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EDIT DECISION LIST Name: Samantha Jewiss & Louise Heathorn Camera Code. Length (mm:ss) Shot type / angle / movement Good or bad take Camera operator, with any comments / descriptions of shot 1 00:46 Two Shot; Mid Shot / Eye Level Bad Cam = Louise Heathorn Characters talking to each other. Cat disrupts scene. 2 01:58 Two Shot; Mid Shot / Eye Level Good Cam = LH Characters talking to each other. Only specific parts will be used. 3 01:37 Two Shot; Mid Shot / Eye Level Good Cam = LH Characters talking to each other. Only specific parts will be used. 4 03.10 Two Shot; Mid Shot / Eye Level Good Cam = LH Characters talking to each other. Only specific parts may be used. 5 00:21 Establishing Shot / High Angle / Zoom In- Out Good Cam = SJ Cars along motorway. Beginning of clip may be used. 6 00:12 Establishing Shot / Eye Level Bad Cam = SJ Shot of sky. Will not be used because the clip is too dark. 7 00:22 Establishing Shot / High Angle / Zoom In- Out Bad Cam = SJ Cars along motorway. The shot is too shaky to use. 8 00:24 Establishing Shot / High Angle / Zoom In- Out Good Cam = SJ Cars along motorway. Only specific parts may be used. 9 00:56 Establishing Shot / High Angle / Zoom In- Out Good Cam = SJ Cars along motorway. Only the ending may be used. 10 00:16 Two Shot / Eye Level Bad Cam = LH Characters asleep. Actor is blinking. 11 00:16 Two Shot / Eye Level Good Cam = LH Characters asleep. A few seconds may be used. 12 00:16 Two Shot / Eye Level Bad Cam = LH Characters asleep. Actor laughs and the camera angle does not show the scene well. 13 00:13 Two Shot; Mid Shot / Eye Level Bad Cam = LH Characters creating a home video. Use of photo camera instead of video camera prop does not portray the scene well. Bad lighting. 14 00:14 Two Shot; Mid Shot/ Eye Level Bad Cam = LH Characters creating a home video. Use of photo camera instead of

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Page 1: Edit decision list

EDIT DECISION LIST

Name: Samantha Jewiss & Louise Heathorn

Camera Code.

Length(mm:ss)

Shot type / angle / movement

Good or

bad take

Camera operator, with any comments / descriptions of shot

1 00:46Two Shot; Mid Shot / Eye

Level BadCam = Louise Heathorn

Characters talking to each other. Cat disrupts scene.

2 01:58 Two Shot; Mid Shot / Eye Level

GoodCam = LH

Characters talking to each other. Only specific parts will be used.

3 01:37 Two Shot; Mid Shot / Eye Level

GoodCam = LH

Characters talking to each other. Only specific parts will be used.

4 03.10 Two Shot; Mid Shot / Eye Level

GoodCam = LH

Characters talking to each other. Only specific parts may be used.

5 00:21 Establishing Shot / High Angle / Zoom In-Out

GoodCam = SJ

Cars along motorway. Beginning of clip may be used.

6 00:12 Establishing Shot / Eye Level

BadCam = SJ

Shot of sky. Will not be used because the clip is too dark.

7 00:22 Establishing Shot / High Angle / Zoom In-Out

BadCam = SJ

Cars along motorway. The shot is too shaky to use.

8 00:24 Establishing Shot / High Angle / Zoom In-Out

GoodCam = SJ

Cars along motorway. Only specific parts may be used.

9 00:56 Establishing Shot / High Angle / Zoom In-Out

GoodCam = SJ

Cars along motorway. Only the ending may be used.

10 00:16 Two Shot / Eye Level Bad Cam = LHCharacters asleep. Actor is blinking.

11 00:16 Two Shot / Eye Level GoodCam = LH

Characters asleep. A few seconds may be used.

12 00:16 Two Shot / Eye Level Bad

Cam = LHCharacters asleep. Actor laughs and the camera angle does not show the scene

well.

13 00:13Two Shot; Mid Shot / Eye

Level Bad

Cam = LHCharacters creating a home video. Use

of photo camera instead of video camera prop does not portray the

scene well. Bad lighting.

14 00:14Two Shot; Mid Shot/ Eye

Level Bad

Cam = LHCharacters creating a home video. Use

of photo camera instead of video camera prop does not portray the

scene well.

15 00:41 Two Shot; Mid Shot/ High Angle

GoodCam = LH

Characters creating a home video. Actors are natural.

