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Jargon, jargon and more neologisms
KEY THEMES RO BE EXPLORED
Geo-demographic factors
Online advertising
Intellectual property
Project management
SPECIALIST TERMINOLOGY
WordPress Plugins
Agile development
Big Data
Contingent working
Crowd-funding
Format of presentation
PART 1 – INTROUDCTION TO CROWD-FUNDING
Extent and nature of crowd-funding
PledgeBank (failure)
IndieGoGo (successful)
WordPress + PayPal (successful)
Person-to-Person (successful)
PART 2 – THE ROLE OF ONLINE ADVERTISING
Geo-demographic factors
Crowd-funding supported
through online advertising
Equality issues
Big Data
PART 3 – PROJECT MANAGENENT ISSUES
Agile Development
Contingent-working
User testing
Archeology (Bonacchi, 2015)
Renovation and Sustainable
development (Kunkel, 2015)
The Built and Human
Environment
Bitcoins and currency exchange
Anonymity issues
Election campaigning
Marketable via plugin website
Code must be open source
Subscriptions possible
Limited financial return
WordPress plugins
PART 1
The extent
of crowd-
funding
• Difficult to follow up if target has
not reached
• Do people trust you?
• How many actually use it?
PledgeBank
• Purpose-built
• Secure funding
• Brand awareness
• Social proof
IndieGoGo + AdWords
• Completely customisable
• Uses trusted payment platform
• Dedicated websites can be
linked to from many sources
and search engine optimised.
WordPress + PayPal
PART 1
Conclusions from Part 1
END OF PART 1
Extent and nature of crowd-funding
Can be used for many projects, but be mindful of the law
PledgeBank
Did not work because of trust and unsuitable design
IndieGoGo
Secured users because it was purpose built and trustworthy
WordPress + PayPal
Secured funding due to detail and trust
Person-to-Person
People do business with people, who they know and trust.
Using Big Data to identify geo-demographic
factors in advertising crowd-funding projects
Variable N Wales Scotland South
East
F p-value SE
Trolling Incidents (Adj)
- 237 365 10201 - - -
Productivity - 164 212 320 - - -
Education Level 161 2 3 3 6.63 <0.003 0.11
Intelligence 150 92 102 105 4.27 <0.003 0.62
Quality of Life 150 33.11 32.01 30.05 3.11 <0.017 0.5
Rooms in House 161 5.96 5.05 5.09 4.45 <0.014 0.01
PART 2
Source: J. Bishop (2014).
This is an example of an advert on Google and its
partner website in order to entice people into
supporting the development of QPress through
crowd-funding.
For the data the CV was 1.786 ,
which was good. The data
showed the most salient factors
affecting success are
impressions and average
position. Clicks are also a
factor, but the costs to the
advertiser are not.
Factors affecting
success of advertising
crowd-funded projects
Advertising your crowd-funding project
Factor df Meansquare F p Null
Clicks 12 0.016 2.271 0.007 Reject
Impressions 12 5437.158 6.330 0.000 Reject
Costs 12 0.009 1.229 0.256 Keep
AveragePosition 12 0.000 18.745 0.000 Reject
PART 2
Equality issues in crowd-funding project
advertisingComparing Portugal’s (lowest) online ad expenditure with the United States’ (highest)using
Big Data metrics
Metric Portugal(M) UnitedStates(M) t-score p-value
Impressions 14.37 3.25 -6.624 0.000
Clicks 0.02 0.06 1.879 0.077AveragePosition 2.79 4.41 6.533 0.000
Cost 0.02 0.00 0.002 0.002
Comparing Spain’s (highest) percentage of NEETs
with Japan’s (lowest) using Big Data metrics
Metric Mexico(M) Switzerland(M) t-score p-value
Impressions 18.73 4.89 -1.985 0.032
Clicks 0.04 0.00 -1.389 0.004
AveragePosition 2.35 4.01 3.829 0.000
Cost 0.01 0.00 -1.044 0.036
PART 2
Equality and diversity issues in crowd-
funding project advertisingComparing Mexico’s (lowest) rooms in house and education outcomes with the United States’
(highest( using Big Data metrics
Metric Spain(M) Japan(M) t-score p-value
