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Better Outcomes Through Varied & Adaptive Training for Games & Simulations www.gamesforhealth.org Jamie Pina, PhD, MSPH Research Scientist Center for the Advancement of Health IT Robert Hubal, PhD Senior Research Psychologist Substance Abuse Epidemiology and Military Behavioral Health

Better Outcomes Through Varied & Adaptive Training for Games & Simulations

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Not all of the games produced through the serious games initiative meet the adaptive assessment demands of simulation-based training. Simulation-based training aims to provide students with real-world capabilities acquired and practiced in a simulated environment. However, real-world working conditions may be ill-structured and unpredictable; students must be prepared to adapt their skills to a changing environment, and a training environment must be able to employ adaptive performance metrics. One approach to developing this adaptive capability in students is to situate them into multiple simulated contexts, with different tasks to perform under various conditions to specified standards, and with the aggregate of training situations adequately covering the space of real-world situations. This presentation will describe game design templating for developing sufficiently varying simulated tasks to ensure that the simulated training environment meets real-world adaptive needs.

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Page 1: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

Better Outcomes Through Varied &

Adaptive Training for Games &

Simulations

w w w . g a m e s f o r h e a l t h . o r g

Jamie Pina, PhD, MSPH

Research Scientist

Center for the Advancement of Health IT

Robert Hubal, PhD

Senior Research Psychologist

Substance Abuse Epidemiology and Military Behavioral Health

Page 2: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

What I’m Playing...

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What I’m Playing...

Page 3: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

Today I’ll talk about:

1. My story

2. Gaming and simulation

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2. Gaming and simulation

3. Assessment in simulated training

4. A template for getting good coverage of a learning area in simulated training environments

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Page 5: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

A game consists of 4 components

1. Goal

2. Rules

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2. Rules

3. Feedback System

4. Voluntary Participation

Page 6: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

Training often lacks an important

component:

1. Goal

2. Rules

Participation alone is not

the desired outcome.

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2. Rules

3. Feedback System

4. Voluntary Participation

the desired outcome.

Page 7: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

Training demands assessment

Understanding participant

What does the student know

how to do?

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Understanding participant progress is key to the success of the training

how to do?

In what context?

Page 8: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

Simulation based training

Simulated vignettes

are used to teach

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are used to teach

participants skills

and measure their

capabilities.

Page 9: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

Skill transference

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Page 10: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

The real world is not pretty

1. Ill-structured

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1. Ill-structured

2. Unpredictable

3. Noisy

Page 11: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

Designing with skill transference

in mind (getting coverage)

The following six parameters can be

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The following six parameters can be modified to help the simulated environment be as challenging as the real world.

Page 12: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

Temporal factors

Time fidelity

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Time fidelity

Time pressure

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Sequencing Aberrations

Errors of omission

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Errors of omission

Errors of commission

Errors of sequence

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Incomplete information

Participant must complete a task

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Participant must complete a task

without adequate information

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Tool variability and function

Used properly

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Used properly

Proper selection

Availability

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Variation of actors

Presence

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Presence

Number

Behavior

Participant response

Page 17: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

Environmental Distractions

Background activity

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Background activity

Control responsiveness

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Implications

These parameter modifications can be incorporated into

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These parameter modifications can be incorporated into future designs to achieve breadth of the training simulation.

They can be used as heuristics to evaluate current designs.

Page 19: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

Conclusions…Thank you!

Coverage in simulated training is crucial to skill transference.

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Performance must reflect real-world environments.

Modifying simulations using this template can provide a foundation for better development

Page 20: Better Outcomes Through Varied & Adaptive Training for Games & Simulations

For more information…

Jamie Pina, PhD, MSPH

Research Scientist

Robert Hubal, PhD

Senior Research Psychologist

w w w . g a m e s f o r h e a l t h . o r g

Research Scientist

Center for the Advancement of Health IT

RTI International

[email protected]

781-434-1778

Skype: jamie.pina.rti

Senior Research Psychologist

Substance Abuse Epidemiology and

Military Behavioral Health

[email protected]

919-541-6045