Page 2: Edit decision list

16 00:36 Two Shot; Close Up Good

Cam = SJClip is recorded in a personal home

video style. May use specific parts for flashback scenes.

17 00:48 Two Shot; Mid Shot / Eye Level

BadCam = LH

Actors are having a dispute. Actors are laughing.

18 00:24Two Shot; Mid-Shot / Eye

Level Bad

Cam = LHActors are having a dispute. Actors are

laughing and not following stage directions. Actors look at camera and

director.

19 00:26 Two Shot; Mid Shot / Eye Level

Bad

Cam = LHActors are having a dispute. Actors are

not following stage directions and looking at camera.

20 00:29 Two Shot; Mid Shot / Eye Level

BadCam = LH

Actors are having a dispute. Actor looks at camera, laughing.

21 00:19 Two Shot; Mid Shot / Eye Level

Bad

Cam = LHActors are having a dispute. Camera pans to right in a non-fluid motion.

Actor is laughing.

22 1:34 Two Shot; Mid-Shot / Eye Level

Bad

Cam = LHActors are having a dispute. Actors do

not follow stage directions, look at camera, laughing.

23 00:17 Mid Shot / Eye Level BadCam = LH

Actor storm out of house. Camera and actors were not ready to film clip.

24 00:14 Mid Shot / Eye Level BadCam = LH

Actor storm out of the house. Actors did not follow stage directions.

25 00:18 Mid Shot / Eye Level Bad

Cam = LHActor storms out of house. Actress

laughs and is not in position when clip begins.

26 00:17 Mid Shot / Eye Level Good

Cam = LHActor storms out of house. Good clip until end where actress laughs but

might be able to use.

27 00:10 Long Shot / Eye Level BadCam = LH

Actors are preparing for scene – cannot use.

28 00:07 Long Shot / Eye Level BadCam = LH

Actors are not ready for scene – cannot use.

29 00:23 Mid Shot / Eye Level Good

Cam = LHActors are having a dispute before actor storms out. Can use specific

parts.

30 02:07 Mid Shot / Eye Level Good

Cam = LHActors are having a dispute before actor storms out. Can use specific

parts.

31 00:29 Long Shot Bad

Cam = LHActor storms out of house (camera

exterior). Does not look natural, actor laughs.

32 00:15 Extreme Long Shot / Eye Bad Cam = LH & SJ

Page 3: Edit decision list

LevelActor is smoking through patio door.Dog in scene. Actor doesn’t follow

script.

33 01:22 Extreme Long Shot / Eye Level

GoodCam = LH & SJ

Actor is smoking through patio door. Can use parts of the clip.

34 01:35 Mid Shot / Eye Level GoodCam = SJ

Actor is smoking through patio door. Can use parts of the clip.

35 00:39 Two Shot / Eye Level Good

Cam = LHActors arguing in car. Can use parts of

the clip.

36 00:13 Two Shot / Eye Level BadCam = LH

Actors arguing in car. Actors do not follow script.

37 00:11 Two Shot / Eye Level BadCam = LH

Actors arguing in car. Actors do not follow script.

38 00:24 Medium Close Up / Low Angle

GoodCam = LH

Actor arguing with partner and follows script well. Will be used.

39 00:09 Medium Close Up / Eye Level

BadCam = LH

Actor arguing with partner. Will not be used because of poor camera work.

40 01:21 Medium Close Up / Eye Level

GoodCam = LH

Actor arguing with partner. Can only use specific parts.

41 00:24 Two Shot / Eye Level GoodCam = LH

Actor arguing with partner. Will be used.

42 01:34 Establishing Shot / Side Tracking

Bad Cam = LHIrrelevant to narrative.

43 00:21 Two Shot / Eye Level GoodCam = LH

Will be used, the script is followed well.

44 00:12 Two Shot / Medium Close Up

BadCam = LH

Will not be used, as the footage is too shakey.

45 00:18 Two Shot / Medium Close Up

Good Cam = LHTalking on train. Can only use parts.

46 00:10 Two Shot / Medium Close Up

BadCam = LH

Talking on a train. Camera is too shaky to use.

47 00:11 Establishing Shot / Eye Level

GoodCam = LH

Around Covent garden. Can use parts of it.

48 00:35 Establishing Shot / Eye Level

GoodCam = SJ

Around Covent Garden. Can use parts of video.

49 00:32 Establishing Shot / Eye Level

GoodCam = SJ

Cars driving in street. Will use parts of the clip.

