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Who by: Soulla Stylianou, Client Director, Daden Date: 12th May 2010 Where: Safety & Health Expo, NEC, Birmingham Description: how virtual worlds can be used for learning, training and instruction.
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© 2010 www.daden.co.uk
BACK TO THE FUTURE - TRAINING
Soulla StylianouClient Director
Daden Limited
©2010 www.daden.co.uk
Who are we?
Virtual worlds & character solutions provider In industry since late 1990s In Second Life since 2004World-class expertise and innovation in
Integration, AI and virtual worldsMember, Serious Games InstituteBased in Birmingham UK, and Second Life
©2010 www.daden.co.uk
Clients
©2010 www.daden.co.uk
What is a virtual world?
Real life but digital Computer generated
3D environment Use for learning,
building, visualising and collaboration
You set own goals – not a “game”
©2010 www.daden.co.uk
What is an avatar?
You!
Or (sometimes) computer controlled chatbot
©2010 www.daden.co.uk
What We Do….
Collaboration Design & BuildTraining & Instruction
©2010 www.daden.co.uk
Key Products & Services
Helps organisations use virtual spaces to visualise real-world builds and support consultation processes
Allows users to walk through a 3D space and leave virtual “post-it” notes with comments about the space, which others can add to and vote on. All data is exported to the web
Links systems and data between the physical world, the web and virtual worlds supporting collaboration, virtual meetings and data visualisation and analysis
Provides access to live Google Maps, RSS, Twitter feeds, 3D real-time object tracking, 3D graph plotting, slide shows, video & web access
Creating education and training exercises and environments within a virtual world to support training
A key element is Daden's PIVOTE - an open-source training authoring system which allows training exercises to be written on the web, but then played in multiple virtual worlds, on the web and even on mobile phones
A chatbot engine developed by DadenAllows the creation of avatars with natural language capability, emotion and access to web services such as Amazon, Wikipedia and corporate systems etc.
Uses: virtual guides, receptionists, actor. For role-playing, training, customer service both in virtual worlds or on the web
VIRTUAL TRAINING
VIRTUAL COLLABORATION
VIRTUAL BUILDING DISCOURSE
©2010 www.daden.co.uk
Learning – Issues
Time Money Distance Availability Safety Not possible in real life Risk
©2010 www.daden.co.uk
Learning – Why Virtual Worlds?
More immersive than most e-Learning Increases engagement Increases retention Better support for distance learning
through better social bonds Ideal e-Learning environment for
Problem Based Learning and similar pedagogies
At own pace Allows simulation training “without
risk” Allows more iterations - practice
makes perfect
©2010 www.daden.co.uk
PIVOTE
Lets you write an exercise once, but play it in multiple virtual worlds, and on the web
Clearly separates content, structure and appearance
Allows you to create different experiences for the same content based on expertise and/or objectives
Captures performance data and allows export to a VLE
Based on an open XML standard (MVP) and is open-source - www.daden.co.uk/pivote.html
An exercise authoring system for virtual worlds which:
©2010 www.daden.co.uk
Training & Instruction
JISC funded “PREVIEW” project
Uses Daden's PIVOTE open source software
Scenarios in a care home
Chatbots used for role play simulation
Better care decisions
Customer Service skills Speaking & listening skills
NVQ Level 1 students
Pilot projects
Positive outcomes
JISCfunded “PRIEVIEW” project
Uses Daden's PIVOTE open source software
Training Paramedics
Increased retention & learning
Won Times Higher Education Award 2009 Outstanding ICT initiative
Simulation to disarm a roadside Improvised Explosive Device (IED) & tend to injured
Scenario set in Afghanistan
Risk to do in real life
Won 1st prize in the skills building category
ST George's University London Learn Direct Coventry University U.S. Federal Virtual
World Challenge
©2010 www.daden.co.uk
Birmingham City University
Create duplicate of campus building to support Health & Safety eLearning in SL
part of their BSc (Hons) Film Production and Technology degree course
determines the resources and risks involved in shooting on location
A virtual environment enables camera angles, scenery alignment, actor positions and other items to be planned and experimented in advance
crucial health and safety considerations of location filming can also be tested and assessed without risk
© 2010 www.daden.co.uk
Email: [email protected] Life: ImmortalitySou Ballinger
Web: www.daden.co.ukYouTube: www.youtube.com/dadenmediaTwitter: Soulla StylianouSecond Life sim: Daden Prime