Impressions 12.38 6.67 1.737 0.025
Clicks 0.11 0.03 2.581 0.000
AveragePosition 2.96 2.32 3.164 3.164
Cost 0.01 0.00 1.255 1.255
Comparing Spain’s (highest) percentage of NEETs with Japan’s (lowest) using Big Data metrics
Metric Mexico(M) UnitedStates(M) t-score p-value
Impressions 18.73 3.25 -9.887 0.000
Clicks 0.04 0.06 0.630 0.209
AveragePosition 2.35 4.41 6.003 0.000
Cost 0.01 0.00 -1.269 0.014
PART 2
Conclusions from Part 2
END OF PART 2
Crowd-funding supported through online advertising
Increase reach through targeted marketing
Geo-demographic factors
Ensure appropriate markets are tapped into, but avoid those who
just want ad income
Equality issues
Ensure all are considered and included
Big Data
Measuring performance and finding trends
Agile Development
Stage 1 - Q/Qu (data collection)
Q-sort data collection
Questionnaire data collection
Stage 2 - QPress 0.5 (activities)
Administrator Panel
Create surveys
Stage 3 – QPress 1 (data exporting)
Export data to standardised packages (e.g. SPSS, PQMethodl PCQ, Excel)
Export data in bundled formats (i.e. UK Data Archive; RTF, Excel, SPSS)
Stage 4 – QPress 2 (data analysis)
Administrator Panel
Create surveys
PART 3
Contingent Working
Employee-based Model
Employees have to work set hours
Can be moved from project to project
Have to be paid for any work done, including overtime, even if they didn’t do it correctly
Are employed even when there is no work to do
Must do things the way their manager tells them, even if they would prefer otherwise
Sub-contractor based model
Can work at a time and place most suited to them
Only work on the projects their skills are required for
Are paid a fixed rate to do a particular task regardless of how long it takes
Are only engaged for a specific task as and when needed
Must do things the way they want, so long as the outcomes are achieved
PART 3
User Testing
Scenario-based
Can identify expectations
Can highly problems to solve
Software testing
Can identify problems early
Can provide suggestions for improvement
Marketing and community
Can build a loyal user base
Can assist ‘buy-in’
PART 3
Conclusions from Part 3
END OF PART 3
Agile Development
Means plugins can be put together as separate embodiments as
money comes in, not after
Contingent-working
Means workers are taken on when the money is there to pay
them, rather than having to pay an ongoing salary
User testing
Testing on users can cut out many of the costs of redeveloping
plugins as a result of design flaws
Questions and feedback
ANY QUESTIONS?
Agile development
Contingent working
Crowd-funding
Geo-demographics
NEXT SPEECH
I will be speaking at the
12th International
Conference on Web
Based Communities and
Social Media 2015, 22 –
24 July, Las Palmas de
Gran Canaria, Spain.
Ask for a discount form for my book: “Gamification for Human
Factors Integration: Social, Educational and Psychological Issues”
MIDDLE OF THE END
References and further reading
Bishop, J. (2014). Digital Teens and the ‘Antisocial Network': Prevalence of Troublesome Online Youth Groups and Internet trolling in Great Britain. International Journal of E-Politics (IJEP), 5(3), 1-15.
Bishop, J. (2011). Mum’s the WordPress: A Comparative Analysis of Political and Mommy Bloggers. In Hamid R. Arabnia; Victor A. Clincy & Ashu M. G. Solo (Eds.) Proceedings of The 2011 Internet Conference on Internet Computing (ICOMP’2011). July 18-21, 2011. Las Vegas Nevada, USA.
Bonacchi, C., Bevan, A., Pett, D., & Keinan-Schoonbaert, A. (2015). Developing Crowd-and Community-fuelled Archaeological Research. Early results from the MicroPasts project.
Kunkel, S. (2015). Green Crowdfunding: A Future-Proof Tool to Reach Scale and Deep Renovation?. In World Sustainable Energy Days Next 2014 (pp. 79-85). Springer Fachmedien Wiesbaden.
THE END