Designing Learning Environments Based on Collaborative Content Creation @ EC-TEL Meets ECSCW 2013

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Workshop on Collaborative Technologies for Working and Learning (EC-TEL Meets ECSCW 2013), September 21, 2013, Paphos (Cyprus)

Text of Designing Learning Environments Based on Collaborative Content Creation @ EC-TEL Meets ECSCW 2013

  • Designing Learning Environments

    Based on Collaborative Content

    Creation

    21st September 2013

    EC-TEL Meets ECSCW

    Ivan Srba, Mria Bielikov

    Faculty of Informatics and Information Technologies

    Slovak University of Technology in Bratislava

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    Knowledge sharing

    Crucial process in organizations and communities

    Knowledge sharing applications based on Web 2.0 principles

    Wikis, forums, social networking sites

    Collaborative content creation tools (e.g. Google Docs)

    Community question answering systems (e.g. Yahoo! Answers)

    How to design innovative collaborative learning environments?

    Application of concepts which have been successfully verified in different domains

    Knowledge Sharing as

    Model for Learning Environments

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    Knowledge sharing applications

    Already support informal learning, somehow

    Are not primarily designed and developed for purpose of effective learning

    Absence of important features which are essential for learning

    Instructors can lack the features for organization and management of learning process

    Learners can miss the appropriate tools for their self-regulation and motivation

    How can we design learning environments which employ verified

    concepts of knowledge sharing applications and provide necessary

    learning support?

    Necessity of Learning Support

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    How to support collaborative learning? (Dimitracopoulou, 2005)

    Appropriate means for dialogue and action

    Interaction and communication tools

    Functions for supporting learners self-regulation or guidance

    Scaffolding collaboration (e.g. scripting)

    Functions for workspace awareness

    Who is in the workspace, what are the others users doing, etc.

    Functions related to community level management

    Management tools above the content and community itself

    Facilities related to teachers assistance

    Learning analytics, dashboards

    Tools and Functions for Learning Support

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    Classroom Salon, Open Study

    Focused primarily on communication and socializing

    Forums, real-time chat, social networking sites, question answering

    Knowledge Sharing Concepts

    in Existing Learning Environments

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    Learning besides collaborative content creation

    We take into consideration concepts of popular content creation tools (e.g. Google Docs)

    PopCorm support content in three representations:

    Free text in a text editor

    Graphical diagrams in a graphical editor

    Lists of items in a categorizer

    Discussion for learners communication

    Popular Collaborative Platform (PopCorm)

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    Popular Collaborative Platform (PopCorm)

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    Popular Collaborative Platform (PopCorm)

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    The Trade-off between Free and Structured Dialogue

    Strictly structured communication

    Higher orientation on task solving

    Problem with other messages

    Semi-structured approach of sentence openers

    18 different types of messages including general message types

    The Trade-off between Parallel and Embedded Tools

    Discussion embedded into all interaction tools

    Fast and effective referencing on the created content

    Communication is compactly recorded in the discussion

    PopCorm Design Trade-offs

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    The Trade-off Related to the Coordination of Action and Dialogue

    Unrestricted simultaneous collaboration

    Real-time content synchronization

    Still quite uncommon scenario in learning systems

    The Trade-off between Self-Regulation and Teacher Support

    Automatic identification of students activities

    According to message types in discussion

    Statistics about collaboration

    Automatically calculated evaluation

    PopCorm Design Trade-offs

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    Formal learning settings

    Target group: students

    Content: short-term tasks which supplement learning materials

    Role of instructor: a teacher

    Informal learning settings

    Target group: workplace teams, communities of practice

    Content: tasks related to their involvement in their organizations

    Examples: solving of problems employees run into during their work, human resources trainings or team building activities

    Role of instructor: a manager, a supervisor, a team leader

    Supported Collaboration Scenarios

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    Evaluation in formal learning settings

    Long-term experiment

    106 students

    254 dynamic short-term study groups

    69 short tasks prepared by a teacher

    Collecting feedback from students

    Collaborative learning in PopCorm

    Interesting and unconventional way of education

    Effective and successful learning

    Evaluation of Design Decisions

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    From knowledge sharing applications

    Users are already familiar with their concepts

    Widely used by different organizations

    to innovative learning environments

    It is possible to design collaborative learning environments by employing concepts verified in knowledge sharing applications

    Finding synergy and equilibrium

    But, it is still necessary to provide suitable learning support

    Our design decisions in implementation of learning environment PopCorm which is inspired by

    Knowledge sharing applications

    Collaborative content creation tools

    Contributions to Workshop Aims