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Sumant Tambe, Ph.D. Senior Software Research Engineer Real-Time Innovations, Inc. http://cpptruths.blogspot.com

C++11 Idioms @ Silicon Valley Code Camp 2012

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C++11 feels like a new language. Compared to its previous standards, C++11 packs more language features and libraries designed to make C++ programs easier to understand and faster. As the community is building up experience with the new features, new stylistic ways of using them are emerging. These styles (a.k.a. idioms) give the new language its unique flavor. This talk will present emerging idioms of using rvalue references -- a marquee feature of C++11 as many renowned experts call it. You will see how C++11 opens new possibilities to design class interfaces. Finally, you will learn some advanced use-cases of rvalue references which will likely make you feel something amiss in this flagship feature of C++11.

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Page 1: C++11 Idioms @ Silicon Valley Code Camp 2012

Sumant Tambe, Ph.D. Senior Software Research Engineer Real-Time Innovations, Inc.

http://cpptruths.blogspot.com

Page 2: C++11 Idioms @ Silicon Valley Code Camp 2012

Author

Blogger

Library Developer

Page 3: C++11 Idioms @ Silicon Valley Code Camp 2012

Definitions taken from Answers.com and Google.com

This talk is about programming language idioms

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» Idioms ˃ Specific grammatical, syntactic, structural

expressions in a given programming language to solve an implementation problem

˃ Often have names—create vocabulary like patterns

˃ Repeat themselves

˃ Often cannot be modularized as libraries

˃ May get promoted as first-class features as a language evolves

» Idioms vs. Patterns ˃ Idioms are patterns specific to a language

˃ Patterns are language independent

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» Idioms of Using C++11 Rvalue References

» C++ Truths ˃ Rvalue References In Constructor: When Less Is More

˃ Perfect Forwarding of Parameter Groups in C++11

» A Sense of Design – Boris Kolpackov ˃ Efficient Argument Passing in C++11 (Parts 1, 2, and 3) (with permission)

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class Book { // .... private: std::string _title; std::vector<std::string> _authors; std::string _publisher; size_t _pub_year; };

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class Book { public: Book(const std::string & title, const std::vector<std::string> & authors, const std::string & pub, const size_t & pub_year); // .... private: std::string _title; std::vector<std::string> _authors; std::string _publisher; size_t _pub_year; };

Good old C++03 constructor

» Other alternatives ˃ An iterator-pair instead of const std::vector<std::string>&

˃ but lets keep it simple

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class Book { public: Book(const std::string & title, const std::vector<std::string> & authors, const std::string & pub, const size_t & pub_year) : _title(title), _authors(authors), _publisher(pub), _pub_year(pub_year) {} private: std::string _title; std::vector<std::string> _authors; std::string _publisher; size_t _pub_year; };

Constructor parameters

make copies in *this

Is this class move enabled?

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class Book { public: Book(const std::string & title, const std::vector<std::string> & authors, const std::string & pub, const size_t & pub_year); Book (const Book &) = default; // Copy Constructor Book & operator = (const Book &) = default; // Copy Assign Book (Book &&) = default; // Move Constructor Book & operator = (Book &&) = default; // Move Assign ~Book() = default; // Destructor private: std::string _title; std::vector<std::string> _authors; std::string _publisher; size_t _pub_year; };

No need to write these declarations

Compiler will provide them

where appropriate

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But, I Just READ About Rvalue References!

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class Book { public: Book(const std::string & title, const std::vector<std::string> & authors, const std::string & pub, const size_t & pub_year); // Old c-tor Book(std::string && title, std::vector<std::string> && authors, std::string && pub, size_t && pub_year) : _title(std::move(title)), _authors(std::move(authors)), _publisher(std::move(publisher), _pub_year(std::move(pub_year)) {} // ... Members not shown };

Constructor with C++11 rvalue references

Is it now optimally move enabled?

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class Book { public: Book(const std::string & title, const std::vector<std::string> & authors, const std::string & pub, const size_t & pub_year); // Old constructor Book(std::string && title, std::vector<std::string> && authors, std::string && pub, size_t && pub_year) // New constructor : _title(std::move(title)), _authors(std::move(authors)), _publisher(std::move(publisher), _pub_year(std::move(pub_year)) {} }; int main(void) { std::vector<std::string> authors { "A", "B", "C" }; Book b1("Book1", authors, "O’Reilly", 2012); const size_t year = 2012; Book b2("Book1", { "Author" }, "O’Reilly", year); Book b3("Book", { "Author" }, "O’Reilly", 2012); // Calls New Ctor }

Calls old constructor!

Calls old constructor!

