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INTERFACES
CIID 2013Exploring Biomimetic InterfacesGabriella Levine + Genevieve Hoffman
INTERFACES
What is an interface?
POINT OF INTERACTION
An action should yield a result
TOOLS VS. INTERFACES A tool addresses human needs by
amplifying human capabilities. - Bret
Victor
TOOLS VS. INTERFACES An interface is the layer between
an input and an output, the interpretation between two systems
THE LAYER BETWEEN:
INFORMATIONACTIONSDATAMOTIONCHEMICAL PHYSICAL MECHANICAL PROCESS
INFORMATIONACTIONSDATAMOTIONCHEMICAL PHYSICAL MECHANICAL PROCESS
WHAT IS AN INTERFACE?
JIM CAMPBELL’S COMPUTER ART DIAGRAM
JIM CAMPBELL’S LED INSTALLATIONS
PHYSICAL INTERFACES
PHYSICAL INTERFACES
PHYSICAL INTERFACES
GRAPHICAL USER INTERFACE
GRAPHICAL USER INTERFACE
GRAPHICAL USER INTERFACE
GRAPHICAL USER INTERFACE
TANGIBLE USER INTERFACE
Link to Video
TANGIBLE USER INTERFACE
WEARABLE USER INTERFACE
WEARABLE USER INTERFACE
WEARABLE USER INTERFACE
AffordancesAFFORDANCES
A common understanding of how an item should be used.
AffordancesAFFORDANCES
Affordances
Don Norman, The Design of Everyday Objects: video
AFFORDANCES
Affordances as Vestigial Qualities in Product Design
AFFORDANCES vs STANDARDS
Vestigial qualities of designed products?
Smart Interfaces
“SMART INTERFACES”
Smart Interfaces
“SMART INTERFACES”
SKEUMORPHISMDesigning digital interfaces to
resemble their analog or physical precursors.
WHAT IS A BIOMIMETIC INTERFACE?
CELL MEMBRANE - OSMOSIS
ALVIOLI - RESPIRATION
LEAF - PHOTOSYNTHESIS
GECKO FEET
PHYSICAL PHYSICAL
DIGITAL DIGITAL
PHYSICAL DIGITAL
PERSONAL PERSONAL
PERSONAL OBJECT
OBJECT OBJECT
WORLD INTERNET
Sends and Receives Data
Analog Interfaces
Human - Computer InterfacesKeyboardMouseTouchscreenKinect
VisibilityDesigned objects should have visible cues to hint at how they are supposed to work.
What are biomimetic examples of visual cues that reference how animals move, or plants grow? which direction plant leaves face - in order to maximize the amount of sunlight, etc.
Norman calls it "natural design"
MaterialityWhat materials lend themselves to different applications?
Is the future Touch Screens?
Feedback Loop from Wired Article Provide people with information about their actions in real time (or something close to it), then give them an opportunity to change those actions, pushing them toward better behaviors. Action, information, reaction.
A feedback loop involves four distinct stages. First comes the data: A behavior must be measured, captured, and stored. This is the evidence stage. Second, the information must be relayed to the individual, not in the raw-data form in which it was captured but in a context that makes it emotionally resonant. This is the relevance stage. But even compelling information is useless if we don’t know what to make of it, so we need a third stage: consequence. The information must illuminate one or more paths ahead. And finally, the fourth stage: action. There must be a clear moment when the individual can recalibrate a behavior, make a choice, and act. Then that action is measured, and the feedback loop can run once more, every action stimulating new behaviors that inch us closer to our goals.
Norbert Wiener expanded on this work in the 1940s, devising the field of cybernetics, which analyzed how feedback loops operate in machinery and electronics and explored how those principles might be broadened to human systems.The true power of feedback loops is not to control people but to give them control. The ideal feedback loop gives us an emotional connection to a rational goal.
Types of Interaction1 - to - 1: A direct input yields a specific output