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Customer eXperience Technology, presented as part of the certification course of the European Centre for the Experience Economy
Citation preview
Customer
1
eXperience Technology
2 Customer eXperience Technology: Welcome
www.coo
l-‐experience.com
chris.parker@ cool-experience.com
.
3 Customer eXperience Technology: Welcome
4 Customer eXperience Technology: Welcome
Customer = anyone who is co-creating value with your company: • Employees • Shareholders • Suppliers • Customers •
5
• What Technology Does
• When NOT to use Technology
• How to Exploit Technology
• Embracing Technologies
• Enhancing Experiences (apply to your cases)
• Technology Survival Guide…
Customer eXperience Technology
6 Customer eXperience Technology: What Technology Does
7 Customer eXperience Technology: What Technology Does
8 Customer eXperience Technology: What Technology Does
h8p://www.te
d.com/talks/m
a8_ridley_whe
n_ideas_have_sex.htm
l
9 Customer eXperience Technology: What Technology Does
h8p://www.re
motem
ouse.net
10 Customer eXperience Technology: What Technology Does
Your Name:
Your Case:
Technologies:
Answers:
1. What ‘job’ does it do FOR your customer? 2. What does it do TO your customer? 3. Does it enhance your brand promise? 4. Does it improve customer satisfaction?
11 Customer eXperience Technology: What Technology Does
h8p://www.singularity.com/charts/page70.htm
l
12 Customer eXperience Technology: What Technology Does
h8p://www.pop
sci.com
/con
tent/com
puGn
g
13 Customer eXperience Technology: What Technology Does
Staging
Co-‐creaGon
Self-‐directed
1st generation of experiences
2nd generation of experiences
3rd generation of experiences
Experience Provider Perspective
100% 0%
100%
The Individual Perspective
Econ
omy of Experience (2012) by Bo
swijk, Peelen & Olth
of
14
• What Technology Does
• When NOT to use Technology
• How to Exploit Technology
• Embracing Technologies
• Enhancing Experiences (apply to your cases)
• Technology Survival Guide…
Customer eXperience Technology
15
+ FOR your customer
Customer eXperience Technology: When NOT to use Technology
16
+ FOR your customer
- TO your customer
Customer eXperience Technology: When NOT to use Technology
17
+ FOR your customer
- TO your customer
* Experience Design
Customer eXperience Technology: When NOT to use Technology
18
+ FOR your customer
- TO your customer
= Value Creation * Experience Design
Customer eXperience Technology: When NOT to use Technology
19
+ FOR your customer
- TO your customer
= Value Creation
- Value Capture
* Experience Design
Customer eXperience Technology: When NOT to use Technology
20
+ FOR your customer
- TO your customer
= Value Creation
- Value Capture
= Satisfaction
* Experience Design
Customer eXperience Technology: When NOT to use Technology
21
+ FOR your customer
- TO your customer
= Value Creation
- Value Capture
= Satisfaction
* Magnified!
* Experience Design
Customer eXperience Technology: When NOT to use Technology
22
• What Technology Does
• When NOT to use Technology
• How to Exploit Technology for Good
• Embracing Technologies
• Enhancing Experiences (apply to your cases)
• Technology Survival Guide…
Customer eXperience Technology
23
What you do FOR your customer and
minus what you do TO your customer and
This results in Value Creation with your customer.
Take away the Value Capture from your customer
and you have the Satisfaction of your customer.
Remember this is Magnified if the experience is negative!
multiply by the Experience Design.
Customer eXperience Technology: How to Exploit Technology for Good
Inspire
d by M
ike Wi8en
stein, Nick van He
ck and
Doc Searls’ w
ife
24
multiply by the Experience Design.
Customer eXperience Technology: How to Exploit Technology for Good
25
multiply by the Experience Design.
Customer eXperience Technology: How to Exploit Technology for Good
brand essence
brand promise
branded customer experience
brand values brand image
• what you communicate to the marketplace
• the value you commit to deliver to customers
• delivery of your brand promise & creating a unique experience through every interaction your customers have with your people, processes and products
• the value your customers come to expect and rely on
• what you become known for in the marketplace
Managing the Cu
stom
er Experience (2002), Shaun
Smith
& Jo
e Whe
eler
26
multiply by the Experience Design.
Customer eXperience Technology: How to Exploit Technology for Good
brand essence
brand promise
branded customer experience
brand values brand image
• what you communicate to the marketplace
• the value you commit to deliver to customers
• delivery of your brand promise & creating a unique experience through every interaction your customers have with your people, processes and products
• the value your customers come to expect and rely on
• what you become known for in the marketplace
Managing the Cu
stom
er Experience (2002), Shaun
Smith
& Jo
e Whe
eler
Technology.
