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Customer eXperience T echnology

Customer eXperience Technology

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Customer eXperience Technology, presented as part of the certification course of the European Centre for the Experience Economy

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Page 1: Customer eXperience Technology

Customer

1  

eXperience Technology

Page 2: Customer eXperience Technology

2  Customer eXperience Technology: Welcome

www.coo

l-­‐experience.com  

chris.parker@ cool-experience.com

.

Page 3: Customer eXperience Technology

3  Customer eXperience Technology: Welcome

Page 4: Customer eXperience Technology

4  Customer eXperience Technology: Welcome

Customer = anyone who is co-creating value with your company: •  Employees •  Shareholders •  Suppliers •  Customers • 

Page 5: Customer eXperience Technology

5  

•  What Technology Does

•  When NOT to use Technology

•  How to Exploit Technology

•  Embracing Technologies

•  Enhancing Experiences (apply to your cases)

•  Technology Survival Guide…

Customer eXperience Technology

Page 6: Customer eXperience Technology

6  Customer eXperience Technology: What Technology Does

Page 7: Customer eXperience Technology

7  Customer eXperience Technology: What Technology Does

Page 8: Customer eXperience Technology

8  Customer eXperience Technology: What Technology Does

h8p://www.te

d.com/talks/m

a8_ridley_whe

n_ideas_have_sex.htm

l  

Page 9: Customer eXperience Technology

9  Customer eXperience Technology: What Technology Does

h8p://www.re

motem

ouse.net  

Page 10: Customer eXperience Technology

10  Customer eXperience Technology: What Technology Does

Your Name:

Your Case:

Technologies:

Answers:

1.  What ‘job’ does it do FOR your customer? 2.  What does it do TO your customer? 3.  Does it enhance your brand promise? 4.  Does it improve customer satisfaction?

Page 11: Customer eXperience Technology

11  Customer eXperience Technology: What Technology Does

h8p://www.singularity.com/charts/page70.htm

l  

Page 12: Customer eXperience Technology

12  Customer eXperience Technology: What Technology Does

h8p://www.pop

sci.com

/con

tent/com

puGn

g  

Page 13: Customer eXperience Technology

13  Customer eXperience Technology: What Technology Does

Staging  

Co-­‐creaGon  

Self-­‐directed  

1st generation of experiences

2nd generation of experiences

3rd generation of experiences

Experience Provider Perspective

100% 0%

100%

The Individual Perspective

Econ

omy  of  Experience  (2012)  by  Bo

swijk,  Peelen  &  Olth

of  

Page 14: Customer eXperience Technology

14  

•  What Technology Does

•  When NOT to use Technology

•  How to Exploit Technology

•  Embracing Technologies

•  Enhancing Experiences (apply to your cases)

•  Technology Survival Guide…

Customer eXperience Technology

Page 15: Customer eXperience Technology

15  

+ FOR your customer

Customer eXperience Technology: When NOT to use Technology

Page 16: Customer eXperience Technology

16  

+ FOR your customer

- TO your customer

Customer eXperience Technology: When NOT to use Technology

Page 17: Customer eXperience Technology

17  

+ FOR your customer

- TO your customer

* Experience Design

Customer eXperience Technology: When NOT to use Technology

Page 18: Customer eXperience Technology

18  

+ FOR your customer

- TO your customer

= Value Creation * Experience Design

Customer eXperience Technology: When NOT to use Technology

Page 19: Customer eXperience Technology

19  

+ FOR your customer

- TO your customer

= Value Creation

- Value Capture

* Experience Design

Customer eXperience Technology: When NOT to use Technology

Page 20: Customer eXperience Technology

20  

+ FOR your customer

- TO your customer

= Value Creation

- Value Capture

= Satisfaction

* Experience Design

Customer eXperience Technology: When NOT to use Technology

Page 21: Customer eXperience Technology

21  

+ FOR your customer

- TO your customer

= Value Creation

- Value Capture

= Satisfaction

* Magnified!

* Experience Design

Customer eXperience Technology: When NOT to use Technology

Page 22: Customer eXperience Technology

22  

•  What Technology Does

•  When NOT to use Technology

•  How to Exploit Technology for Good

•  Embracing Technologies

•  Enhancing Experiences (apply to your cases)

•  Technology Survival Guide…

Customer eXperience Technology

Page 23: Customer eXperience Technology

23  

What you do FOR your customer and

minus what you do TO your customer and

This results in Value Creation with your customer.

Take away the Value Capture from your customer

and you have the Satisfaction of your customer.

Remember this is Magnified if the experience is negative!

multiply by the Experience Design.

