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EDIT DECISION LIST
Name: Samantha Jewiss & Louise Heathorn
Camera Code.
Length(mm:ss)
Shot type / angle / movement
Good or
bad take
Camera operator, with any comments / descriptions of shot
1 00:46Two Shot; Mid Shot / Eye
Level BadCam = Louise Heathorn
Characters talking to each other. Cat disrupts scene.
2 01:58 Two Shot; Mid Shot / Eye Level
GoodCam = LH
Characters talking to each other. Only specific parts will be used.
3 01:37 Two Shot; Mid Shot / Eye Level
GoodCam = LH
Characters talking to each other. Only specific parts will be used.
4 03.10 Two Shot; Mid Shot / Eye Level
GoodCam = LH
Characters talking to each other. Only specific parts may be used.
5 00:21 Establishing Shot / High Angle / Zoom In-Out
GoodCam = SJ
Cars along motorway. Beginning of clip may be used.
6 00:12 Establishing Shot / Eye Level
BadCam = SJ
Shot of sky. Will not be used because the clip is too dark.
7 00:22 Establishing Shot / High Angle / Zoom In-Out
BadCam = SJ
Cars along motorway. The shot is too shaky to use.
8 00:24 Establishing Shot / High Angle / Zoom In-Out
GoodCam = SJ
Cars along motorway. Only specific parts may be used.
9 00:56 Establishing Shot / High Angle / Zoom In-Out
GoodCam = SJ
Cars along motorway. Only the ending may be used.
10 00:16 Two Shot / Eye Level Bad Cam = LHCharacters asleep. Actor is blinking.
11 00:16 Two Shot / Eye Level GoodCam = LH
Characters asleep. A few seconds may be used.
12 00:16 Two Shot / Eye Level Bad
Cam = LHCharacters asleep. Actor laughs and the camera angle does not show the scene
well.
13 00:13Two Shot; Mid Shot / Eye
Level Bad
Cam = LHCharacters creating a home video. Use
of photo camera instead of video camera prop does not portray the
scene well. Bad lighting.
14 00:14Two Shot; Mid Shot/ Eye
Level Bad
Cam = LHCharacters creating a home video. Use
of photo camera instead of video camera prop does not portray the
scene well.
15 00:41 Two Shot; Mid Shot/ High Angle
GoodCam = LH
Characters creating a home video. Actors are natural.
16 00:36 Two Shot; Close Up Good
Cam = SJClip is recorded in a personal home
video style. May use specific parts for flashback scenes.
17 00:48 Two Shot; Mid Shot / Eye Level
BadCam = LH
Actors are having a dispute. Actors are laughing.
18 00:24Two Shot; Mid-Shot / Eye
Level Bad
Cam = LHActors are having a dispute. Actors are
laughing and not following stage directions. Actors look at camera and
director.
19 00:26 Two Shot; Mid Shot / Eye Level
Bad
Cam = LHActors are having a dispute. Actors are
not following stage directions and looking at camera.
20 00:29 Two Shot; Mid Shot / Eye Level
BadCam = LH
Actors are having a dispute. Actor looks at camera, laughing.
21 00:19 Two Shot; Mid Shot / Eye Level
Bad
Cam = LHActors are having a dispute. Camera pans to right in a non-fluid motion.
Actor is laughing.
22 1:34 Two Shot; Mid-Shot / Eye Level
Bad
Cam = LHActors are having a dispute. Actors do
not follow stage directions, look at camera, laughing.
23 00:17 Mid Shot / Eye Level BadCam = LH
Actor storm out of house. Camera and actors were not ready to film clip.
24 00:14 Mid Shot / Eye Level BadCam = LH
Actor storm out of the house. Actors did not follow stage directions.
25 00:18 Mid Shot / Eye Level Bad
Cam = LHActor storms out of house. Actress
laughs and is not in position when clip begins.
26 00:17 Mid Shot / Eye Level Good
Cam = LHActor storms out of house. Good clip until end where actress laughs but
might be able to use.