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Book::Book(std::string && title, std::vector<std::string> && authors, std::string && pub, size_t && pub_year); // New constructor int main(void) { std::vector<std::string> authors { "A", "B", "C" }; Book b1("Book1", authors, "O’Reilly", 2012); const size_t year = 2012; Book b2("Book1", { "Author" }, "O’Reilly", year); Book b3("Book", { "Author" }, "O’Reilly", 2012); }

lvalue

lvalue

No lvalue

» Even one incompatible parameter (lvalue) will cause the compiler to reject the new rvalue-only constructor

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title authors pub year

string && vector<string> && string && size_t

string && vector<string> && const string & size_t

string && const vector<string> & string && size_t

string && const vector<string> & const string & size_t

const string & vector<string> && string && size_t

const string & vector<string> && const string & size_t

const string & const vector<string> & string && size_t

const string & const vector<string> & const string & size_t

» Fortunately an optimal solution exists!

» But has a small problem 8 constructors!

˃ Implementations of all the constructors are different!

˃ Each Rvalue reference object must be std::moved

˃ In general exponential number of constructors

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class Book { public: Book(std::string title, std::vector<std::string> authors, std::string pub, size_t pub_year) : _title (std::move(title)), _authors (std::move(authors)), _publisher(std::move(pub)), _pub_year (std::move(pub_year)) {} };

» Help the compiler take the best decision ˃ Pass-by-value!

˃ std::move each parameter

˃ Compiler makes no more copies than absolutely necessary

˃ Copy-elision may avoid moves too!

Only one constructor

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class Book { public: Book(std::string title, std::vector<std::string> authors, std::string publisher, size_t pub_year) : _title (std::move(title)), _authors (std::move(authors)), _publisher(std::move(publisher)), _pub_year (pub_year) {} }; std::string publisher() { // ... } int main(void) { std::vector<std::string> authors { "A", "B", "C" }; Book b1("Book1", authors, publisher(), 2012); }

ctor + 1 move

Copy-ctor + 1 move

2 moves 2 copies

lvalue

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» Move is not free!

˃ Potentially 5 to 15 % performance degradation

˃ Benchmark!

» Many types don’t have efficient move operations

˃ std::array, std::complex, etc.

˃ Many C++03 libraries have not caught up with C++11

+ Compiler will not provide implicit move operations (in most cases)

» Move may be same as copy!

˃ Move construction Use move-ctor if available, otherwise use copy-ctor!!

˃ Move==Copy when strings are small (small string optimization)

» Works best only when you know you are going to make a copy

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A sense of design

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» matrix is movable (efficiently)

» matrix is copyable too

» operator + makes a copy

˃ Lets try to save it if we can!

matrix operator+ (const matrix& x, const matrix& y) { matrix r (x); r += y; return r; }

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matrix operator+ (matrix&& x, const matrix& y) { matrix r (std::move(x)); r += y; return r; } matrix a, b; matrix c = a * 2 + b; matrix d = a + b * 2;

Look ma! No Copy!

Works great!

Oops!

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matrix operator+ (const matrix& x, const matrix& y) { matrix r (x); r += y; return r; } matrix operator+ (const matrix& x, matrix&& y) { matrix r (std::move(y)); r += x; return r; } matrix operator+ (matrix&& x, const matrix& y) { matrix r (std::move(x)); r += y; return r; } matrix operator+ (matrix&& x, matrix&& y) { matrix r (std::move(x)); r += y; return r; }

ARE YOU KIDDING

ME?

In general, exponential number of implementations

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» Pass-by-value!

matrix operator+ (matrix x, matrix y) { matrix r (std::move(x)); r += y; return r; } matrix a, b; matrix c = a*2 + b*4; matrix d = a + b*4; matrix e = a*2 + b; matrix f = a + b;

Works great!

Two Unnecessary Moves

One Unnecessary Copy and Move

We need a way to detect lvalue/rvalue at runtime

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Page 25: C++11 Idioms @ Silicon Valley Code Camp 2012

» Pass original type to a forwarded function ˃ Forward lvalues as lvalues

˃ Forward const lvalues as const lvalues

˃ Forward rvalues as rvalues

» Works very well with factory functions

struct X { ... }; void g(X&& t); // A void g(X& t); // B template<typename T> void f(T&& t) { g(std::forward<T>(t)); } int main() { X x; f(x); // Calls B f(X()); // Calls A }

template <class Arg> Blob * createBlob(Arg&& arg) { return new Blob(std::forward<Arg>(arg)); }

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» Perfect forwarding can be made to work … But

» First, you must use a template

» Second, you need two template parameters (T and U)

» Then you must restrict them to the specific type you are interested in (i.e., matrix)

˃ Most likely using enable_if

» Finally, you need to ask the right question

˃ IS_RVALUE(T, x)? #define IS_RVALUE(TYPE, VAR) \ (std::is_rvalue_reference<decltype(std::forward<TYPE>((VAR)))>::value) (!std::is_reference<TYPE>::value)

In short, It is too much noise!