Customer eXperience Technology: How to Exploit Technology for Good

Inspire

d  by  M

ike  Wi8en

stein,  Nick  van  He

ck  and

 Doc  Searls’  w

ife  

Page 24: Customer eXperience Technology

24  

multiply by the Experience Design.

Customer eXperience Technology: How to Exploit Technology for Good

Page 25: Customer eXperience Technology

25  

multiply by the Experience Design.

Customer eXperience Technology: How to Exploit Technology for Good

brand  essence  

brand  promise  

branded  customer  experience  

brand  values   brand  image  

• what you communicate to the marketplace

• the value you commit to deliver to customers

• delivery of your brand promise & creating a unique experience through every interaction your customers have with your people, processes and products

• the value your customers come to expect and rely on

• what you become known for in the marketplace

Managing  the  Cu

stom

er  Experience  (2002),  Shaun

 Smith

 &  Jo

e  Whe

eler  

Page 26: Customer eXperience Technology

26  

multiply by the Experience Design.

Customer eXperience Technology: How to Exploit Technology for Good

brand  essence  

brand  promise  

branded  customer  experience  

brand  values   brand  image  

• what you communicate to the marketplace

• the value you commit to deliver to customers

• delivery of your brand promise & creating a unique experience through every interaction your customers have with your people, processes and products

• the value your customers come to expect and rely on

• what you become known for in the marketplace

Managing  the  Cu

stom

er  Experience  (2002),  Shaun

 Smith

 &  Jo

e  Whe

eler  

Technology.

Page 27: Customer eXperience Technology

27  

urge

search

find

select

buy

enjoy

leave re-engage

Loosely  based  on

 ‘Outsid

e  In’  by  Manning  and

 Bod

ine,  2012    

core service or product

behind the scenes

visible to customers

the customer’s ecosystem

Customer eXperience Technology: How to Exploit Technology for Good

Page 28: Customer eXperience Technology

28  

urge

search

find

select

buy

enjoy

leave re-engage

Loosely  based  on

 ‘Outsid

e  In’  by  Manning  and

 Bod

ine,  2012    

core service or product

behind the scenes

visible to customers

the customer’s ecosystem

Customer eXperience Technology: How to Exploit Technology for Good

Page 29: Customer eXperience Technology

29  

h8ps://w

ww.m

etrobankon

line.co.uk/Our-­‐Stores/OurStores/  

“A retailer that happens to be a bank”

1. Business model that is completely different and the consumers sees as adding value,

2. Build a culture that matches the model, and 3. Fanatically execute the model.

Customer eXperience Technology: How to Exploit Technology for Good

Page 30: Customer eXperience Technology

30  

•  What Technology Does

•  When NOT to use Technology

•  How to Exploit Technology

•  Embracing Technologies

•  Enhancing Experiences (apply to your cases)

•  Technology Survival Guide…

Customer eXperience Technology

Page 31: Customer eXperience Technology

31  Customer eXperience Technology: Embracing Technologies

Customer  Experience  Management  SoluGons…  

Page 32: Customer eXperience Technology
Page 33: Customer eXperience Technology

33  Customer eXperience Technology: Embracing Technologies

Page 34: Customer eXperience Technology

34  Customer eXperience Technology: Embracing Technologies

Page 35: Customer eXperience Technology

35  Customer eXperience Technology: Embracing Technologies

Page 36: Customer eXperience Technology

36  Customer eXperience Technology: Embracing Technologies

Page 37: Customer eXperience Technology

37  Customer eXperience Technology: Embracing Technologies

Walt  Disney  World  

Page 38: Customer eXperience Technology

38  Customer eXperience Technology: Embracing Technologies

ThalysNet  

Page 39: Customer eXperience Technology

39  Customer eXperience Technology: Embracing Technologies

Giffgaff  ‘Social’  Mobile  Provider    

h8ps://giffgaff.com/spread  

Page 40: Customer eXperience Technology

40  Customer eXperience Technology: Embracing Technologies

book.disn

eyland

paris.com

 

DB  Navigator  App  

Page 41: Customer eXperience Technology

41  Customer eXperience Technology: Embracing Technologies

Nordstrom  

Page 42: Customer eXperience Technology

42  Customer eXperience Technology: Embracing Technologies

h8p://blog.etund

ra.com

/restaurant-­‐tren

ds-­‐and

-­‐new

s/inam

o-­‐restaurant/  

 

Inamo  London  

Page 43: Customer eXperience Technology

43  Customer eXperience Technology: Embracing Technologies

http

://w

ww

.thef

utur

eoflu

xury

.co.