27 00:10 Long Shot / Eye Level BadCam = LH
Actors are preparing for scene – cannot use.
28 00:07 Long Shot / Eye Level BadCam = LH
Actors are not ready for scene – cannot use.
29 00:23 Mid Shot / Eye Level Good
Cam = LHActors are having a dispute before actor storms out. Can use specific
parts.
30 02:07 Mid Shot / Eye Level Good
Cam = LHActors are having a dispute before actor storms out. Can use specific
parts.
31 00:29 Long Shot Bad
Cam = LHActor storms out of house (camera
exterior). Does not look natural, actor laughs.
32 00:15 Extreme Long Shot / Eye Bad Cam = LH & SJ
LevelActor is smoking through patio door.Dog in scene. Actor doesn’t follow
script.
33 01:22 Extreme Long Shot / Eye Level
GoodCam = LH & SJ
Actor is smoking through patio door. Can use parts of the clip.
34 01:35 Mid Shot / Eye Level GoodCam = SJ
Actor is smoking through patio door. Can use parts of the clip.
35 00:39 Two Shot / Eye Level Good
Cam = LHActors arguing in car. Can use parts of
the clip.
36 00:13 Two Shot / Eye Level BadCam = LH
Actors arguing in car. Actors do not follow script.
37 00:11 Two Shot / Eye Level BadCam = LH
Actors arguing in car. Actors do not follow script.
38 00:24 Medium Close Up / Low Angle
GoodCam = LH
Actor arguing with partner and follows script well. Will be used.
39 00:09 Medium Close Up / Eye Level
BadCam = LH
Actor arguing with partner. Will not be used because of poor camera work.
40 01:21 Medium Close Up / Eye Level
GoodCam = LH
Actor arguing with partner. Can only use specific parts.
41 00:24 Two Shot / Eye Level GoodCam = LH
Actor arguing with partner. Will be used.
42 01:34 Establishing Shot / Side Tracking
Bad Cam = LHIrrelevant to narrative.
43 00:21 Two Shot / Eye Level GoodCam = LH
Will be used, the script is followed well.
44 00:12 Two Shot / Medium Close Up
BadCam = LH
Will not be used, as the footage is too shakey.
45 00:18 Two Shot / Medium Close Up
Good Cam = LHTalking on train. Can only use parts.
46 00:10 Two Shot / Medium Close Up
BadCam = LH
Talking on a train. Camera is too shaky to use.
47 00:11 Establishing Shot / Eye Level
GoodCam = LH
Around Covent garden. Can use parts of it.
48 00:35 Establishing Shot / Eye Level
GoodCam = SJ
Around Covent Garden. Can use parts of video.
49 00:32 Establishing Shot / Eye Level
GoodCam = SJ
Cars driving in street. Will use parts of the clip.
50 00:37 Wide Shot / Low Angle Good Cam = SJ
Shot of statue. Will use parts as a quick establishing shot.
51 00:26 Extreme Long Shot / Eye Level
Good
Cam = LHSetting shot Green Park and actors
walking to look at map. Can use parts of the clip.
52 00:11 Two Shot; Mid Shot / Eye Level
GoodCam = LH
Actors looking at map. Can use specific sections of the clip.
53 00:23 Two Shot / Mid Close Up / Eye Level
GoodCam = LH
Actors talking and looking at map. Can use specific sections of the clip.
54 00:30 Mid Shot / Eye Level Good
Cam = LHActor talking to the camera in a
personal home video style. Can use parts of the clip.
55 00:17 Mid Shot / Low Angle Good
Cam = SJActor talking to the camera in a
personal home video style. Can use parts of the clip.
56 00:16 Close Up / Low Angle Good
Cam = SJActor talking to the camera in a
personal home video style. Can use parts of the clip.
57 01:10 Two Shot / Mid Shot / Eye Level
GoodCam = LH
Actors are talking in Camden. Can use parts of the clip for a flashback.
