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TO WORLDS, LEVELS, MISSIONS AND RECORDS THE COMPLETE GUIDE

Blue print - framework for worlds, levels, missions and records in mobile games

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New open source framework by SOOMLA. Building worlds, levels, quests, missions, challenges, gates, records, badges and rewards is now a lot easier for mobile game developers.

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Page 1: Blue print - framework for worlds, levels, missions and records in mobile games

TO WORLDS, LEVELS, MISSIONS AND RECORDS

THE COMPLETE GUIDE

Page 2: Blue print - framework for worlds, levels, missions and records in mobile games

WHY BLUE PRINT

• GIVE USERS A SENSE OF PROGRESS

• CREATE A NOTION OF SUCCESS

• SHORT TERM ENGAGEMENT > LONG TERM

Page 3: Blue print - framework for worlds, levels, missions and records in mobile games

HIGH LEVEL HIERARCHYWORLD

LEVEL GATE

RECORD CHALLENGE

MISSION REWARD

Page 4: Blue print - framework for worlds, levels, missions and records in mobile games

WORLDS

• Can have one or multiple levels

• Have a gate allowing users to enter them

• Score / completion

Page 5: Blue print - framework for worlds, levels, missions and records in mobile games

WORLDS EXAMPLE

Page 6: Blue print - framework for worlds, levels, missions and records in mobile games

LEVELSThe most basic sense of

progress

1 2 3 4

5 6 7 8

9 10 11 12

The Red Pack

Page 7: Blue print - framework for worlds, levels, missions and records in mobile games

GATES

• Unlock worlds

• List of challenges and levels to complete

• List mode can be: OR as well as AND

• Optional: pay to unlock gate

Page 8: Blue print - framework for worlds, levels, missions and records in mobile games

GATE EXAMPLE

Page 9: Blue print - framework for worlds, levels, missions and records in mobile games

• No way to "complete"

• No gating or unlocking

• 1 world

• 1 level

• Relay on challenges and missions

• Put more emphasis on records

SLM - SINGLE LEVEL MODE

1:1

Page 10: Blue print - framework for worlds, levels, missions and records in mobile games

SLM EXAMPLESubway Surfers

ChallengeRecordsSingle Level Mode

Page 11: Blue print - framework for worlds, levels, missions and records in mobile games

CHALLENGES AND MISSIONS

• Challenge - set of missions

• Challenge has a reward

• Mission can be: balance mission, record mission or action mission

Page 12: Blue print - framework for worlds, levels, missions and records in mobile games

EXAMPLE - STORE MISSIONS

• Action missions

• Introduce users to game economy

Page 13: Blue print - framework for worlds, levels, missions and records in mobile games

RECORDSProvide sense of excellency

and competition

Page 14: Blue print - framework for worlds, levels, missions and records in mobile games

ADVANCED TECHNIQUES

• Mixing SLM and levels in the same world

• Levels with records, challenges and missions

• Implementing XP levels as score and challenges

Page 15: Blue print - framework for worlds, levels, missions and records in mobile games

SLM AND LEVELS

fruit splat levels that are not in the gate

champion chase 5 levels that

unlock the gate

versus mode - SLM users can play endlessly

Example - Angry Birds Go

Page 16: Blue print - framework for worlds, levels, missions and records in mobile games

LEVELS WITH RECORDS

Levels has stars, score, and personal bests

Example - Jelly Splash

Compete with others in every level

Page 17: Blue print - framework for worlds, levels, missions and records in mobile games

EXPERIENCE LEVELSExample - Real Racing 3

• XP is implemented as score / bar

• Mission - reach a certain score

• Challenge - win mission to earn L-1 badge

• Challenge is gate to more worlds

Page 18: Blue print - framework for worlds, levels, missions and records in mobile games

BLUE-PRINT