uk/b

urbe

rry-

lead

s-th

e-w

ay-w

ith-c

usto

mer

-exp

erie

nce-

with

-pio

neer

ing-

uk-fl

agsh

ip-s

tore

/

Burberry’s  London  Store  

Page 44: Customer eXperience Technology

44  Customer eXperience Technology: Embracing Technologies

h8p://www.ifoapp

lestore.com/2010/02/04/revealed

-­‐retail-­‐stores-­‐hand

held-­‐pos-­‐device/  Apple  Store  

Page 45: Customer eXperience Technology

45  Customer eXperience Technology: Embracing Technologies

h8p://www.aud

iusa.com

/us/brand/en

/owne

rs/aud

i_conn

ect/navigaGo

n/google_earth.htm

l&containe

r=page  

Audi  Connect  

Page 46: Customer eXperience Technology

46  Customer eXperience Technology: Embracing Technologies

Google  

Page 47: Customer eXperience Technology

47  Customer eXperience Technology: Embracing Technologies

Google  

Page 48: Customer eXperience Technology

48  Customer eXperience Technology: Embracing Technologies

xxxxxxxxxxxxxxxxxxxxxxxxx  

Gartne

r  Hype  Cycle  for  E

merging  Techn

ologies  

Page 49: Customer eXperience Technology

49  Customer eXperience Technology

Page 50: Customer eXperience Technology

50  

•  What Technology Does

•  When NOT to use Technology

•  How to Exploit Technology

•  Embracing Technologies

•  Enhancing Experiences (apply to your cases)

•  Technology Survival Guide…

Customer eXperience Technology

Page 51: Customer eXperience Technology

51  

Econ

omy  of  Experience  (2012)  by  Bo

swijk,  Peelen  &  Olth

of  

1.  Thematise the experience 2.  Harmonise impressions 3.  Eliminate intrusional elements 4.  Pay attention to mood and

atmosphere 5.  Add memories and memorabilia 6.  Involve all the senses 7.  Pay attention to authenticity 8.  Dramatise the structure 9.  Deploy your staff as the most

important actors 10. Work towards realising the well-

being of individuals

Customer eXperience Technology: Enhancing Experiences

Page 52: Customer eXperience Technology

52  

- TO your customer + FOR your customer

= Value Creation

- Value Capture

= Satisfaction

* Magnified

* Experience Design

Customer eXperience Technology: Enhancing Experiences

1.  What ‘job’ does it do FOR your customer? 2.  What does it do TO your customer? 3.  Does it enhance your brand promise? 4.  Does it improve customer satisfaction?

Page 53: Customer eXperience Technology

53  Customer eXperience Technology: What Technology Does

Your Name:

Your Case:

Technologies:

Answers:

1.  What ‘job’ does it do FOR your customer? 2.  What does it do TO your customer? 3.  Does it enhance your brand promise? 4.  Does it improve customer satisfaction?

Page 54: Customer eXperience Technology

54  Customer eXperience Technology: Embracing Technologies

xxxxxxxxxxxxxxxxxxxxxxxxx  

Gartne

r  Hype  Cycle  for  E

merging  Techn

ologies  

Page 55: Customer eXperience Technology

55  

Econ

omy  of  Experience  (2012)  by  Bo

swijk,  Peelen  &  Olth

of  

Step 1: our capacity to innovate, create and learn Step 2: creating an experience environment Step 3: designing the process and the organisation Step 4: employees and culture Step 5: the revenue model

Customer eXperience Technology: Enhancing Experiences

Page 56: Customer eXperience Technology

56  

•  What Technology Does

•  When NOT to use Technology

•  How to Exploit Technology

•  Embracing Technologies

•  Enhancing Experiences (apply to your cases)

•  Technology Survival Guide…

Customer eXperience Technology

Page 57: Customer eXperience Technology

57  Customer eXperience Technology: Technology Survival Guide…

Adapted  from

 CustomerThink.com’s  M

arkeGn

g  Techno

logy  Cycle  

Play   Work  

The Customer

eXperience Technology

Cycle

Page 58: Customer eXperience Technology

58  Customer eXperience Technology: Technology Survival Guide…

You probably can’t leave this to your IT department

Page 59: Customer eXperience Technology

59  

multiply by the Experience Design.

Customer eXperience Technology: Technology Survival Guide…

brand  essence  

brand  promise  

branded  customer  experience  

brand  values   brand  image  

• what you communicate to the marketplace

• the value you commit to deliver to customers

• delivery of your brand promise & creating a unique experience through every interaction your customers have with your people, processes and products

• the value your customers come to expect and rely on

• what you become known for in the marketplace

Technology.

- TO your customer + FOR your customer

= Value Creation

- Value Capture

= Satisfaction

* Magnified

* Experience Design