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L4 BUILDING VISUAL BASIC APPLICATION
AUSTERO, JOHN GILBERT C. CAMACHO, MARLON M.BONDA, ROFHEL EDEN ARCILLA, AMME JULE G.
IV-KAMAGONG IV-NARRA
STEPS IN DEVELOPING VISUAL BASIC APPLICATION
*PLANNING*BUILDING*PROGRAMMING
STEPS...
Planning: Plan the properties: For each object, write down properties that you plan to set or change during the design of the form.Programming:Set the properties: When you set the properties of objects, you give each object name and define such attributes as the contents of the label, the size of text, and the words that appear on the top of command button and in the form’s title bar.Building:In designing the user interface, the programmer must be very familiar with the windows that are available for use in a VISUAL BASIC.
Form window
The form
WE CAN PRACTICE DRAWING OUR USER INTERFACE.
1. USING THE VISUAL BASIC TOOLBOX, CLICK THE LABEL TOOL.
2. MOVE THE POINTER OVER THE FORM; THE POINTER SHOULD BECOME A CROSSHAIR.
3. PLACE THE CROSSHAIR WHERE YOU WANT THE UPPER-LEFT CORNER OF THE LABEL TO APPEAR.
4. DRAG THE CROSSHAIR UNTIL THE CONTROL IS OF THE SIZE THAT YOU DESIRE
5. RELEASE THE LEFT MOUSE BUTTON.6. THE CONTROL SHOULD APPEAR ON THE FORM.
DEFINE THE FOLLOWING TOOLBOX CONTROLS… (1 WHOLE SHEET)
APPLYING…
END…