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VIRTUAL REALITY: THE DESTRUCTION OR IMPROVEMENT OF SOCIETY? BY JOHN LE ENGLISH 102-59 3/25/2015

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  1. 1. VIRTUAL REALITY: THE DESTRUCTION OR IMPROVEMENT OF SOCIETY? BY JOHN LE ENGLISH 102-59 3/25/2015
  2. 2. INTRODUCTION VR (virtual reality) technology is rapidly growing Improvements may lead to societal usage Can also result in negative consequences Can benefit in important fields, such as: Military Medical Entertainment Oculus rift. www.allgamesbeta.com
  3. 3. ORIGINS & BACKGROUND INFORMATION Traced back to 1860s (with 360 degree art) VR defined as: technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93). VR can recreate sensory experiences Also known as immersive multimedia and is very versatile.
  4. 4. VR IN THE MILITARY Used as a training mechanism Allows for training without consequences Reduces reset time and the resources needed to train Results in more adaptable and better armed forces Training simulation with soldier. Ispr.info
  5. 5. MEDICAL USES FOR VR Patient treatment (therapeutic) Used to treat phobias, PTSD, and other disorders Results in reduction in symptoms Rehabilitation & Training Patients with injuries or no motor abilities Faster and more effective staff Doctors being taught with VR. www.washingtonpost.com
  6. 6. ENTERTAINMENT WITH VR Gaming, film, and much more More realistic environments, immersion, and interactive New dimension to entertainment field PlayStation 4 VR headset. www.gamespot.com
  7. 7. DEBATES AND CONTROVERSY Technical concerns Unknown factors Future consequences Dehumanization
  8. 8. CONCLUSION Still at infant stage, but improving Huge potential Can alter our society in massive ways Bright future for the technology
  9. 9. WORKS CITED "Essay on Benefits and Dangers of Virtual Reality." 123HelpMe.com. 05 Mar 2015 . Finley, Klint. "Virtual Reality Won't Just AmuseIt Will Heal Millions | WIRED." Wired.com. Conde Nast Digital, n.d. Web. 05 Mar. 2015. . Newton, Casey, and Bryan Bishop. "How Virtual Reality Ate the Sundance Film Festival." The Verge. The Verge, 24 Jan. 2015. Web. 05 Mar. 2015. . Rothbaum, Barbara O., Albert Skip Rizzo, and Joann Difede. "Virtual Reality Exposure Therapy for Combat-related Posttraumatic Stress Disorder." Annals of the New York Academy of Sciences 1208.1 (2010): 126-32. Web. Schijven, M. P., J. J. Jakimowicz, I. A. M. J. Broeders, and L. N. L. Tseng. "The Eindhoven Laparoscopic Cholecystectomy Training Courseimproving Operating Room Performance Using Virtual Reality Training: Results from the First E.A.E.S. Accredited Virtual Reality Trainings Curriculum."Surgical Endoscopy 19.9 (2005): 1220-226. Web. Stevens, Jane Ellen. "The Growing Reality of Virtual Reality." BioScience 45.7 (1995): 435. Web. "Virtual Reality and the Air Force." Virtual Reality and the Air Force Virtual Reality. N.p., n.d. Web. 05 Mar. 2015. Yarm, Mark. "7 Ways the Oculus Rift Could Change Entertainment as We Know It." Rolling Stone. Rolling Stone, 15 Apr. 2014. Web. 05 Mar. 2015. . http://ispr.info/2012/01/18/u-s-armys-virtual-reality-plan-a-digital-doppelganger-for-every-soldier/ (Image) http://www.washingtonpost.com/wp-dyn/content/gallery/2010/11/04/GA2010110403687.html (Image) http://www.gamespot.com/articles/85-of-ps4-vr-headset-work-is-done-sony-says/1100-6422436/ (Image)