58 00:35 Establishing Shot / Eye Level / Panning
Bad
Cam = SJShot of river in Camden, London.
Camera is not steady and a wooden pole obstructs part of the scene.
59 00:07 Close Up / Low Angle GoodCam = SJ
Personal home style video recording. Can use parts of the clip.
60 00:35 Two Shot / Mid Shot / Eye Level
GoodCam = LH
Actors are talking. Can use the latter half of the clip as the start is unusable.
61 00:21 Establishing Shot / Eye Level / Panning
Bad
Cam = LHShot of river in Camden, London.
Camera is not steady enough for clip to be used.
62 00:46 Two Shot / Mid Shot / Eye Level
GoodCam = LH
Actors are talking. Can use part of the clip.
63 00:11 Close Up / High Angle GoodCam = LH
Clip of the couple linking arms. Can be used as part of the flashback.
64 00:10 Two Shot / Close Up / Eye Level
GoodCam = LH
Actors talking. Can be used as part of the flashback.
65 00:04 Close Up / Eye Level Bad
Cam = LHActor is talking. Poor camera work as
the focus is on the background instead of the actor in the foreground.
66 00:04 Mid Shot / Eye Level Bad
Cam = LHLion statue. Not relevant to the
narrative and isn’t a good angle of the statue.
67 00:32 Mid Shot / Eye Level BadCam = LH
Actor talking to the cameraperson. Continuity error if used.
68 00:15 Eye Level BadCam = LH
Black screen – filming in dark/poor lighting.
69 00:39 Long Shot / Eye Level GoodCam = LH
Group of actors playing with sparklers. Can use parts of the clip.
70 00:10 Two Shot / Eye Level GoodCam = LH
Group of actors playing with sparklers. Can use parts of the clip.
71 00:47 Two Shot / Eye Level GoodCam = LH
Group of actors playing with sparklers. Can use parts of the clip.
72 00:31 Two Shot / Eye Level GoodCam = LH
Group of actors playing with sparklers. Can use parts of the clip.
73 00:29 Two Shot / Over The Shoulder / Eye Level
GoodCam = LH
Two actors talking by the fireplace. Will use parts of the footage.
74 00:18 Over The Shoulder / Eye Level
GoodCam = LH
Actor talking by the fireplace. Can use parts of the footage.
75 00:08 Medium Close Up / Eye Level
GoodCam = LH
Actor talking by the fireplace. Parts may be used.
76 00:09 Close Up / Eye Level GoodCam = LH
Actor talking by the fireplace. Can use the end of the clip.
77 00:29 Two Shot / Mid Shot / Eye Level
BadCam = LH
Two actors talking by the fireplace. Didn’t follow the script.
78 00:17 Close Up / Eye Level Bad
Cam = LHActor talking by the fireplace. Cannot use because another person on set
disrupts the filming.
79 00:59Two Shot / Mid Shot / Eye
Level Bad
Cam = LHTwo actors talking. Will not be used because of unnecessary props in the
background.
80 00:15Two Shot / Panning / Eye
Level Bad
Cam = LHTwo actors talking by the fireplace.
Practice shot for panning and will not be used because the camera
movement is not fluent.
81 00:16 Two Shot / Panning / Eye Level
Bad
Cam = LHTwo actors talking by the fireplace.
Cannot be used because the camera movement is too quick.
82 01:40 Two Shot / Panning / Zoom / Eye Level
Good
Cam = LHTwo actors talking by the fireplace. Practice shot for zoom in/out and
panning. Parts of the clip can be used.
83 00:27 Extreme Long Shot / Zoom / Eye Level
GoodCam = LH
Actors walking across field. Parts of the clip can be used.
84 00:25 Extreme Long Shot / Good Cam = LH
Panning / Low Level Actors walking across field. Parts of the clip can be used.
85 00:24 Extreme Long Shot / Panning / Low Level
GoodCam = LH
Actors walking across field. Parts of the footage can be used.
