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Presentation given to Brighton University students in preparation for them creating location-based games for LocoMatrixThe outcome will be 5 new archaeology games
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Invisible BuildingsConstructor Challenge
• Location-based Game using mobile web• Invisible Buildings: the Game. The story• Invisible Buildings: the story told backwards• About LocoMatrix• How we work• Roll your own
Location-based Game using mobile web
• You are going to create an archaeology game• It will be for mobile phones – iPhone /
Android• It will be for children of around 9-10 years• It will be played over the course of a day• It will educate, inform, entertain!
Story 1 – the Letter
Story 2 – Time Team
Archaeologist
Story 3 – Metal Detectors
Story 4 - GeoFizz
Story 5 – the Dig
Story 6 – Finding the Plot
Story 7 – Hey Presto
Story in Reverse - 1
Reverse 2 – Create the Bits
Reverse 3 – Create the GeoFizz
Reverse 4 – Working with Maps
LocoMatrix
• 3 years in Location-based Games• Started with Nokia phones and separate GPS• Created Fruit Farmer (PacMan like)• Created Treasure Hunt• Awarded most Awesome Use of Digital Tech• Grant with Brighton Uni for schools project
How We Work
• Now work with iPhone, Android + other smartphones (+ tablets)
• Using HTML5• That gives us built in location info• Using Canvas• No AppStore necessary• Just the web
Roll Your Own
• Pick an era – Iron Age, Medieval, Victorian, Modern (or a ship, or aircraft)
• In SketchUp, either– Look for an existing building– Create your own
• Manipulate, to create– Building parts (to dig up)– Floor plan -> GeoFizz
Roll Your Own (2)
• Create a set of items for the metal detector related to your genre
• Add to the catalogue – you will need a photo and some text (goes into Joomla! CMS)
Roll Your Own (3)
Roll Your Own (4)
Roll Your Own (5)
Roll Your Own (6)
Questions
• Questions on presentation• Questions on mechanics• What next