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New open source framework by SOOMLA. Building worlds, levels, quests, missions, challenges, gates, records, badges and rewards is now a lot easier for mobile game developers.
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TO WORLDS, LEVELS, MISSIONS AND RECORDS
THE COMPLETE GUIDE
WHY BLUE PRINT
• GIVE USERS A SENSE OF PROGRESS
• CREATE A NOTION OF SUCCESS
• SHORT TERM ENGAGEMENT > LONG TERM
HIGH LEVEL HIERARCHYWORLD
LEVEL GATE
RECORD CHALLENGE
MISSION REWARD
WORLDS
• Can have one or multiple levels
• Have a gate allowing users to enter them
• Score / completion
WORLDS EXAMPLE
LEVELSThe most basic sense of
progress
1 2 3 4
5 6 7 8
9 10 11 12
The Red Pack
GATES
• Unlock worlds
• List of challenges and levels to complete
• List mode can be: OR as well as AND
• Optional: pay to unlock gate
GATE EXAMPLE
• No way to "complete"
• No gating or unlocking
• 1 world
• 1 level
• Relay on challenges and missions
• Put more emphasis on records
SLM - SINGLE LEVEL MODE
1:1
SLM EXAMPLESubway Surfers
ChallengeRecordsSingle Level Mode
CHALLENGES AND MISSIONS
• Challenge - set of missions
• Challenge has a reward
• Mission can be: balance mission, record mission or action mission
EXAMPLE - STORE MISSIONS
• Action missions
• Introduce users to game economy
RECORDSProvide sense of excellency
and competition
ADVANCED TECHNIQUES
• Mixing SLM and levels in the same world
• Levels with records, challenges and missions
• Implementing XP levels as score and challenges
SLM AND LEVELS
fruit splat levels that are not in the gate
champion chase 5 levels that
unlock the gate
versus mode - SLM users can play endlessly
Example - Angry Birds Go
LEVELS WITH RECORDS
Levels has stars, score, and personal bests
Example - Jelly Splash
Compete with others in every level
EXPERIENCE LEVELSExample - Real Racing 3
• XP is implemented as score / bar
• Mission - reach a certain score
• Challenge - win mission to earn L-1 badge
• Challenge is gate to more worlds
BLUE-PRINT