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Interpreting Place: Interpreting Place: Curating Cities in the Digital Curating Cities in the Digital
AgeAge
Mark Tebeau, Ph.D.Department of HistoryCleveland State UniversityCenter for Public History + Digital Humanities
Curating the City• City as Living Museum
• Cleveland Cultural Gardens• Cleveland Regional Oral History
Collection• Walking Tours & Community
Conversations & Radio• Euclid Corridor History Kiosks
– Digital history on the Street• Cleveland Memory• Cleveland Digital Commons• Teaching & Learning Cleveland
– Community-based exhibits & Posters• Ohio Civil War 150th Centennial• Re-Imagining Cleveland• Curating Cleveland• Cleveland Historical
Place Matters• What is Place
– Italo Calvino: Invisible Cities• What is place?
– Landscape & Human Stories– Lived by People– Layered Meaning
• How is it made?– Landscape & Narrative– History: social, cultural, politics & economy– Interpretive Layers– By collaborative conversation—process
• Can it become vehicle for public history/teacher training?
• Can it be made in conjunction with the community?• More recently, can place be represented digitally?
Theorizing Digital• Physicality of space & place• Interpretation (vs. description)• Interactivity (vs. didacticism)• Technology: craft, technique, tinkering• Project architecture as knowledge
infrastructure– CMS & Platform: Open Source– Design shapes expression of content
• Disciplinary Best Practices Matter
Digital Practice• Curating the city– interpretive and collaborative
• Community-based partnerships• Commitment-based partnerships• Students, teachers, cultural
organizations, and non-governmental organizations
• Best practices
• PROCESS based
• Challenges Emerged– How to sustain training?– How to do oral history well?– How to collaborate effectively?– How to share findings?
• Success– ideastream and “Accents”– www.culturalgardens.org– Vehicle for teaching – Iterative model– Federation Blog Space
Case StudyCultural Gardens
Case Studies:Cleveland Oral HistoryEuclid Corridor Kiosks•Collecting Oral History w/Students
•Cultural Gardens•Tremont Oral History (Walking Tour)•Slavic Village (Church Talks)•Shaker Heights (Community Publication)•NPS (Community Programming)
•Collect with Community Partners•Community-based Process
•CSU—Intellectual Leadership•CSU—Facilitation, Processing, and Archiving•CSU—Interviewing•Partner—Identify Interviews•Partner—Interviewing, Facilitation, and Processing
•Programmatic Goals & Outcomes•Collaborative Programming
Case Study:Teaching & Learning Cleveland• Omeka Archive for History Teaching• Public History Training: Exhibit Building• Community Building: Exhibits/Posters• Lessons– Sandbox– Process Oriented– Community wants Interpretation– Sustainability– Human Connections Critical– Training (hist. thinking difficult)– OK to FAIL– Collect Analytics– Building iteratively
• Oral history & Photography• Digital Community• Gives voice and vibrancy to
physical endeavors• Digital narrative critical …• But …• Face-to-face interaction
critical in rebuilding cities
Case Study: Re-Imagining Cleveland
Case Study: Mobile • Stories—interpretive and experiential narratives• Geo-located • Layered and Multimedia: text, image, sound,
video• Standards-based database (Omeka--Library &
W3)• Social media (Facebook & Twitter); v2• iPhone & Android v2; Tablets v3• QR/NFC v. 2.5• Tours (V1, mods w/V2 & V3)
– Meta interpretive– Thematic, tours as learning– Enhance human-led tours
• Games & badges – Site-based scavenger hunts– Tour badges– Neighborhood badges
Site Architecture
•Content•Creativity
•Community•Collaboration
•Cloud•Architecture as collaboration
Case Study: Technology & Best Practice• Not just geo-location
• Layered and Multimedia: text, image, sound, video– Oral History– iMovies
• Collaborative Content Creation (Teachers, Students, Community)
• Standards-based database (Omeka--Library & W3)• Extensible, sharable, iterative, future-oriented
• Social media (Facebook & Twitter); v2• Web presence & Multi-platform• Engage the landscape
Case Study: Interpretation
• Not just geo-location• Layered and Multimedia: text, image, sound, video• Collaborative Content Creation (Teachers, Students,
Community)• Engage the landscape• Tours (V1, mods w/V2 & V3)
– Meta interpretive– As playlists– Thematic, tours as learning– Enhance human-led tours– QR/NFC v. 2.5
Case Study: Interactivity
•Games & badges •scavenger hunts•QR/NFC functionality•Tour badges•Neighborhood badges•Content-creator badges
•Tour Creation•Tour Playlists
Connecting People & Place• Technology only a tool• Best practice builds documentary legacies• Process & Collaboration Build Place– Remade iteratively over time…
• Information architecture should be a best practice
• Physicality—Mobile Matters• Interpretation• Interactivity
The End
•Mobile Historical•Extensible across country•Available for you
•Partner badges and/or unique identities•Open-Source•Hosted
•CHNM collaboration, as part of Omeka ecosystem
Where Next?
Mobile Teaching & Learning• Students develop stories/sites• Students collect oral histories• Students create and organize tours• Students learn digital platforms and humanities• Applicable to graduate students, undergrads, K-12 teachers, K-12 students,
and community members• Community also able to create content, making CSU agent for history learning• Model of engaged learning• Provides model for teaching/learning in digital age• Significant community benefit• Establishes a model digital community• Scalable and extensible to any landscape or learning environment using
geocoding, QR codes, and/or OAI standards• In digital humanities such publishing/research platforms represent scholarship• Re-imagines public history, digital storytelling, community role in history, and
historical research
Digital Humanities Scholarship• Curating the City• Re-imagines public history, digital storytelling, community
role in history, and historical research • As a new mode and model for exhibition publishing• Developing new forms of storytelling• Tours represent a new conception of knowledge• Establishes Cleveland as a model digital history
community• Scalable and extensible to any landscape or learning
environment using geocoding, QR codes, and/or OAI standards
• New tool for community development and community building
• New tool for social science research• Network analysis
Research: Open Source Revolution• Open-source replacing proprietary
model in public and private sector• Open-source represents efficiencies • Open-source empowers individuals
and communities• Open-source builds relationships
Engaged Learning• Developed by CSU students (hist. dept. undergrads & grads)• Used by students (Local History, Public History, Urban History)• Used by the community (Clev. Heights, Shaker, Gordon Square,
Lakewood, Ohio City/West Side Market, scholarly research on Sacred Landmarks)
• Teaching tool (CSU w/ESCCC, approx. 40 regional teachers)• Carries CSU brand (could carry more prominently …)• Cleveland as a Digital History Museum
• Potential– Connect regional cultural infrastructure
• Imagine Cleveland Historical/Omeka as open-source backbone for cultural interpretation in OneCleveland Network
– Common teaching tool– Community development tool– Social science research – Interpret Ohio– Digital Public History publishing platform, used globally
Research: Omeka Infrastructure• What is Omeka?
– Content management– Standards-based Archive– Publishing– Standards based
• Why Omeka? http://www.foundhistory.org/2010/09/01/omeka-and-its-peers/
• Corporation for Digital Scholarship– http://www.digitalscholar.org/
• Omeka.net– http://www.omeka.net/
Developing Mobile Historical