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Zach Pousman Director of Strategy / UX IQ Agency www.iqagency.com Presented May 17, 2011 Designing WITH Users Comments added version for Slideshare. CC remix with attribution for non-commercial use.

Designing WITH Users at Digital Summit 2011

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Designing WITH Users, a talk by Zach Pousman, Director of Strategy and UX at IQ. Presented in the usability and user experience design session of the Digital Summit 2011 (Atlanta GA). Includes techniques, tips, and tricks for including users in the design process.

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Page 1: Designing WITH Users at Digital Summit 2011

Zach PousmanDirector of Strategy / UXIQ Agencywww.iqagency.comPresented May 17, 2011

Designing WITH Users

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Page 2: Designing WITH Users at Digital Summit 2011

Don t just measure...’What users do. Donʼt just think of them as participants.

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Page 3: Designing WITH Users at Digital Summit 2011

Create with themBring them into your design process.

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Page 4: Designing WITH Users at Digital Summit 2011

Making people happy

You probably want to build digital productsthat are delightful, that create hordes of screaming fans.

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Page 5: Designing WITH Users at Digital Summit 2011

Return on investment:more use, longer-term use

easy marketing,

Designing with users can create agreat return on your investment.

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Page 6: Designing WITH Users at Digital Summit 2011

People are not robotsTreat people with respect, and respectall the different ways people live in the world, the ways people are people.

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Page 7: Designing WITH Users at Digital Summit 2011

1. When to design with users

2. How to design with them

3. When not to ...

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Page 8: Designing WITH Users at Digital Summit 2011

When

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Page 9: Designing WITH Users at Digital Summit 2011

Design is messy

Designing with users

Iterative usability testing

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Page 10: Designing WITH Users at Digital Summit 2011

“Most people make the mistake of thinking design is what it looks like.

That’s not what we think design is. It’s not just what it looks like and feels like...Design is how it works.”

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Page 11: Designing WITH Users at Digital Summit 2011

Hierarchy of design effort

Functional

Reliable

Usable

Convenient

Pleasurable

Meaningful

From Stephen Anderson (poetpainter.com)

Apple isnʼt satisfied just building something that works (functional), is reliable, and is usable.

Page 12: Designing WITH Users at Digital Summit 2011

Led by Designer

Led by Research

User as Subject

User as Partner

Based on: E. Sanders and P. Stappers. Co-creation and the New Landscapes of Design. International Journal of CoCreation in Design and the Arts, Vol. 4, No. 1. (2008), pp. 5-18.

Letʼs map user research techniques on two different axes...

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Page 13: Designing WITH Users at Digital Summit 2011

Led by Designer

Led by Research

User as Subject

User as Partner

EngineeringPsychology

ʻHuman Factorsʼ

Usability

User-centered Design (UCD)

Based on: E. Sanders and P. Stappers. Co-creation and the New Landscapes of Design. International Journal of CoCreation in Design and the Arts, Vol. 4, No. 1. (2008), pp. 5-18.

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Page 14: Designing WITH Users at Digital Summit 2011

Led by Designer

Led by Research

User as Subject

User as Partner

EngineeringPsychology

ʻHuman Factorsʼ

ContextualInquiry

Participatory Design

ProbesGenerative

DesignResearch

AppliedEthnography

“Nordic”styleP.D.

User-centered Design (UCD)

Usability

Based on: E. Sanders and P. Stappers. Co-creation and the New Landscapes of Design. International Journal of CoCreation in Design and the Arts, Vol. 4, No. 1. (2008), pp. 5-18.

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Page 15: Designing WITH Users at Digital Summit 2011

User as Partner

Led by Designer

Led by Research

User as Subject

EngineeringPsychology

ʻHuman Factorsʼ

Based on: E. Sanders and P. Stappers. Co-creation and the New Landscapes of Design. International Journal of CoCreation in Design and the Arts, Vol. 4, No. 1. (2008), pp. 5-18.

