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Francesco Ficarelli Developing and publishing a multiplatform Indie Game using Mono: Doom & Destiny [email protected] – HeartBit Interactive ROME 11-12 April 2014 – Francesco Ficarelli

Developing and publishing a multiplatform Indie Game using mono: Doom & Destiny - Ficarelli

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Slides from Francesco Ficcarelli talk @ codemotion roma 2014

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Page 1: Developing and publishing a multiplatform Indie Game using mono: Doom & Destiny - Ficarelli

Francesco Ficarelli

Developing and publishing a multiplatform Indie Game using Mono: Doom & Destiny

[email protected] – HeartBit Interactive

ROME 11-12 April 2014 – Francesco Ficarelli

Page 2: Developing and publishing a multiplatform Indie Game using mono: Doom & Destiny - Ficarelli

HeartBit Interactive

● Born in Piacenza 2011

● Founded by Matteo Nicolotti and Francesco Ficarelli

● We made Doom & Destiny, Miner Warfare, Spyleaks and D_K_L_B

● We WFH converting mobile games and giving game quality assurance

● Francesco Ficarelli [email protected]

● Matteo [email protected]

ROME 11-12 April 2014 – Francesco Ficarelli

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What is Doom & Destiny?

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Doom & Destiny

● Old-school role playing game

● 40 plus hours of gameplay

● Lot of comedy and parodies

● Ahahahaha!

● Turn based combat with “dynamic battle queue”

● 720p via post-processing

● Save anywhere and cloud sync

● Translated in 5 languages

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● 4/5 Xbox Indie Games USA

● 4.5/5 Windows Phone USA

● 5/5 Windows Phone ITA

● 4.75/5 Windows 8

● 89/100 Desura

● 4.8/5 Google Play

● 4.5/5 iTunes

● 4.4/5 Amazon

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Multiplatform!

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XBOX Indie Games

● Only one and inexpensive hardware

● Large, hight quality user base

● Huge and active web comunity

● No piracy

● Friends envy you if you make games for XBox360

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Desura

● Complete paltform

● Easy to publish

● Chance of alpha-funding

● Excellent support

● Good anti-piracy system

● Excellent starting point for promotional codes and bundles

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● Il procedimento richiede almeno 6-8 settimane

● Ricordatevi di certificare le copie dei documenti

● L'apostilla si fa in prefettura

● Le copie dei documenti devono essere molto chiare ed i dati leggibili

● State calmi e respirate a fondo

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Windows Phone

● Reliable hardware

● Little fragmentation

● Excellent Microsoft support

● Marke reward quality

● Reliable emulator

● Easy to make demo

● Fast certifications of localization

● Active Italian market

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Windows Phone

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Windows 8

● Leading-edge dev. tools

● Microsoft Adv. easy to use

● On every notebook

● An investiment for the future

● Supports keypad, gamepad and touch

● No piracy

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Windows 8

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Google Play

● Huge market

● Huge market

● No certification process

● Great sales analysis tools

● Excellent management of payment

● Users used to bugs, very patients

● Rewards costant update

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Google Play

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iOS

● Big market

● Customers are keen to pay

● Little fragmentation

● Tech support is very fast

● Analytics are good

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iOS

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Amazon App

● Big market in the USA

● Family oriented customers

● Big support from Amazon

● Rewards quality

● FAD gives huge visibility

● Amazon Fire Tv

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Amazon

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Steam Greenlight

● Rewards quick chart climb

● Rewards coop games

● Rewards huge comunity

● Bundles are vital to boost visibility

● Post news and comments

● Be preparet to haters

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Steam Greenlight

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Conclusions, Part One

● Strongly consider multiplatform

● Be aware of devices cost for testing

● Be aware of the required to convert the game

● If your game is good, seek for help from majors

● Advanced Doom & Destiny is coming in November ;)

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Questions? Not now :)

● Francesco Ficarelli

– Mail: [email protected]

– Twitter: @ilBenjaminFicus

– Web: heartbit-interactive.com

ROME 11-12 April 2014 – Francesco Ficarelli