50 00:37 Wide Shot / Low Angle Good Cam = SJ

Page 4: Edit decision list

Shot of statue. Will use parts as a quick establishing shot.

51 00:26 Extreme Long Shot / Eye Level

Good

Cam = LHSetting shot Green Park and actors

walking to look at map. Can use parts of the clip.

52 00:11 Two Shot; Mid Shot / Eye Level

GoodCam = LH

Actors looking at map. Can use specific sections of the clip.

53 00:23 Two Shot / Mid Close Up / Eye Level

GoodCam = LH

Actors talking and looking at map. Can use specific sections of the clip.

54 00:30 Mid Shot / Eye Level Good

Cam = LHActor talking to the camera in a

personal home video style. Can use parts of the clip.

55 00:17 Mid Shot / Low Angle Good

Cam = SJActor talking to the camera in a

personal home video style. Can use parts of the clip.

56 00:16 Close Up / Low Angle Good

Cam = SJActor talking to the camera in a

personal home video style. Can use parts of the clip.

57 01:10 Two Shot / Mid Shot / Eye Level

GoodCam = LH

Actors are talking in Camden. Can use parts of the clip for a flashback.

58 00:35 Establishing Shot / Eye Level / Panning

Bad

Cam = SJShot of river in Camden, London.

Camera is not steady and a wooden pole obstructs part of the scene.

59 00:07 Close Up / Low Angle GoodCam = SJ

Personal home style video recording. Can use parts of the clip.

60 00:35 Two Shot / Mid Shot / Eye Level

GoodCam = LH

Actors are talking. Can use the latter half of the clip as the start is unusable.

61 00:21 Establishing Shot / Eye Level / Panning

Bad

Cam = LHShot of river in Camden, London.

Camera is not steady enough for clip to be used.

62 00:46 Two Shot / Mid Shot / Eye Level

GoodCam = LH

Actors are talking. Can use part of the clip.

63 00:11 Close Up / High Angle GoodCam = LH

Clip of the couple linking arms. Can be used as part of the flashback.

64 00:10 Two Shot / Close Up / Eye Level

GoodCam = LH

Actors talking. Can be used as part of the flashback.

65 00:04 Close Up / Eye Level Bad

Cam = LHActor is talking. Poor camera work as

the focus is on the background instead of the actor in the foreground.

66 00:04 Mid Shot / Eye Level Bad

Cam = LHLion statue. Not relevant to the

narrative and isn’t a good angle of the statue.

Page 5: Edit decision list

67 00:32 Mid Shot / Eye Level BadCam = LH

Actor talking to the cameraperson. Continuity error if used.

68 00:15 Eye Level BadCam = LH

Black screen – filming in dark/poor lighting.

69 00:39 Long Shot / Eye Level GoodCam = LH

Group of actors playing with sparklers. Can use parts of the clip.

70 00:10 Two Shot / Eye Level GoodCam = LH

Group of actors playing with sparklers. Can use parts of the clip.

71 00:47 Two Shot / Eye Level GoodCam = LH

Group of actors playing with sparklers. Can use parts of the clip.

72 00:31 Two Shot / Eye Level GoodCam = LH

Group of actors playing with sparklers. Can use parts of the clip.

73 00:29 Two Shot / Over The Shoulder / Eye Level

GoodCam = LH

Two actors talking by the fireplace. Will use parts of the footage.

74 00:18 Over The Shoulder / Eye Level

GoodCam = LH

Actor talking by the fireplace. Can use parts of the footage.

75 00:08 Medium Close Up / Eye Level

GoodCam = LH

Actor talking by the fireplace. Parts may be used.

76 00:09 Close Up / Eye Level GoodCam = LH

Actor talking by the fireplace. Can use the end of the clip.

77 00:29 Two Shot / Mid Shot / Eye Level

BadCam = LH

Two actors talking by the fireplace. Didn’t follow the script.

78 00:17 Close Up / Eye Level Bad

Cam = LHActor talking by the fireplace. Cannot use because another person on set

disrupts the filming.

79 00:59Two Shot / Mid Shot / Eye

Level Bad

Cam = LHTwo actors talking. Will not be used because of unnecessary props in the

background.

80 00:15Two Shot / Panning / Eye

Level Bad

Cam = LHTwo actors talking by the fireplace.

Practice shot for panning and will not be used because the camera

movement is not fluent.

81 00:16 Two Shot / Panning / Eye Level

Bad

Cam = LHTwo actors talking by the fireplace.

Cannot be used because the camera movement is too quick.

