartle’s Player Types

Achiever

Socializer

Killer

Explorer

<1%

~80% ~10%

~10%

Selftest: http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology

Acting

WorldPlayers

Interacting

Page 37: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 37www.enterprise-gamification.com | www.gamificationcommunity.com

Motivation

IntrinsicExtrinsic

<

comes from the outside of an

individual

driven by an interest

exists within an individual

BelongingnessAutonomyPowerMasteryMeaningLearningSelf-KnowledgeSexLoveFun…

PointsLevelBadgesQuestsLeader-boardsPrizesMoneyGold starsProgress barsSmileys …

Page 38: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 38www.enterprise-gamification.com | www.gamificationcommunity.com

Fun Motivators

Source: Jon Radoff – Game On

1. Recognizing Patterns2. Collecting3. Finding Random Treasures4. Achieving a Sense of

Completion5. Gaining Recognition for

Achievements6. Creating Order out of Chaos7. Customizing Virtual Worlds8. Gathering Knowledge9. Organizing Groups of

People10. Noting Insider References11. Being the Centre of

Attention12. Experiencing Beauty and

Culture13. Romance14. Exchanging Gifts15. Being a Hero16. Being a Villain

17. Being a Wise Old Man18. Being a Rebel19. Being the Magician, a keeper

of secret knowledge20. Being the Ruler21. Pretending to Live in a

Magical Place22. Listening to a Story23. Telling Stories24. Predicting the Future25. Competition26. Psychoanalyzing27. Mystery28. Mastering a Skill29. Exacting Justice and

Revenge30. Nurturing31. Excitement32. Triumph over Conflict

33. Relaxing34. Experiencing the Freakish

or Bizarre35. Being Silly36. Laughing37. Being Scared38. Strengthening a Family

Relationship39. Improving One’s Health40. Imagining a Connection

with the Past41. Exploring a World42. Improving Society43. Enlightenment

Page 39: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 39www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification @ others – Siemens PlantVille

Page 40: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 40www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification – Waze

Page 41: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 41www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification @ SAP – SAP Community Networks

Page 42: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 42www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification – Codecadamy

Page 43: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 43www.enterprise-gamification.com | www.gamificationcommunity.com

Page 44: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 44www.enterprise-gamification.com | www.gamificationcommunity.com

Innovation Market

Page 45: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 45www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification – Shanghai Border Control

Page 46: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 46www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification @ SAP – Vampire Hunter

Page 47: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 47www.enterprise-gamification.com | www.gamificationcommunity.com

The disruptive business platform

Page 48: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 48www.enterprise-gamification.com | www.gamificationcommunity.com

The Holistic Strategy

Achievements

Communication tools & channels

ABAP Workbench

DevStudio

Developer tools

Leave Request

Business Applications

Travel Expense System

Call Center

ProcessesOffice tools

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© 2012 Mario Herger. All rights reserved. 49www.enterprise-gamification.com | www.gamificationcommunity.com

Gamification Platforms

Universalists

Full list: http://enterprise-gamification.com/index.php/en/resources/platforms

Social

Sustainability

Loyalty

Support & QA

HCM

CRM

Page 50: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 50www.enterprise-gamification.com | www.gamificationcommunity.com

Leveling up – THE Book

Enterprise GamificationExploiting people by letting them have fun.

The Guide to Happy Birds with Gamification.By Mario Herger

Available June 2013 on Amazon.com

550 pages

>200 gamification examples across all industries and functional areas

60+ gamification platforms and technologies presented

200 pages how to gamify

Everything you need to know to apply gamification in the enterprise

Page 51: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 51www.enterprise-gamification.com | www.gamificationcommunity.com

Leveling up – THE Other Book

Gamification at WorkDesigning Engaging Business Software

By Janaki Kumar & Mario Herger

Available May 2013

130 pages

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© 2012 Mario Herger. All rights reserved. 52www.enterprise-gamification.com | www.gamificationcommunity.com

Leveling up – Books

Source: http://enterprise-gamification.com/index.php/en/component/content/article/7-office/101-books

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© 2012 Mario Herger. All rights reserved. 53www.enterprise-gamification.com | www.gamificationcommunity.com

Leveling up – More Books

Source: http://enterprise-gamification.com/index.php/en/component/content/article/7-office/101-books

Page 54: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 54www.enterprise-gamification.com | www.gamificationcommunity.com

Leveling up – Gamification Workshops

Online Enterprise Gamification (English) – 3,5 hrs, 20 lectures

http://www.udemy.com/enterprise-gamification Enterprise Gamification (Deutsch) – 3,5 hrs, 20 lectures

http://www.udemy.com/enterprise-gamification-deutsch Gamification - Basic Course (English)

https://www.coursera.org/course/gamification Classroom

Enterprise Gamification (Full Day)http://enterprise-gamification.com/index.php/en/workshops

Page 55: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 55www.enterprise-gamification.com | www.gamificationcommunity.com

Enterprise Gamification Consulting – THE Global Team

Mario Herger

Yu-kai Chou

Roman Rackwitz

Marigo Raftopoulos

Page 56: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

© 2012 Mario Herger. All rights reserved. 56www.enterprise-gamification.com | www.gamificationcommunity.com

Leveling up – Your Attitude

Explore one new gamified app every week Don’t just superficially skim over it Force yourself to use it over a longer and regular period – e.g. I needed an epiphany

after weeks of usage to finally get facebook and Pinterest Look at apps that friends/newspapers/websites talk about If you don’t yet know them, try Instagram, Pinterest, Zombie Run, …

Play games Find a reason to play games Play with friends Analyze why you like/dislike the game, what makes it addictive… Analyze game mechanics, fun motivators, reward balance, etc.

Approach boring situations with a playful attitude

Give positive feedback 3x a day

Have fun!

Page 57: Enterprise Gamification – Exploiting People by Letting Them Have Fun [PARC Forum]

Mario Herger Email: [email protected] Twitter: @mhergerWeb: www.enterprise-gamification.comCommunity: www.gamificationcommunity.comWorkshops: http://enterprise-gamification.com/index.php/en/workshops

Game On!