27
urge
search
find
select
buy
enjoy
leave re-engage
Loosely based on
‘Outsid
e In’ by Manning and
Bod
ine, 2012
core service or product
behind the scenes
visible to customers
the customer’s ecosystem
Customer eXperience Technology: How to Exploit Technology for Good
28
urge
search
find
select
buy
enjoy
leave re-engage
Loosely based on
‘Outsid
e In’ by Manning and
Bod
ine, 2012
core service or product
behind the scenes
visible to customers
the customer’s ecosystem
Customer eXperience Technology: How to Exploit Technology for Good
29
h8ps://w
ww.m
etrobankon
line.co.uk/Our-‐Stores/OurStores/
“A retailer that happens to be a bank”
1. Business model that is completely different and the consumers sees as adding value,
2. Build a culture that matches the model, and 3. Fanatically execute the model.
Customer eXperience Technology: How to Exploit Technology for Good
30
• What Technology Does
• When NOT to use Technology
• How to Exploit Technology
• Embracing Technologies
• Enhancing Experiences (apply to your cases)
• Technology Survival Guide…
Customer eXperience Technology
31 Customer eXperience Technology: Embracing Technologies
Customer Experience Management SoluGons…
33 Customer eXperience Technology: Embracing Technologies
34 Customer eXperience Technology: Embracing Technologies
35 Customer eXperience Technology: Embracing Technologies
36 Customer eXperience Technology: Embracing Technologies
37 Customer eXperience Technology: Embracing Technologies
Walt Disney World
38 Customer eXperience Technology: Embracing Technologies
ThalysNet
39 Customer eXperience Technology: Embracing Technologies
Giffgaff ‘Social’ Mobile Provider
h8ps://giffgaff.com/spread
40 Customer eXperience Technology: Embracing Technologies
book.disn
eyland
paris.com
DB Navigator App
41 Customer eXperience Technology: Embracing Technologies
Nordstrom
42 Customer eXperience Technology: Embracing Technologies
h8p://blog.etund
ra.com
/restaurant-‐tren
ds-‐and
-‐new
s/inam
o-‐restaurant/
Inamo London
43 Customer eXperience Technology: Embracing Technologies
http
://w
ww
.thef
utur
eoflu
xury
.co.
uk/b
urbe
rry-
lead
s-th
e-w
ay-w
ith-c
usto
mer
-exp
erie
nce-
with
-pio
neer
ing-
uk-fl
agsh
ip-s
tore
/
Burberry’s London Store
44 Customer eXperience Technology: Embracing Technologies
h8p://www.ifoapp
lestore.com/2010/02/04/revealed
-‐retail-‐stores-‐hand
held-‐pos-‐device/ Apple Store
45 Customer eXperience Technology: Embracing Technologies
h8p://www.aud
iusa.com
/us/brand/en
/owne
rs/aud
i_conn
ect/navigaGo
n/google_earth.htm
l&containe
r=page
Audi Connect
46 Customer eXperience Technology: Embracing Technologies
47 Customer eXperience Technology: Embracing Technologies
48 Customer eXperience Technology: Embracing Technologies
xxxxxxxxxxxxxxxxxxxxxxxxx
Gartne
r Hype Cycle for E
merging Techn
ologies
49 Customer eXperience Technology
50
• What Technology Does
• When NOT to use Technology
• How to Exploit Technology
• Embracing Technologies
• Enhancing Experiences (apply to your cases)
• Technology Survival Guide…
Customer eXperience Technology
51
Econ
omy of Experience (2012) by Bo
swijk, Peelen & Olth
of
1. Thematise the experience 2. Harmonise impressions 3. Eliminate intrusional elements 4. Pay attention to mood and
atmosphere 5. Add memories and memorabilia 6. Involve all the senses 7. Pay attention to authenticity 8. Dramatise the structure 9. Deploy your staff as the most
important actors 10. Work towards realising the well-
being of individuals
Customer eXperience Technology: Enhancing Experiences
52
- TO your customer + FOR your customer
= Value Creation
- Value Capture
= Satisfaction
* Magnified
* Experience Design
Customer eXperience Technology: Enhancing Experiences
1. What ‘job’ does it do FOR your customer? 2. What does it do TO your customer? 3. Does it enhance your brand promise? 4. Does it improve customer satisfaction?
53 Customer eXperience Technology: What Technology Does
Your Name:
Your Case:
Technologies:
Answers:
1. What ‘job’ does it do FOR your customer? 2. What does it do TO your customer? 3. Does it enhance your brand promise? 4. Does it improve customer satisfaction?
54 Customer eXperience Technology: Embracing Technologies
xxxxxxxxxxxxxxxxxxxxxxxxx
Gartne
r Hype Cycle for E
merging Techn
ologies
55
Econ
omy of Experience (2012) by Bo
swijk, Peelen & Olth
of
Step 1: our capacity to innovate, create and learn Step 2: creating an experience environment Step 3: designing the process and the organisation Step 4: employees and culture Step 5: the revenue model
Customer eXperience Technology: Enhancing Experiences
56
• What Technology Does
• When NOT to use Technology
• How to Exploit Technology
• Embracing Technologies
• Enhancing Experiences (apply to your cases)
• Technology Survival Guide…
Customer eXperience Technology
57 Customer eXperience Technology: Technology Survival Guide…
Adapted from
CustomerThink.com’s M
arkeGn
g Techno
logy Cycle
Play Work
The Customer
eXperience Technology
Cycle
58 Customer eXperience Technology: Technology Survival Guide…
You probably can’t leave this to your IT department
59
multiply by the Experience Design.
Customer eXperience Technology: Technology Survival Guide…
brand essence
brand promise
branded customer experience
brand values brand image
• what you communicate to the marketplace
• the value you commit to deliver to customers
• delivery of your brand promise & creating a unique experience through every interaction your customers have with your people, processes and products
• the value your customers come to expect and rely on
• what you become known for in the marketplace
Technology.
- TO your customer + FOR your customer
= Value Creation
- Value Capture
= Satisfaction
* Magnified
* Experience Design