ContextualInquiry

Participatory Design

ProbesGenerative

DesignResearch

AppliedEthnography

“Nordic”styleP.D.

User-centered Design (UCD)

Usability

Page 16: Designing WITH Users at Digital Summit 2011

How

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Page 17: Designing WITH Users at Digital Summit 2011

Forlizzi, J. (2008). The Product Ecology: Understanding Social Product Use and Supporting Design Culture. International Journal of Design vol. 2, no. 1.

Build into an ecology

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Page 18: Designing WITH Users at Digital Summit 2011

Visceral

ReflectiveThe pleasure that comes from social life, identity, etc.

Usability, functional

Behavioral

Sensorial, nearly subconscious, pleasures

Emotional DesignDon Norman, 2003

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Page 19: Designing WITH Users at Digital Summit 2011

Physio-pleasure Socio-pleasure

Ideo-pleasure

the pleasure that comes from social life

Matching mental model, “cognitive load” (usability term)

Psycho-pleasure

Sensorial pleasures

Identity, intellectual

4 types of PleasureJordan 2005 (following Tiger 1992)

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Page 20: Designing WITH Users at Digital Summit 2011

Observational

Applied ethnography (home, work, and life tours)

Ask questions:Teach me how?If I were setting this up, what would you tell me?What else did you try?How have you done this in the past?

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Page 21: Designing WITH Users at Digital Summit 2011

Self-reportingiPinion Techneos

Good olʼfashioned paper

Page 22: Designing WITH Users at Digital Summit 2011

Elicitation Activities

Envision- describe their vision

Organize- create groupings

Prioritize- select what matters

Sketch- draw your mental model, draw elements that matter

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Page 23: Designing WITH Users at Digital Summit 2011

Draw a map!

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Page 24: Designing WITH Users at Digital Summit 2011

Draw a map!

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Page 25: Designing WITH Users at Digital Summit 2011

Creative Activities

J. Rode et al.ʻFuzzy FeltʼEthnography

Page 26: Designing WITH Users at Digital Summit 2011

Creative Activities

J. Rode et al.ʻFuzzy FeltʼEthnography

Model the systemModel the scenario

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Page 27: Designing WITH Users at Digital Summit 2011

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Page 28: Designing WITH Users at Digital Summit 2011

When not to...

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Page 29: Designing WITH Users at Digital Summit 2011

When you re too far along’If you already have a system or product that is far along,you wonʼt get quality suggestions about the mental model.Usability methods to iteratively improve are more appropriate.

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Page 30: Designing WITH Users at Digital Summit 2011

When you re designing something novel

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Page 31: Designing WITH Users at Digital Summit 2011

When you re designing something novel

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Page 32: Designing WITH Users at Digital Summit 2011

When you re designing something novel

No.

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Page 33: Designing WITH Users at Digital Summit 2011

When you re designing something novel

Yes.

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Page 34: Designing WITH Users at Digital Summit 2011

Amazon.com? No.Color.com? Maybe.

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Page 35: Designing WITH Users at Digital Summit 2011

Small Stuff

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Page 36: Designing WITH Users at Digital Summit 2011

Tiny stuff

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Page 37: Designing WITH Users at Digital Summit 2011

1. When you want to buildsomething that works

2. How? Make them a partner; give them building blocks

3. But not when the questions are too everyday or too small; it doesn t replace usability’

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Page 38: Designing WITH Users at Digital Summit 2011

Thanks!

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Page 39: Designing WITH Users at Digital Summit 2011

Zach PousmanDirector of Strategy and User ExperienceIQ Agency

[email protected]: www.iqagency.comFollow me @thinky on TwitterPersonal: www.thinky.org

Acknowledgements and ThanksMason Poe, Emily Leahy, Stephen Taylor, Stephen Anderson, Derek Sivvers, Jennifer Rode, Liz Sanders@@

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