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Parameter Example Best Case Sub-optimal Case

Const Reference

f(const matix &); Function makes no copy and pass lvalue

Function makes a copy and pass rvalue (missed optimization)

Pass-by-value f(matrix); Function makes a copy and pass rvalue

Function makes no copy and pass lvalue (unnecessary copy)

Const Reference AND Rvalue Reference

f(const matrix &); AND f(matrix &&);

All cases For N parameters, 2N implementations

Perfect Forwarding (T &&)

template <class T> f(T&&);

When you need a template

When you don’t want a template (complex use of enable_if)

Can we do better?

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» A type that 1. Binds to lvalues as const reference

2. Binds to rvalues as rvalue reference

3. Determines lvalue/rvalue at run-time

4. Does not force the use of templates

5. Causes no code bloat

6. Is built-in

» Const reference does not satisfy #3

» Perfect forwarding does not satisfy #4

» std::reference_wrapper does not satisfy #2 and #3

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template <typename T> struct in { in (const T& l): v_ (l), rv_ (false) {} in (T&& r) : v_ (r), rv_ (true) {} bool lvalue () const { return !rv_; } bool rvalue () const { return rv_; } operator const T& () const { return v_; } const T& get () const { return v_; } T&& rget () const { return std::move (const_cast<T&> (v_)); } T move () const { if (rv_) return rget (); else return v_; } private: const T& v_; bool rv_; };

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» No template!

» Simple, self-explanatory

» Can be even shorter!

matrix operator + (in<matrix> m1, in<matrix> m2) { if(m1.rvalue()) { matrix r(m1.rget()); r += m2.get(); return r; } else if(m2.rvalue()) { matrix r(m2.rget()); r += m1.get(); return r; } else { matrix r(m1.get()); r += m2.get(); return r; } }

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» Idiom useful only when copies of parameters are made conditionally ˃ See authors blog for more details

» Not clean when ambiguous implicit conversions are involved ˃ See authors blog for more details

» Not well-known yet ˃ May be surprising to some

» More critical eyes needed ˃ Propose in Boost?

» Should be built-in, ideally ˃ Propose a language extension for C++1y?

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class Blob { private: std::vector<std::string> _v; };

» Initialize Blob Initializing Blob::_v

» C++11 std::vector has 9 constructors!

» Question: How to write Blob’s constructor(s) so that all the vector’s constructors could be used?

int main(void) { const char * shapes[3] = { "Circle", "Triangle", "Square" }; Blob b1(5, "C++ Truths"); // Initialize Blob::_v with 5 strings Blob b2(shapes, shapes+3); // Initialize Blob::_v with 3 shapes }

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class Blob { std::vector<std::string> _v; public: template<class Arg1, class Arg2> Blob(Arg1&& arg1, Arg2&& arg2) : _v(std::forward<Arg1>(arg1), std::forward<Arg2>(arg2)) { } }; int main(void) { const char * shapes[3] = { "Circle", "Triangle", "Square" }; Blob b1(5, "C++ Truths"); // OK Blob b2(shapes, shapes+3); // OK }

Perfect forward two parameters

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class Blob { std::vector<std::string> _v; public: template<class Arg1, class Arg2> Blob(Arg1&& arg1, Arg2&& arg2) : _v(std::forward<Arg1>(arg1), std::forward<Arg2>(arg2)) { } }; int main(void) { Blob b3; // Default constructor. Does not compile! Blob b4(256); // 256 empty strings. Does not compile! }

Perfect forward two parameters

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class Blob { std::vector<std::string> _v; public: template<class... Args> Blob(Args&&... args) : _v(std::forward<Args>(args)...) { } }; int main(void) { const char * shapes[3] = { "Circle", "Triangle", "Square" }; Blob b1(5, "C++ Truths"); // OK Blob b2(shapes, shapes+3); // OK Blob b3; // OK Blob b4(256); // OK }

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class Blob { std::vector<std::string> _v; std::list<double> _l public: template<class... Args> Blob(Args&&... args) : _v(???), _l(???) { } }; int main(void) { // Initialize Blob::_v with 5 strings and // Blob::_l with { 99.99, 99.99, 99.99 } Blob b1(5, "C++ Truths", 3, 99.99); // Does not compile! }

What parameters are for _v and

what are for _l?