82 01:40 Two Shot / Panning / Zoom / Eye Level

Good

Cam = LHTwo actors talking by the fireplace. Practice shot for zoom in/out and

panning. Parts of the clip can be used.

83 00:27 Extreme Long Shot / Zoom / Eye Level

GoodCam = LH

Actors walking across field. Parts of the clip can be used.

84 00:25 Extreme Long Shot / Good Cam = LH

Page 6: Edit decision list

Panning / Low Level Actors walking across field. Parts of the clip can be used.

85 00:24 Extreme Long Shot / Panning / Low Level

GoodCam = LH

Actors walking across field. Parts of the footage can be used.

86 00:14 Mid Shot / Zoom / Low Level

GoodCam = LH

Actor looking into distance. May use the beginning of the clip.

87 00:21 Mid Shot / Low Level GoodCam = LH

Actor looking into distance. Can use beginning and end of the footage.

88 00:12 Two Shot / Panning / Eye Level

GoodCam = LH

Actors looking into distance. Can use parts of the clip.

89 00:19 Two Shot / Panning / Eye Level

Bad

Cam = LHActors looking into distance. Will not

use because the camera movement is not fluent.

90 00:18 Two Shot / Panning / Eye Level

GoodCam = LH

Actors looking into distance. Can use parts of the clip.

91 00:16 Two Shot / Mid Shot / Eye Level

BadCam = LH

Actors lying on sofa. Cannot be used because actor looks at the camera.

92 00:24 Two Shot / Long Shot / Zoom

Good Cam = LHActors lying on the sofa. Can be used.

93 00:27 Two Shot / Mid Shot / Eye Level

GoodCam = LH

Actors lying on the sofa. The script was followed well, can be used.

94 00:45 Two Shot / Medium Close Up / Eye Level

GoodCam = LH

Actors lying on the sofa. Can use parts of the clip.

95 00:19 Close Up / Eye Level GoodCam = LH

Actors lying on the sofa. Can use parts of the clip.

96 00:14 Two Shot / Extreme Long Shot / Eye Level

Good

Cam = LHActors walking down the street. The script was followed well and can be

used.

97 00:16 Two Shot / Long Shot / Eye Level

GoodCam = LH

Actors walking down the street. Can use parts of the clip.

98 00:21 Two Shot / Long Shot / Low Level

Bad

Cam = LHActors walking into house. Cannot be used because the door could not be

opened.

99 00:22 Two Shot / Long Shot / Low Level

Bad

Cam = LHActors walking into house. Cannot be

used because the keys were left in the door.

100 00:24 Two Shot / Long Shot / Low Level

Good

Cam = LHActors walking into house and can be used because the script was followed

correctly.

101 00:38 Two Shot / Mid Shot / Panning / Eye Level

Good

Cam = LHActor walks into room and looks at

photographs. All of this footage can be used.

Page 7: Edit decision list

102 00:10 Side Angle / Mid Shot / Low Level

GoodCam = LH

Actor looking at a photograph. The entire clip can be used.

103 00:11 Over The Shoulder / High Angle

GoodCam = LH

Actor looking at a photograph. The whole clip can be used.

104 01:02 Two Shot / Mid Shot/ Eye Level

Bad

Cam = LHActor rips images off of the wall and the other consoles her. Script was followed

but not rehearsed.

105 00:33 Two Shot / Mid Shot / Eye Level

Good

Cam = LHActor rips images off of the wall and the other consoles her. The footage can be

used.

106 00:07 Two Shot / Close Up / Eye Level

GoodCam = LH

Actors hugging each other. Parts of the clip can be used.

107 00:14 Establishment Shot / Zoom

Bad

Cam = SJZoom out of photograph left on the

wall. Cannot be used because the shot was zoomed out of too quickly.

108 00:21 Establishment Shot / Track / Panning

GoodCam = SJ

Zoom out of photograph left on the wall. Can use the shot.

109 00:07 Long Shot / Eye Level GoodCam = LH

Actor sitting in the bedroom. Parts of the clip can be used.

110 00:17 Mid Shot / High Angle / Zoom

GoodCam =LH

Actor sitting in the bedroom. Parts may be used.

111 00:13 Mid Shot / Panning / Eye Level

GoodCam = LH

Actor sitting in the bedroom. Parts may be used.

112 00:15 Mid Shot / Panning / Eye Level

GoodCam = LH

Actor sitting in the bedroom. Parts may be used.

113 00:41 Mid Shot / Panning / Tilt / Eye Level

GoodCam = LH

Actor in the bathroom. The full clip can be used.