86 00:14 Mid Shot / Zoom / Low Level
GoodCam = LH
Actor looking into distance. May use the beginning of the clip.
87 00:21 Mid Shot / Low Level GoodCam = LH
Actor looking into distance. Can use beginning and end of the footage.
88 00:12 Two Shot / Panning / Eye Level
GoodCam = LH
Actors looking into distance. Can use parts of the clip.
89 00:19 Two Shot / Panning / Eye Level
Bad
Cam = LHActors looking into distance. Will not
use because the camera movement is not fluent.
90 00:18 Two Shot / Panning / Eye Level
GoodCam = LH
Actors looking into distance. Can use parts of the clip.
91 00:16 Two Shot / Mid Shot / Eye Level
BadCam = LH
Actors lying on sofa. Cannot be used because actor looks at the camera.
92 00:24 Two Shot / Long Shot / Zoom
Good Cam = LHActors lying on the sofa. Can be used.
93 00:27 Two Shot / Mid Shot / Eye Level
GoodCam = LH
Actors lying on the sofa. The script was followed well, can be used.
94 00:45 Two Shot / Medium Close Up / Eye Level
GoodCam = LH
Actors lying on the sofa. Can use parts of the clip.
95 00:19 Close Up / Eye Level GoodCam = LH
Actors lying on the sofa. Can use parts of the clip.
96 00:14 Two Shot / Extreme Long Shot / Eye Level
Good
Cam = LHActors walking down the street. The script was followed well and can be
used.
97 00:16 Two Shot / Long Shot / Eye Level
GoodCam = LH
Actors walking down the street. Can use parts of the clip.
98 00:21 Two Shot / Long Shot / Low Level
Bad
Cam = LHActors walking into house. Cannot be used because the door could not be
opened.
99 00:22 Two Shot / Long Shot / Low Level
Bad
Cam = LHActors walking into house. Cannot be
used because the keys were left in the door.
100 00:24 Two Shot / Long Shot / Low Level
Good
Cam = LHActors walking into house and can be used because the script was followed
correctly.
101 00:38 Two Shot / Mid Shot / Panning / Eye Level
Good
Cam = LHActor walks into room and looks at
photographs. All of this footage can be used.
102 00:10 Side Angle / Mid Shot / Low Level
GoodCam = LH
Actor looking at a photograph. The entire clip can be used.
103 00:11 Over The Shoulder / High Angle
GoodCam = LH
Actor looking at a photograph. The whole clip can be used.
104 01:02 Two Shot / Mid Shot/ Eye Level
Bad
Cam = LHActor rips images off of the wall and the other consoles her. Script was followed
but not rehearsed.
105 00:33 Two Shot / Mid Shot / Eye Level
Good
Cam = LHActor rips images off of the wall and the other consoles her. The footage can be
used.
106 00:07 Two Shot / Close Up / Eye Level
GoodCam = LH
Actors hugging each other. Parts of the clip can be used.
107 00:14 Establishment Shot / Zoom
Bad
Cam = SJZoom out of photograph left on the
wall. Cannot be used because the shot was zoomed out of too quickly.
108 00:21 Establishment Shot / Track / Panning
GoodCam = SJ
Zoom out of photograph left on the wall. Can use the shot.
109 00:07 Long Shot / Eye Level GoodCam = LH
Actor sitting in the bedroom. Parts of the clip can be used.
110 00:17 Mid Shot / High Angle / Zoom
GoodCam =LH
Actor sitting in the bedroom. Parts may be used.
111 00:13 Mid Shot / Panning / Eye Level
GoodCam = LH
Actor sitting in the bedroom. Parts may be used.
112 00:15 Mid Shot / Panning / Eye Level
GoodCam = LH
Actor sitting in the bedroom. Parts may be used.
113 00:41 Mid Shot / Panning / Tilt / Eye Level
GoodCam = LH
Actor in the bathroom. The full clip can be used.