Page 38: C++11 Idioms @ Silicon Valley Code Camp 2012

» But std::vector and std::list don’t accept std::tuple as a parameter to constructor

int main(void) { Blob b1(5, "C++ Truths", 3, 99.99); } int main(void) { Blob b1(std::make_tuple(5, "C++ Truths"), std::make_tuple(3, 99.99)); }

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» Packing parameters into a tuple is easy

˃ Just call std::make_tuple

» Unpacking is easy too

˃ Use std::get<N>

int main(void) { std::tuple<int, double> t = std::make_tuple(3, 99.99); std::list<int> list (std::get<0>(t), std::get<1>(t)); }

» But the number and types of parameters may vary

» We need a generic way to unpack tuples

˃ This is extraordinarily complicated

Page 40: C++11 Idioms @ Silicon Valley Code Camp 2012

» If you have a tuple

t = (v1, v2, v3, …, vN)

» You need

get<0>(t), get<1>(t), get<2>(t), …, get<N-1>(t)

At Compile Time!

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» If you have a tuple

t = (v1, v2, v3, …, vN)

» And if you have another type

index_tuple<0, 1, 2, …, N-1>

» Use variadic templates to unpack a tuple

get<0>(t), get<1>(t), get<2>(t), …, get<N-1>(t)

At Compile Time!

Tuple Indices

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» We need some way to get index_tuple from a tuple

» E.g., index_tuple<0, 1, 2> from tuple(v1, v2, v3)

template <typename Tuple1, typename Tuple2, unsigned... Indices1, unsigned... Indices2> Blob(Tuple1 tuple1, Tuple2 tuple2, index_tuple<Indices1...>, index_tuple<Indices2...>) : _v(get<Indices1>(tuple1)...), _l(get<Indices2>(tuple2)...) { }

Any number of indices

Size of tuple must match # of indices

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» Use the one provided by your compiler!

˃ Not standard!

gcc Clang

Index Builder _Build_index_tuple __make_tuple_indices

Index Tuple _Index_tuple __tuple_indices

» Or write one yourself

˃ ~20 lines of template meta-programming

» Just Google!

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class Blob { template <typename Tuple1, typename Tuple2, unsigned... Indices1, unsigned... Indices2> Blob(Tuple1 tuple1, Tuple2 tuple2, index_tuple<Indices1...>, index_tuple<Indices2...>) : _v(get<Indices1>(tuple1)...), _l(get<Indices2>(tuple2)...) { } template <typename Tuple1, typename Tuple2> Blob(Tuple1 tuple1, Tuple2 tuple2) : Blob(tuple1, tuple2, typename make_indices<Tuple1>::type(), typename make_indices<Tuple2>::type()) {} }; int main(void) { Blob b1(std::make_tuple(5, "C++ Truths"), std::make_tuple(3, 99.99)); }

Using Delegated

Constructor

We don’t want users to pass the index_tuple

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» Avoid Copies

˃ std::make_tuple makes copies of parameters

» How do we perfect forward parameters through a tuple?

˃ Use std::forward_as_tuple

int main(void) { Blob b1(std::forward_as_tuple(5, "C++ Truths"), std::forward_as_tuple(3, 99.99)); }

std::tuple<int &&, double &&>

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class Blob { public: template <typename... Args1, typename... Args2> Blob(std::tuple<Args1...> tuple1, std::tuple<Args2...> tuple2) : Blob(std::move(tuple1), std::move(tuple2), typename make_indices<Args1...>::type(), typename make_indices<Args2...>::type()) {} private: template <typename... Args1, typename... Args2, unsigned... Indices1, unsigned... Indices2> Blob(std::tuple<Args1...> tuple1, std::tuple<Args2...> tuple2, index_tuple<Indices1...>, index_tuple<Indices2...>) : _v(std::forward<Args1>(std::get<Indices1>(tuple1))...), _l(std::forward<Args2>(std::get<Indices2>(tuple2))...) { } };

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» It does!

» “Piecewise Construct”; “Emplace Construct”

» In fact, standard library has a type called std::piecewise_construct_t

» The standard library uses this idiom in

˃ std::map

˃ std::unordered_map

˃ std::pair has a piecewise constructor!

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» Does it break encapsulation? ˃ Arguably, yes!

» The idiom should be used selectively ˃ Suitable for value-types implemented as structs (e.g., std::pair)

˃ When you know the implementation detail precisely

+ E.g., Auto-generated C++ lasses from DTD, XSD, IDL

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» C++ Truths ˃ Rvalue References In Constructor: When Less Is More

˃ Perfect Forwarding of Parameter Groups in C++11

» A Sense of Design ˃ Efficient Argument Passing in C++11 (Parts 1, 2, and 3)

http://cpptruths.blogspot.com/2012/03/rvalue-references-in-constructor-when.html

http://codesynthesis.com/~boris/blog/2012/06/26/efficient-argument-passing-cxx11-part2

http://cpptruths.blogspot.com/2012/06/perfect-forwarding-of-parameter-groups.html