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This is what the weather was like
What we ate
We didn’t sleep
Digital Lab SXSW 2011 Trends
Presented by: @jonathanvu
@melanieswong @anarjoshi
March 25, 2011
“The reason people love their parents is because they loved you first. Brand should consider the metaphor and give to
their customers before asking things from them”
- Gary Vaynerchuk, Author/Entrepreneur
What are we going to talk about
Convergence of Offline/Online Advertising Transmedia Gamification
Evolution of Purchase Decisions Emergence of Micro-communities
Actionable Analytics
#Convergence of Advertising
“The mobile phone acts as a cursor that connect the physical and digital worlds together”
- Marissa Mayer, Google VP Consumer Products
What it means for innovation
The convergence of offline and online user experience has been evolving for years, but now we have hit a critical
mass, where things that were first characterized as trends have become integral in our daily lives
Source: Christina White/SapientNitro. “Thin Is In: The Future of Digital Wallets”. SXSWi 2011
What it means for us
There is no longer a difference between an online and offline identity, relationship, and experience
We need to find opportunities to leverage this convergence by creating an experience that can provide utility aligned
with the reality of today’s consumer
#Transmedia
“Transmedia is inherently about creating culture”
- James Milward, Secret Location Producer
What it means for innovation
Transmedia is about bringing storytelling to multiple platforms Using the right platform to extend the story
It’s not a “marketing gimmick” Good marketers know how to tell good stories
Source: Barbara Vance. “Transmedia Storytelling”. SXSWi 2011
What it means for us
Story is the most important
The key is to connect the story with valuable content and have it make sense to be in multiple platforms – cannot make a commercial ‘just
because’ It should make sense to have a presence online vs. TV spot
#Gamification
“The last decade was the decade of the social layer, now the game layer is coming”
-Seth Priebatsch, SCVNGR Chief Ninja
What it means for innovation
Gaming started as something only niche audiences understood, but location-based services took game
mechanics mainstream
The game layer is being integrated in companies today, like Groupon turning coupons and promotions into a
challenge
Game User Journey
Come and Try It
Bring Friends
Come Back
We can integrate game mechanics into work we do to increase user engagement and loyalty
Game design patterns are flexible and can be tested, measured, and optimized to create the right type of
action
We should be careful when designing rewards as they have become so prevalent that users expect them and only
engage when there is high pay-off
What it means for us
Evolution of #PurchaseDrivers
“Every two days now we create as much information as we did from the dawn of civilization up until 2003”
- Eric Schmidt, Google CEO
What it means for innovation
We need to help consumers through the clutter, by offering relevant content in the right context
Curate user experiences based on preferences, location, and influencers in their networks
Type of Content
Personal Social Global
What it means for us
Knowing that consumers are inundated by content, we have to engage with consumers in
the right context and provide a real utility
The right context can be created by tapping into their preferences, location, and influencers
networks
Emergence of #Micro-communities
“Mainstream is nothing anymore. Mainstream is whatever you are interested in.”
- Felicia Day, Writer/Actress of web series The Guild
Source: Paul Adams/Google “The Real Life Social Network V2”
Source: Paul Adams/Google “The Real Life Social Network V2”
What it means for innovation
There is a recent boom in startups exploring concepts related to small groups of friends and
interests to enable consumers to connect in more meaningful ways
Micro-communities
Social Commerce
What it means for us
For our brands, we should look to connect with consumers around specific interests
Adding an authentic social good layer doesn’t have to be partnering with a non-profit – it can be
something more core to your brand and users
#Analytics
“Radical innovation requires both evidence and intuition: evidence to become informed, and intuition to inspire us
in imagining and creating new and better possibilities.”
-Jane Fulton Suri, IDEO Partner and CD
What it means for innovation
Data can paralyze creativity and prevent companies from making any daring decisions
But, they need it to show the value of campaigns and learn about what not to do next time
The Local Maxima Problem
Source: Joshua Porter/Performable “Metrics Driven Design” SXSWi 2011
Acquisition Conversion Engagement Satisfaction
Consumer Usage Analytics
Source: Joshua Porter/Performable “Metrics Driven Design” SXSWi 2011
What this means for us
Key steps in metric-driven design
Identify business objectives Map out the user journey
Identify core metrics Test, measure, and optimize
Key Trends from SXSW
Convergence of Offline/Online Advertising Transmedia Gamification
Evolution of Purchase Decisions Emergence of Micro-communities
Actionable Analytics
“What makes big ideas into a brand? Big ideas are like trains – people have to want to go that way. The big promise is that
it belongs to everybody who wants it.”
- Tim O’Reilly, O’Reilly Media Founder