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Presentation designed to stimulate discussion around product user engagement (particularly in mobile devices). (Randall "Texrat" Arnold)
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Presented by:
Brainstorming for Improved User Engagement
Randall Arnold, Timo Härkönen,
Dan Leinir Turthra Jensen
Our Purpose:
Find ways to incorporate user feedback and input into
the MeeGo UX
To begin, we need to explode some myths…
Myth Number 1:
“Users are the enemy.”
Reality: Users are the targetWho are we coding for?Why are we coding?What sort of application lifecycle do we expect?
Myth Number 2:
“Information only flows one way.”
Perception: Information flow looks linear
Conceive Develop Implement Done
One-Dimensional, Simple Project Lifecycle
Cool!
…and if all goes well, a
delighted user at the end
Reality: Information iterates
There is noise, aka feedback, at every point…
Conceive Develop Implement
Two-Dimensional, Typical Project Lifecycle
Reality: Information spreads chaotically
It reflects, refracts, reacts… …and negative
information multiplies very
far and fast
Cool!???
$%#@&!
Myth Number 3:
“Feedback is just for marketing surveys.”
Reality: Feedback is for everything
Awesome!
Qua
lity
Assur
ance Gaming
Ratings
Goal: Convert experiencesFrom these… …to these:
and especially these
Now, go engage someone!
This presentation is respectfully dedicated to frals, beloved creator of fMMS, who is still alive and
coding but sadly could not attend the conference
Resources:MUEF: http://wiki.meego.com/MeeGo_User_Engagement_Framework_Project